Ejemplo n.º 1
0
        public LineHistory(Line line)
        {
            TimeStamp           = DateTime.Now;
            Line                = line;
            SourceStatusEntries = new List <StatusEntry>();
            TargetStatusEntries = new List <StatusEntry>();
            uint PlayerID = 0;

            try
            {
                var monsterEntries = MonsterWorkerDelegate.GetNPCEntities();
                var pcEntries      = PCWorkerDelegate.GetNPCEntities();
                // process you => monster
                foreach (var actorEntity in pcEntries)
                {
                    if (!String.Equals(actorEntity.Name, line.Source, Constants.InvariantComparer))
                    {
                        continue;
                    }
                    PlayerID = actorEntity.ID;
                    foreach (var statusEntry in actorEntity.StatusEntries)
                    {
                        SourceStatusEntries.Add(statusEntry);
                    }
                }
                foreach (var actorEntity in monsterEntries)
                {
                    if (!String.Equals(actorEntity.Name, line.Target, Constants.InvariantComparer))
                    {
                        return;
                    }
                    foreach (var statusEntry in actorEntity.StatusEntries)
                    {
                        if (statusEntry.CasterID == PlayerID)
                        {
                            TargetStatusEntries.Add(statusEntry);
                        }
                    }
                }
                // process monster => you
                foreach (var actorEntity in pcEntries)
                {
                    if (!String.Equals(actorEntity.Name, line.Target, Constants.InvariantComparer))
                    {
                        continue;
                    }
                    PlayerID = actorEntity.ID;
                    foreach (var statusEntry in actorEntity.StatusEntries)
                    {
                        TargetStatusEntries.Add(statusEntry);
                    }
                }
                foreach (var actorEntity in monsterEntries)
                {
                    if (!String.Equals(actorEntity.Name, line.Source, Constants.InvariantComparer))
                    {
                        return;
                    }
                    foreach (var statusEntry in actorEntity.StatusEntries)
                    {
                        if (statusEntry.CasterID == PlayerID)
                        {
                            SourceStatusEntries.Add(statusEntry);
                        }
                    }
                }
            }
            catch (Exception ex)
            {
            }
        }
Ejemplo n.º 2
0
        private void StatusUpdateTimerOnElapsed(object sender, ElapsedEventArgs elapsedEventArgs)
        {
            if (StatusUpdateTimerProcessing)
            {
                return;
            }
            StatusUpdateTimerProcessing = true;
            var monsterEntries = MonsterWorkerDelegate.GetNPCEntities();
            var pcEntries      = PCWorkerDelegate.GetNPCEntities();

            StatusEntriesSelf.Clear();
            StatusEntriesPlayers.Clear();
            StatusEntriesMonsters.Clear();
            if (pcEntries.Any())
            {
                try
                {
                    var cleanedName = Regex.Replace(Name, @"\[[\w]+\]", "")
                                      .Trim();
                    var isYou = Regex.IsMatch(cleanedName, @"^(([Dd](ich|ie|u))|You|Vous)$") || String.Equals(cleanedName, Constants.CharacterName, Constants.InvariantComparer);
                    var isPet = false;
                    try
                    {
                        NPCEntry = isYou ? PCWorkerDelegate.CurrentUser : null;
                        if (!isYou)
                        {
                            try
                            {
                                NPCEntry = pcEntries.First(p => String.Equals(p.Name, cleanedName, Constants.InvariantComparer));
                            }
                            catch (Exception ex)
                            {
                                isPet = true;
                            }
                        }
                    }
                    catch (Exception ex)
                    {
                    }
                    if (NPCEntry != null)
                    {
                        ID = NPCEntry.ID;
                        if (ID > 0)
                        {
                            StatusEntriesSelf = NPCEntry.StatusEntries;
                            try
                            {
                                foreach (var statusEntry in
                                         monsterEntries.ToList()
                                         .Where(p => p.HPCurrent > 0)
                                         .SelectMany(monster => monster.StatusEntries)
                                         .Where(statusEntry => statusEntry.CasterID == ID))
                                {
                                    StatusEntriesMonsters.Add(statusEntry);
                                }
                            }
                            catch (Exception ex)
                            {
                            }
                            try
                            {
                                foreach (var statusEntry in
                                         pcEntries.ToList()
                                         .Where(p => p.HPCurrent > 0)
                                         .SelectMany(pc => pc.StatusEntries)
                                         .Where(statusEntry => statusEntry.CasterID == ID))
                                {
                                    StatusEntriesPlayers.Add(statusEntry);
                                }
                            }
                            catch (Exception ex)
                            {
                            }
                        }
                    }
                }
                catch (Exception ex)
                {
                }
            }
            if (!StatusEntriesMonsters.Any() && !StatusEntriesPlayers.Any())
            {
                StatusUpdateTimerProcessing = false;
                return;
            }
            if (StatusEntriesMonsters.Any())
            {
                ProcessDamageOverTime(StatusEntriesMonsters);
            }
            if (StatusEntriesPlayers.Any())
            {
                ProcessHealingOverTime(StatusEntriesPlayers);
                ProcessBuffs(StatusEntriesPlayers);
            }
            StatusUpdateTimerProcessing = false;
        }