public void Start() { if (motionTracker == null) { motionTracker = ClubPenguin.SceneRefs.ZoneLocalPlayerManager.LocalPlayerGameObject.GetComponent <MotionTracker>(); } }
protected override void OnEnable() { motionTracker = GetTarget().GetComponent <MotionTracker>(); rbody = GetTarget().GetComponent <Rigidbody>(); minMagSq = MinMag * MinMag; maxMagSq = MaxMag * MaxMag; base.OnEnable(); }
protected override void OnEnable() { actionTarget = GetTarget(); motionTracker = actionTarget.GetComponent <MotionTracker>(); runController = actionTarget.GetComponent <RunController>(); broadcaster = actionTarget.GetComponent <LocomotionEventBroadcaster>(); base.OnEnable(); }
public void LoadTrackingData(string filename) { ResetData(); data = MotionTracker.LoadData(filename); if (data != null) { currentFilename = filename; maxTime = data.positions.Count / data.framesPerSecond; } }
private void LoadMotionDataPreview(string filename) { int fps = 0, count = 0; if (MotionTracker.LoadDataHeader(filename, ref fps, ref count)) { UpdateMotionFilePreview(filename, count, fps); } else { ClearMotionFilePreview(); } }
public void Awake() { instance = this; }
protected override void OnEnable() { curKeyFrameIndex = 0; distConsumedFromLastFrame = 0f; elapsedWarpTime = 0f; elapsedTravelTime = 0f; isWarpingToStart = true; calculateSplines(); if (VehiclePrefab != null) { vehicleInstance = Object.Instantiate(VehiclePrefab); vehicleInstance.transform.position = VehicleSpawnTransform.position; vehicleInstance.transform.rotation = VehicleSpawnTransform.rotation; } else { vehicleInstance = GetTarget(); } vehicleTransform = vehicleInstance.transform; vehicleStartPos = vehicleTransform.position; vehicleStartRot = vehicleTransform.rotation; if (FakeVehicle != null) { FakeVehicle.SetActive(value: false); } if (!string.IsNullOrEmpty(SeatName)) { seat = vehicleInstance.transform.Find(SeatName); } anim = GetTarget().GetComponent <Animator>(); if (!string.IsNullOrEmpty(EnterAnimTrigger)) { int trigger = Animator.StringToHash(EnterAnimTrigger); anim.SetTrigger(trigger); } MotionTracker component = GetTarget().GetComponent <MotionTracker>(); if (component != null) { curVel = component.Velocity; curWarpSpeed = curVel.magnitude; } else { curVel = Vector3.zero; curWarpSpeed = 0f; } if (base.gameObject.CompareTag("Player")) { GameObject gameObject = GameObject.FindWithTag(UIConstants.Tags.UI_Tray_Root); if (gameObject != null && !IsChatEnabled) { gameObject.GetComponent <StateMachineContext>().SendEvent(new ExternalEvent("Root", "minnpc")); } Service.Get <EventDispatcher>().DispatchEvent(new PlayerCardEvents.SetEnablePlayerCard(enable: false)); Service.Get <EventDispatcher>().DispatchEvent(new UIDisablerEvents.DisableUIElementGroup("MainNavButtons")); if (Service.Get <QuestService>().ActiveQuest != null) { Service.Get <EventDispatcher>().DispatchEvent(new HudEvents.ShowHideQuestNotifier(show: false)); } else { Service.Get <EventDispatcher>().DispatchEvent(default(HudEvents.HideCellPhoneHud)); } } }
protected override void Update() { if (base.Complete) { return; } GameObject gameObject = null; Vector3 vector = Vector3.zero; Quaternion quaternion = Quaternion.identity; bool flag = false; if (SpawnTransform == null) { if (SpawnAtOwnerTransform) { vector = GetTarget().transform.position; quaternion = GetTarget().transform.rotation; flag = true; } } else { vector = SpawnTransform.position; quaternion = SpawnTransform.rotation; flag = true; } if (ObjectPool != null) { gameObject = ((!flag) ? ObjectPool.Spawn() : ObjectPool.Spawn(vector, quaternion)); } else if (ObjectPrefab != null) { if (flag) { gameObject = UnityEngine.Object.Instantiate(ObjectPrefab); gameObject.transform.position = quaternion * ObjectPrefab.transform.position + vector; gameObject.transform.rotation = quaternion * ObjectPrefab.transform.rotation; } else { GameObject target = GetTarget(); Transform transform = target.transform; gameObject = UnityEngine.Object.Instantiate(ObjectPrefab); gameObject.transform.position = transform.rotation * gameObject.transform.position + transform.position; gameObject.transform.rotation *= transform.rotation; gameObject.transform.parent = transform; } if (ParentToOwner) { GameObject target = GetTarget(); Transform transform = target.transform; gameObject.transform.parent = transform; } } if (gameObject != null) { Rigidbody component = gameObject.GetComponent <Rigidbody>(); if (component != null) { if (TransferOwnerMomentum) { MotionTracker component2 = GetComponent <MotionTracker>(); if (component2 != null) { component.AddForce(component2.Velocity, ForceMode.VelocityChange); } } else if (ImpulseMagnitude != 0f) { float num = ImpulseMagnitude + (MagNoise - 2f * MagNoise * UnityEngine.Random.value); Vector3 dir = ImpulseDirection; if (IncomingUserData != null && IncomingUserData.GetType() == typeof(Vector3)) { dir = ((Vector3)IncomingUserData).normalized; } if (dir == Vector3.zero) { dir = gameObject.transform.forward; } if (DirNoise != 0f) { Vector3 morphedDirection = GetMorphedDirection(ref dir, DirNoise, UnityEngine.Random.value, UnityEngine.Random.value); Quaternion quaternion2 = Quaternion.LookRotation(dir); dir = quaternion2 * morphedDirection; } dir.Normalize(); component.AddForce(dir * num, ForceMode.VelocityChange); } } } if (Owner != null) { Completed(gameObject); return; } Log.LogError(this, "Owner was null. Cannot remove from Sequencer. Action will now be ignored."); base.Complete = true; }
public void OnEnable() { tracker = (MotionTracker)target; }
IEnumerator GenerateHeatmap() { progress.info = "Adding mesh colliders ..."; progress.value = 0; IEnumerator enableCollision = EnableCollision(true); while (enableCollision.MoveNext()) { yield return(null); } VisionDataIO.Header header; Dictionary <uint, float> values = new Dictionary <uint, float>(); foreach (string file in parameters.files) { if (cancelHeatmapGeneration) { break; } progress.info = "Loading motion data ..."; progress.value = 0.5f; yield return(null); MotionData data = MotionTracker.LoadData(file); if (data == null) { Debug.LogError("Couldn't load data for " + file); continue; } if (cancelHeatmapGeneration) { break; } if (data.positions.Count > 1) { progress.info = "Generating heatmap ..."; progress.value = 0; // Reset values.Clear(); minValue = float.PositiveInfinity; maxValue = 0f; IEnumerator generateValues = GenerateValues(data, values, parameters.customFPS); while (generateValues.MoveNext()) { yield return(null); } if (cancelHeatmapGeneration) { break; } string visionFile = file.Substring(0, file.Length - 3) + Extension; progress.info = "Saving heatmap ..."; progress.value = 0.5f; yield return(null); header.resolution = parameters.resolution; header.minValue = minValue; header.maxValue = maxValue; header.sizeX = parameters.volumeSize.x; header.sizeY = parameters.volumeSize.y; header.sizeZ = parameters.volumeSize.z; VisionDataIO.SaveToBinary(visionFile, header, values); } } progress.info = "Removing mesh colliders ..."; progress.value = 0; enableCollision = EnableCollision(false); while (enableCollision.MoveNext()) { yield return(null); } progress.value = 1f; heatmapCoroutine = null; }