// Start is called before the first frame update void Start() { finalPos = this.transform.localPosition; this.transform.LookAt(GameObject.Find("10105_Computer Keyboard_v1_L3").transform); this.transform.localPosition += new Vector3(0.0f, InitialHeight, InitialZ); player = GameObject.Find("Player"); CamMoveScript = player.GetComponent <MoveCam>(); MainCam = player.GetComponent <Camera>(); //disable camera controller at first and look from sky CamMoveScript.enabled = false; //change camera FOV as well this.GetComponent <ChangeFoV>().enabled = true; }
// Start is called before the first frame update void Start() { finalPos = this.transform.localPosition; this.transform.localPosition = finalPos + new Vector3(0.0f, InitialHeight, 0.0f); player = GameObject.Find("Player"); CamMoveScript = player.GetComponent <MoveCam>(); BeginningSound = GameObject.Find("BeginningSound"); //disable camera controller at first and look from sky CamMoveScript.enabled = false; this.transform.LookAt(player.transform); this.transform.RotateAround(transform.position, transform.forward, 180f); UIs = GameObject.Find("UIs"); UIs.SetActive(false); BeginningSound.SetActive(true); }
// Use this for initialization void Start() { pressed = false; cam = GameObject.Find("Main Camera").GetComponent <MoveCam>(); }
void Start() { cameraComponent = this.GetComponent <Camera>(); MoveCam = this.GetComponent <MoveCam>(); UpdateCamZoom(BaseSize); }