void Start() { ShowTransitionedDescription("Basic linked transitions with events"); // Create a new transition to move the gameobject with a delay of 1 and duration of 3 and the specified actions var startPosition = new Vector3(10, 0, 0); var endPosition = Vector3.zero; var transition = new Move(TestGameObject, startPosition, endPosition, 1, 3, tweenType: TransitionHelper.TweenType.easeInOutBack, onStart: LogStart, onUpdate: LogUpdate, onComplete: LogComplete); // Add an additional complete action with custom data transition.AddOnCompleteAction(LogComplete, "Complete Parameter"); // chaing some additional transitions and on complete call next transition transition.ScaleToOriginal(Vector3.zero, 1, 1, runAtStart: true). RotateFromOriginal(new Vector3(360, 0, 0), 1, 3, coordinateMode: TransitionStep.CoordinateSpaceType.Local, runAtStart: true). RotateToOriginal(new Vector3(180, 0, 0), duration: 2). ScaleFromOriginal(Vector3.zero, delay: 1, duration: 2, runAtStart: true, onComplete: TransitionItem2); // start everything. transition.Start(); }