Ejemplo n.º 1
0
    public static Animatable2 CreateRect(RectParams rp, MotionParams mp = new MotionParams())
    {
        var p = CreatePlane(rp.scale, rp.rotation);

        p.localScale = rp.scale;
        p.position   = rp.position;
        // must come after position
        p.level    = rp.level;
        p.velocity = mp.velocity;
        p.color    = rp.color;
        return(p);
    }
Ejemplo n.º 2
0
    void _Box(Vector2 scale, Vector2 pos, Color color, float rotation, float level)
    {
        var lp = new LineParams2 {
            position = pos,
            color    = color,
            scale    = scale,
            rotation = rotation,
            level    = level
        };
        var mp = new MotionParams();

        NoteFactory.CreateLine(lp, mp);
    }
Ejemplo n.º 3
0
    void _FixedLine(float width, float xOffset, Color color, float level)
    {
        var scale = new Vector2(width, CameraHelper.Height * 2);
        var lp    = new LineParams2 {
            position = new Vector2(CameraHelper.Width * xOffset - CameraHelper.HalfWidth, 0),
            color    = color,
            scale    = scale,
            rotation = 0,
            level    = level
        };
        var mp = new MotionParams();

        NoteFactory.CreateLine(lp, mp);
    }
Ejemplo n.º 4
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    void AnimateRect(Direction dir, float speed, Vector2 scale, Color color, Vector2 position, float rotation = 0, float level = 0)
    {
        var lp = new LineParams2 {
            position = position,
            color    = color,
            scale    = scale,
            rotation = rotation,
            level    = level
        };
        var mp = new MotionParams {
            velocity = dir.ToVelocity(speed)
        };

        NoteFactory.CreateLine(lp, mp);
    }
Ejemplo n.º 5
0
    void AnimateRect(Direction dir, float speed, Vector2 scale, Color color, float offset = 0, float rotation = 0, float level = 0)
    {
        var lp = new LineParams2 {
            position = CameraHelper.PerimeterPositionForMovingObject(dir, offset, scale, rotation),
            color    = color,
            scale    = scale,
            rotation = rotation,
            level    = level
        };
        var mp = new MotionParams {
            velocity = dir.ToVelocity(speed)
        };

        NoteFactory.CreateLine(lp, mp);
    }
Ejemplo n.º 6
0
Archivo: VBottom.cs Proyecto: kijun/art
    void _Box(Vector2 scale, Vector2 pos, Color color, float rotation, float level)
    {
        var lp = new LineParams2 {
            position = pos,
            color    = color,
            scale    = scale,
            rotation = rotation,
            level    = level
        };
        var mp = new MotionParams();

        var anim = NoteFactory.CreateLine(lp, mp);

        anim.DestroyIn(BeatDurationInSeconds * destroyInMeasures * 4);
    }
Ejemplo n.º 7
0
    void _Line(Direction dir, float height, float offset, float deltaSpeed = 0)
    {
        var scale = dir.Align(new Vector2(defaultLineWidth, height * (Random.value * 0.7f + 0.65f)));
        var lp    = new LineParams2 {
            position = CameraHelper.PerimeterPositionForMovingObject(dir, offset, scale, 0),
            color    = lineColor,
            scale    = scale,
            rotation = 0,
            level    = ShapeZLevel.Front
        };
        var mp = new MotionParams {
            velocity = dir.ToVelocity(defaultLineSpeed + deltaSpeed)
        };

        NoteFactory.CreateLine(lp, mp);
    }
Ejemplo n.º 8
0
    void _Line2(Direction dir, float width, float height, float offset, float speed, Color color, float level)
    {
        var scale = new Vector2(width, height);
        var lp    = new LineParams2 {
            position = CameraHelper.PerimeterPositionForMovingObject(dir, 0, scale, 0),
            color    = color,
            scale    = scale,
            rotation = 0,
            level    = level
        };
        var mp = new MotionParams {
            velocity = dir.ToVelocity(speed)
        };

        NoteFactory.CreateLine(lp, mp);
    }
Ejemplo n.º 9
0
Archivo: VBottom.cs Proyecto: kijun/art
    void _FixedLine(float width, float xOffset, Color color, float level)
    {
        var scale = new Vector2(width, CameraHelper.Height * 2);
        var lp    = new LineParams2 {
            position = new Vector2(CameraHelper.Width * xOffset - CameraHelper.HalfWidth, 0),
            color    = color,
            scale    = scale,
            rotation = 0,
            level    = level
        };
        var mp = new MotionParams();

        var anim = NoteFactory.CreateLine(lp, mp);

        anim.DestroyIn(BeatDurationInSeconds * destroyInMeasures * 4);
    }
Ejemplo n.º 10
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    public static Animatable2 CreateRectInViewport(float x, float y, float width, float height, Color color, float rotation = 0, float level = 0, Vector2 velocity = new Vector2())
    {
        var position = CameraHelper.ViewportToWorldPoint(x, y);
        var scale    = CameraHelper.ViewportToWorldScale(width, height);
        var lp       = new RectParams {
            position = position,
            scale    = scale,
            color    = color,
            rotation = rotation,
            level    = level
        };

        var mp = new MotionParams {
            velocity = velocity
        };

        return(CreateRect(lp, mp));
    }
Ejemplo n.º 11
0
Archivo: VBottom.cs Proyecto: kijun/art
    void _Line(Direction dir, float width, float speed, Color color, float level)
    {
        var scale = new Vector2(width, CameraHelper.Height * 2);
        var lp    = new LineParams2 {
            position = CameraHelper.PerimeterPositionForMovingObject(dir, 0, scale, 0),
            color    = color,
            scale    = scale,
            rotation = 0,
            level    = level
        };
        var mp = new MotionParams {
            velocity = dir.ToVelocity(speed)
        };

        var anim = NoteFactory.CreateLine(lp, mp);

        anim.DestroyIn(BeatDurationInSeconds * destroyInMeasures * 4);
    }
Ejemplo n.º 12
0
    public static Animatable2[] CreateLine(SplineParams sp, MotionParams mp = new MotionParams())
    {
        int parts = 1400;
        var anims = new Animatable2[parts];

        for (int i = 0; i < parts; i++)
        {
            float t    = i / (float)parts;
            var   p    = sp.spline.GetPoint(t);
            var   d    = sp.spline.GetDirection(t);
            var   v    = sp.spline.GetVelocity(t);
            var   anim = CreateRect(new RectParams {
                width = v.magnitude / 15, color = sp.color, position = p, height = sp.width * v.magnitude / 15, rotation = d.AngleInDegrees()
            });
            anims[i] = anim;
        }

        return(anims);
        //return null;//p.gameObject.AddComponent<Animatable2>();
        //return CreateRect(lp.ToRectParams(), mp);
    }
Ejemplo n.º 13
0
 public static Animatable2 CreateLine(LineParams2 lp, MotionParams mp = new MotionParams())
 {
     return(CreateRect(lp.ToRectParams(), mp));
 }