void Start() { if (motion2D == null) { motion2D = GetComponent <Motion2d>(); } if (rigidbody2D == null) { rigidbody2D = GetComponent <Rigidbody2D>(); } motion2D.OnJump += OnJump; }
private void Start() { if (JumpComponent == null) { JumpComponent = GetComponent <BasicJump>(); } if (Motion2d == null) { Motion2d = GetComponent <Motion2d>(); } JumpComponent.OnLanding += OnLanding; Motion2d.OnJump += OnJump; }