Ejemplo n.º 1
0
    public void OnStart()
    {
        STALK_RANGE = DEFAULT_STALK_RANGE;

        //dependencies
        //cmesh = gameObject.RequireComponent<CMeshRenderer>();
        stealth_player = Common.GetStealthPlayer();
        monster3Woman = GetScript<Monster3Woman>(GameObject.GetGameObjectByName("Monster3Woman"));
        sound = gameObject.RequireComponent<CSound>();

        //states
        smc = new StateMachineController();
        inactive = new State(smc, null, null, null);
        incoming = new State(smc, State_Incoming_Start, State_Incoming_Update, null);
        stalking = new State(smc, State_Stalking_Start, State_Stalking_Update, null, 5.0f, incoming);
        resetting = new State(smc, State_Reset_Start, State_Reset_Update, null, 18.0f, stalking);
        attacking = new State(smc, State_Attacking_Start, State_Attacking_Update, State_Attacking_End, 4.0f, inactive);
        panicking = new State(smc, State_Panicking_Start, State_Panicking_Update, State_Panicking_End, 1.5f, resetting);

        helper = new MonsterHelper();

        smc.SetState(resetting);
    }
Ejemplo n.º 2
0
    public void OnStart()
    {
        STALK_RANGE = DEFAULT_STALK_RANGE;

        //dependencies
        //cmesh = gameObject.RequireComponent<CMeshRenderer>();
        stealth_player = Common.GetStealthPlayer();
        monster3Woman  = GetScript <Monster3Woman>(GameObject.GetGameObjectByName("Monster3Woman"));
        sound          = gameObject.RequireComponent <CSound>();

        //states
        smc       = new StateMachineController();
        inactive  = new State(smc, null, null, null);
        incoming  = new State(smc, State_Incoming_Start, State_Incoming_Update, null);
        stalking  = new State(smc, State_Stalking_Start, State_Stalking_Update, null, 5.0f, incoming);
        resetting = new State(smc, State_Reset_Start, State_Reset_Update, null, 18.0f, stalking);
        attacking = new State(smc, State_Attacking_Start, State_Attacking_Update, State_Attacking_End, 4.0f, inactive);
        panicking = new State(smc, State_Panicking_Start, State_Panicking_Update, State_Panicking_End, 1.5f, resetting);

        helper = new MonsterHelper();

        smc.SetState(resetting);
    }