public void SignInAsync(string username, string password) { MonoLive monoLive = new MonoLive(); monoLive.SignInCompleted += new MonoGame.Framework.MonoLive.SignInCompletedEventHandler(this.client_SignInCompleted); monoLive.SignInAsync(username, password, (object)monoLive); }
public Microsoft.Xna.Framework.GamerServices.Gamer SignIn(string username, string password) { using (MonoLive monoLive = new MonoLive()) { Result result = monoLive.SignIn(username, password); if (result.ok) { SignedInGamer signedInGamer = new SignedInGamer(); signedInGamer.Gamertag = result.Gamer.GamerTag; signedInGamer.DisplayName = result.Gamer.GamerTag; return((Microsoft.Xna.Framework.GamerServices.Gamer)signedInGamer); } } return((Microsoft.Xna.Framework.GamerServices.Gamer)null); }