public void Should_Move_Next() { //Arrange var items = new[] { new object(), new object(), new object() }; var view = new CollectionView(items); var expected = items[1]; ICommand command = new MoveCurrentToNextCommand(view); //Act command.Execute(null); //Assert var actual = view.CurrentItem; actual.Should().Be(expected); }
public void Should_Move_Next() { //Arrange var items = new[] { new object(), new object(), new object() }; var view = new CollectionView(items); var expected = items[1]; bool changed = false; ICommand command = new MoveCurrentToNextCommand(view); command.CanExecuteChanged += delegate { changed = true; }; //Act command.Execute(null); //Assert var actual = view.CurrentItem; actual.Should().Be(expected); changed.Should().BeTrue(); }