Ejemplo n.º 1
0
    private void HandleCharacterCards(MoveCardBehaviour cardBehavior)
    {
        if (m_PlayerCard == null)
        {
            //"you" card is being shown:
            this.GetComponent <AudioSource>().PlayOneShot(m_EvilLaugh);
        }

        if (m_CardsInDeck.Contains(cardBehavior.gameObject))
        {
            m_Kills++;
            m_CardsInDeck.Remove(cardBehavior.gameObject);
            //move remaining card off screen;
            if (m_CardsInDeck.Count == 0 && m_PlayerCard != null)
            {
                m_CardsInDeck.Add(m_PlayerCard);
                m_PlayerCard = null;
            }
            if (m_CardsInDeck.Count == 0 && m_PlayerCard == null && m_CreditsCard != null)
            {
                m_CardsInDeck.Add(m_CreditsCard);
                m_CreditsCard = null;
            }
            var winningCard = m_CardsInDeck[0];
            //winningCard.GetComponent<MoveCardBehaviour>().RemoveAndLive();
            //m_CardsInDeck.Remove(winningCard);
            //insert the winning card in the end of the list:
            //m_CardsInDeck.Add(winningCard);

            StartCoroutine(ExecuteAfterTime(1f, () =>
            {
                SelectNextCards();
            }));
        }
    }
Ejemplo n.º 2
0
 private void HandleTutorialCards(MoveCardBehaviour cardBehavior)
 {
     if (m_TutorialCards.Contains(cardBehavior.gameObject))
     {
         m_TutorialCards.Remove(cardBehavior.gameObject);
         if (m_TutorialCards.Count > 0)
         {
             m_TutorialCards[0].gameObject.SetActive(true);
         }
         else
         {
             //Start Game
             StartCoroutine(ExecuteAfterTime(.5f, () =>
             {
                 SelectNextCards();
             }));
         }
     }
 }
Ejemplo n.º 3
0
 internal void CardWasKilled(MoveCardBehaviour cardBehavior)
 {
     HandleTutorialCards(cardBehavior);
     HandleCharacterCards(cardBehavior);
 }