void OnStrafeEnded() { movementMode = MotorMovementMode.Exploration; }
//void UpdateFallForwardSpeed() //{ // float maxFallForward = fallingForwardSpeed; // float target = maxFallForward * Mathf.Clamp01(input.Axis.magnitude); // float time = // NForwardSpeed = Mathf.Sign(NForwardSpeed) *; //} #endregion #region STRAFE void OnStrafeStarted() { movementMode = MotorMovementMode.Strafe; }