Ejemplo n.º 1
0
        private void Awake()
        {
            IsActive = true;
            mg_BeanCounter active = MinigameManager.GetActive <mg_BeanCounter>();

            active.InputManager = this;
            mouseInputObserver  = GetComponent <MouseInputObserver>();
        }
Ejemplo n.º 2
0
 public mg_if_InputManager(Camera p_camera, mg_if_GameLogic p_logic, MouseInputObserver mouseInputObserver)
 {
     m_logic  = p_logic;
     m_camera = p_camera;
     InputManager.AddCamera(m_camera);
     m_fingerIndex            = -1;
     InputManager.LongTapTime = 0.05f;
     m_onTouchStart           = OnTouchStart;
     m_onTouchUp   = OnTouchUp;
     m_onTouchDown = OnTouchDown;
     InputManager.Subscribe(TouchEvent.ON_TOUCH_START, m_onTouchStart);
     InputManager.Subscribe(TouchEvent.ON_TOUCH_UP, m_onTouchUp);
     InputManager.Subscribe(TouchEvent.ON_TOUCH_DOWN, m_onTouchDown);
     this.mouseInputObserver             = mouseInputObserver;
     mouseInputObserver.MouseMovedEvent += OnMouseMoved;
 }
Ejemplo n.º 3
0
        public void Awake()
        {
            m_variables   = MinigameManager.GetActive <mg_IceFishing>().Resources.Variables;
            TopZone       = base.transform.Find("mg_if_ZoneTop");
            BottomZone    = base.transform.Find("mg_if_ZoneBottom");
            AlphaLeft     = base.transform.Find("mg_if_AlphaLeft");
            AlphaRight    = base.transform.Find("mg_if_AlphaRight");
            CrabStopLeft  = base.transform.Find("mg_if_CrabStop_Left").gameObject;
            CrabStopRight = base.transform.Find("mg_if_CrabStop_Right").gameObject;
            GameObject gameObject = base.transform.Find("mg_if_GameBG").gameObject;
            Vector3    localScale = gameObject.transform.localScale;

            MinigameSpriteHelper.FitSpriteToScreen(MinigameManager.GetActive <mg_IceFishing>().MainCamera, gameObject, _preserveAspect: false);
            base.transform.localScale       = gameObject.transform.localScale;
            gameObject.transform.localScale = localScale;
            mouseInputObserver = base.gameObject.AddComponent <MouseInputObserver>();
        }