public void Reset() { _motorBike.Reset(); _motorBike.transform.position = bikePosition; Quaternion rotation = new Quaternion(); rotation.eulerAngles = bikeRotation; _motorBike.transform.rotation = rotation; _terrain2DPooler.ResetTerrains(); }
public void Reset() { _motorBike.Reset(); _motorBike.transform.position = bikePosition; Quaternion rotation = new Quaternion(); rotation.eulerAngles = bikeRotation; _motorBike.transform.rotation = rotation; _terrain2DPooler.ResetTerrains(); }