Ejemplo n.º 1
0
        public Tank(Model model, GraphicsDevice device, Camera camera, GraphicsDeviceManager graphics, String name)
            : base(model)
        {
            this.name = name;
            graphicsDeviceManager = graphics;

            mousePick = new MousePick(device, camera);

            boneTransforms = new Matrix[model.Bones.Count];

            // references to bones to animate
            turretBone = model.Bones["turret_geo"];
            leftBackWheelBone = model.Bones["l_back_wheel_geo"];
            rightBackWheelBone = model.Bones["r_back_wheel_geo"];
            leftFrontWheelBone = model.Bones["l_front_wheel_geo"];
            rightFrontWheelBone = model.Bones["r_front_wheel_geo"];
            cannonBone = model.Bones["canon_geo"];

            // store the original transform matrix, otherwise animations on rotations will be all wonky
            turretTransform = turretBone.Transform;
            leftBackWheelTransform = leftBackWheelBone.Transform;
            rightBackWheelTransform = rightBackWheelBone.Transform;
            leftFrontWheelTransform = leftFrontWheelBone.Transform;
            rightFrontWheelTransform = rightFrontWheelBone.Transform;
            cannonTransform = cannonBone.Transform;

            health = maxHealth;
        }
Ejemplo n.º 2
0
 void Awake()
 {
     this.receivers = new List<ContextObject>();
     instance = this;
 }