Ejemplo n.º 1
0
        //Инициализация монстров
        public Monster(int id, int level)
        {
            switch (id)     //Проход по id монстров
            {
                case 1:
                    switch (level)      //Проход по уровням монстров
                    {
                        case 1:         //Первый уровень
                            Name = " ";
                            Helth = 100;
                            Speed = 2f;
                            Armor = 0.3f;
                            Money = 1;
                            IsBoss = false;
                            MonsterEffect = new MonsterEffect()
                            {
                                //эффектов пока нету
                            };
                            IsFly = false;
                            break;
                        case 2:
                                        //Второй уровень по аналогии и далее
                            break;
                        default:
                            break;
                    }
                    break;
                case 2:
                            //Второй id и далее
                    break;

                default:
                    break;
            }
        }
Ejemplo n.º 2
0
 public void EndTurn()
 {
     ResetCooldown();
     if (MonsterTeam == Director.Team.PlayerTeam)
     {
         sr.canvasCollection.DescriptionPanels[LunenOrder].GetComponent <UIElementCollection>().SetCollectionState(UITransition.State.Disable);
     }
     for (int i = 0; i < StatusEffects.Count; i++)
     {
         if (StatusEffects[i].Expires)
         {
             StatusEffects[i].ExpiresIn--;
             if (StatusEffects[i].ExpiresIn < 0)
             {
                 if (StatusEffects[i].Effect.InflictsAnotherEffect)
                 {
                     MonsterEffect newBuff = new MonsterEffect();
                     newBuff.Effect = StatusEffects[i].Effect.NextEffect;
                     StatusEffects.Add(newBuff);
                 }
                 StatusEffects.RemoveAt(i);
                 i--;
             }
         }
     }
     CalculateStats();
 }
Ejemplo n.º 3
0
    public void AddEffect(Effects effect, int duration)
    {
        int foundEffect = HasEffect(effect);

        if (foundEffect == -1)
        {
            MonsterEffect newEffect = new MonsterEffect();
            newEffect.Effect    = effect;
            newEffect.ExpiresIn = duration;
            StatusEffects.Add(newEffect);
            CalculateStats();
        }
        else
        {
            StatusEffects[foundEffect].ExpiresIn = duration;
        }
    }