Ejemplo n.º 1
0
    void Start()
    {
        floatBonus1 = 0;
        intBonus1   = 0;
        // first Spawn them at the default spawnPosition
        spawnPosition = new Vector3(transform.position.x, transform.position.y - 1, 0);
        newPosition   = spawnPosition;
        Spawn();

        mouse      = GameObject.FindGameObjectWithTag("Map_Manager").GetComponent <Mouse_Controls> ();
        townTProps = GetComponentInParent <TownTile_Properties> ();
    }
Ejemplo n.º 2
0
    public Mouse_Controls mouse;     // to tell it to stop selecting


    void Start()
    {
        // check if name is null to see if this is a new gatherer or if it's already on the list
        if (name == null)
        {
            name = GetName(false);
        }

        myTransform   = transform;
        town          = GameObject.FindGameObjectWithTag("Town_Central");
        townResources = town.GetComponent <TownResources> ();
        townCentral   = town.GetComponent <Town_Central> ();
        GameObject map = GameObject.FindGameObjectWithTag("Map_Manager");

        mapManager = map.GetComponent <Map_Manager> ();
        mouse      = map.GetComponent <Mouse_Controls> ();

        gathering = true;
    }
Ejemplo n.º 3
0
 void Awake()
 {
     mapScript     = GetComponent <Map_Manager> ();
     mouseControls = GetComponent <Mouse_Controls> ();
     stopMouse     = mouseControls.stopSelecting;
 }
Ejemplo n.º 4
0
 // Use this for initialization
 void OnMouseOver()
 {
     mouse = GameObject.FindGameObjectWithTag("Map_Manager").GetComponent <Mouse_Controls> ();
     mouse.resourceTileToDestroy = this.gameObject;
 }