Ejemplo n.º 1
0
        public void Init(MonsterVariantInfo variantInfo)
        {
            this.overrideName = variantInfo.overrideName;

            this.spawnRate = variantInfo.spawnRate;
            this.unique    = variantInfo.unique;

            this.tier       = variantInfo.variantTier;
            this.aiModifier = variantInfo.aiModifier;

            this.customInventory = variantInfo.customInventory;

            this.healthModifier      = variantInfo.healthMultiplier;
            this.moveSpeedModifier   = variantInfo.moveSpeedMultiplier;
            this.attackSpeedModifier = variantInfo.attackSpeedMultiplier;
            this.damageModifier      = variantInfo.damageMultiplier;
            this.armorModifier       = variantInfo.armorMultiplier;
            this.armorBonus          = variantInfo.armorBonus;

            this.meshReplacements     = variantInfo.meshReplacement;
            this.materialReplacements = variantInfo.materialReplacement;
            this.skillReplacements    = variantInfo.skillReplacement;
            this.sizeModifier         = variantInfo.sizeModifier;

            this.buff = variantInfo.buff;
        }
Ejemplo n.º 2
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        internal static void AddSimpleVariant(string bodyName, float spawnRate, MonsterVariantTier tier, MonsterSizeModifier size, float health, float moveSpeed, float attackSpeed, float damage, float armor, float armorBonus, int alienHeads, Material replacementMaterial, Mesh replacementMesh)
        {
            MonsterMaterialReplacement[] replacementMats = null;
            if (replacementMaterial != null)
            {
                replacementMats = SimpleMaterialReplacement(replacementMaterial);
            }

            MonsterVariantInfo newInfo = new MonsterVariantInfo
            {
                bodyName              = bodyName,
                spawnRate             = spawnRate,
                variantTier           = tier,
                sizeModifier          = size,
                healthMultiplier      = health,
                moveSpeedMultiplier   = moveSpeed,
                attackSpeedMultiplier = attackSpeed,
                damageMultiplier      = damage,
                armorMultiplier       = armor,
                armorBonus            = armorBonus,
                customInventory       = SimpleInventory("AlienHead", alienHeads),
                meshReplacement       = null,
                materialReplacement   = replacementMats,
                skillReplacement      = null,
                buff = BuffIndex.None
            };

            Components.VariantHandler variantHandler = Resources.Load <GameObject>("Prefabs/CharacterBodies/" + bodyName + "Body").AddComponent <Components.VariantHandler>();
            variantHandler.Init(newInfo);
        }
Ejemplo n.º 3
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 public static void AddSimpleVariant(string bodyName, float spawnRate, MonsterVariantTier tier, MonsterSizeModifier size, float health, float moveSpeed, float attackSpeed, float damage, float armor, float armorBonus, int alienHeads, Mesh replacementMesh)
 {
     AddSimpleVariant(bodyName, spawnRate, tier, size, health, moveSpeed, attackSpeed, damage, armor, armorBonus, alienHeads, null, replacementMesh);
 }
Ejemplo n.º 4
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 // helpers for adding simple variants
 public static void AddSimpleVariant(string bodyName, float spawnRate, MonsterVariantTier tier, MonsterSizeModifier size, float health, float moveSpeed, float attackSpeed, float damage, float armor, float armorBonus)
 {
     AddSimpleVariant(bodyName, spawnRate, tier, size, health, moveSpeed, attackSpeed, damage, armor, armorBonus, 0, null, null);
 }