Ejemplo n.º 1
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 public static void SetDevTimescale(float f)
 {
     object[] objArray1 = new object[] { f };
     MonoClass.smethod_18(TritonHs.MainAssemblyPath, "", "SceneDebugger", "SetDevTimescale", objArray1);
 }
Ejemplo n.º 2
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 public static void SetRenderQueue(GameObject go, int renderQueue)
 {
     object[] objArray1 = new object[] { go, renderQueue };
     MonoClass.smethod_18(TritonHs.MainAssemblyPath, "", "SceneUtils", "SetRenderQueue", objArray1);
 }
Ejemplo n.º 3
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 public static void SetShadowColor(Color color)
 {
     object[] objArray1 = new object[] { color };
     MonoClass.smethod_18(TritonHs.MainAssemblyPath, "", "ProjectedShadow", "SetShadowColor", objArray1);
 }
Ejemplo n.º 4
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 public static void LocalizeSoundPrefab(GameObject go)
 {
     object[] objArray1 = new object[] { go };
     MonoClass.smethod_18(TritonHs.MainAssemblyPath, "", "AssetLoader", "LocalizeSoundPrefab", objArray1);
 }
Ejemplo n.º 5
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 public static void ReplaceLayer(GameObject parentObject, GameLayer newLayer, GameLayer oldLayer)
 {
     object[] objArray1 = new object[] { parentObject, newLayer, oldLayer };
     MonoClass.smethod_18(TritonHs.MainAssemblyPath, "", "SceneUtils", "ReplaceLayer", objArray1);
 }
Ejemplo n.º 6
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 public static void PositionActor(string actorName, GameObject actorObject, object c)
 {
     object[] objArray1 = new object[] { actorName, actorObject, c };
     MonoClass.smethod_18(TritonHs.MainAssemblyPath, "", "QuestToast", "PositionActor", objArray1);
 }
Ejemplo n.º 7
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 public static void SetLocale(Locale locale)
 {
     object[] objArray1 = new object[] { locale };
     MonoClass.smethod_18(TritonHs.MainAssemblyPath, "", "Localization", "SetLocale", objArray1);
 }
Ejemplo n.º 8
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 public static void ApplyPower(Triton.Game.Mapping.Entity entity, Network.PowerHistory power)
 {
     object[] objArray1 = new object[] { entity, power };
     MonoClass.smethod_18(TritonHs.MainAssemblyPath, "", "GameUtils", "ApplyPower", objArray1);
 }
Ejemplo n.º 9
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 public static void ApplyShowEntity(Triton.Game.Mapping.Entity entity, Network.HistShowEntity showEntity)
 {
     object[] objArray1 = new object[] { entity, showEntity };
     MonoClass.smethod_18(TritonHs.MainAssemblyPath, "", "GameUtils", "ApplyShowEntity", objArray1);
 }
Ejemplo n.º 10
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 public static void PlayCinematic(string gameObjectName, string localeName)
 {
     object[] objArray1 = new object[] { gameObjectName, localeName };
     MonoClass.smethod_18(TritonHs.MainAssemblyPath, "", "Cinematic", "PlayCinematic", objArray1);
 }
Ejemplo n.º 11
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 public static void DoDamageTasks(PowerTaskList powerTaskList, Card sourceCard, Card targetCard)
 {
     object[] objArray1 = new object[] { powerTaskList, sourceCard, targetCard };
     MonoClass.smethod_18(TritonHs.MainAssemblyPath, "", "GameUtils", "DoDamageTasks", objArray1);
 }
Ejemplo n.º 12
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 public static void FreePtr(IntPtr ptr)
 {
     object[] objArray1 = new object[] { ptr };
     MonoClass.smethod_18(TritonHs.MainAssemblyPath, "", "MemUtils", "FreePtr", objArray1);
 }
Ejemplo n.º 13
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 public static void SetUnityPlayerEmbedCSS(string key, string value)
 {
     object[] objArray1 = new object[] { key, value };
     MonoClass.smethod_18(TritonHs.MainAssemblyPath, "", "FBScreen", "SetUnityPlayerEmbedCSS", objArray1);
 }
Ejemplo n.º 14
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 public static void Reload(string name, string xml)
 {
     object[] objArray1 = new object[] { name, xml };
     MonoClass.smethod_18(TritonHs.MainAssemblyPath, "", "GameDbf", "Reload", objArray1);
 }
Ejemplo n.º 15
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 public static void SetTextFieldText(string text)
 {
     object[] objArray1 = new object[] { text };
     MonoClass.smethod_18(TritonHs.MainAssemblyPath, "", "TextField", "SetTextFieldText", objArray1);
 }
Ejemplo n.º 16
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 public static void ApplyTagChange(Triton.Game.Mapping.Entity entity, Network.HistTagChange tagChange)
 {
     object[] objArray1 = new object[] { entity, tagChange };
     MonoClass.smethod_18(TritonHs.MainAssemblyPath, "", "GameUtils", "ApplyTagChange", objArray1);
 }
Ejemplo n.º 17
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 public static void ShowActorShadow(Actor actor, bool show)
 {
     object[] objArray1 = new object[] { actor, show };
     MonoClass.smethod_18(TritonHs.MainAssemblyPath, "", "CollectionCardVisual", "ShowActorShadow", objArray1);
 }
Ejemplo n.º 18
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 public static void OnLogoutConfirmationResponse(AlertPopup.Response response, object userData)
 {
     object[] objArray1 = new object[] { response, userData };
     MonoClass.smethod_18(TritonHs.MainAssemblyPath, "", "GameUtils", "OnLogoutConfirmationResponse", objArray1);
 }
Ejemplo n.º 19
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 public static void OnDeckTrayTileScrollVisibleAffected(GameObject obj, bool visible)
 {
     object[] objArray1 = new object[] { obj, visible };
     MonoClass.smethod_18(TritonHs.MainAssemblyPath, "", "CollectionDeckTray", "OnDeckTrayTileScrollVisibleAffected", objArray1);
 }
Ejemplo n.º 20
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 public static void PlayCardEffectDefSounds(CardEffectDef cardEffectDef)
 {
     object[] objArray1 = new object[] { cardEffectDef };
     MonoClass.smethod_18(TritonHs.MainAssemblyPath, "", "GameUtils", "PlayCardEffectDefSounds", objArray1);
 }
 public static void SetClassFlavorTextures(GameObject header, HEADER_CLASS headerClass)
 {
     object[] objArray1 = new object[] { header, headerClass };
     MonoClass.smethod_18(TritonHs.MainAssemblyPath, "", "CollectionPageDisplay", "SetClassFlavorTextures", objArray1);
 }
Ejemplo n.º 22
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 public static void ShakeTargetMinion(GameObject shakeTarget, ShakeMinionType shakeType, Vector3 impactPoint, ShakeMinionIntensity intensityType, float intensityValue, float radius, float startDelay)
 {
     object[] objArray1 = new object[] { shakeTarget, shakeType, impactPoint, intensityType, intensityValue, radius, startDelay };
     MonoClass.smethod_18(TritonHs.MainAssemblyPath, "", "MinionShake", "ShakeTargetMinion", objArray1);
 }
Ejemplo n.º 23
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 public static void LogMissingAsset(AssetFamily family, string assetname)
 {
     object[] objArray1 = new object[] { family, assetname };
     MonoClass.smethod_18(TritonHs.MainAssemblyPath, "", "AssetLoader", "LogMissingAsset", objArray1);
 }
Ejemplo n.º 24
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 public static void SetTextFieldBounds(PluginRect bounds)
 {
     object[] objArray1 = new object[] { bounds };
     MonoClass.smethod_18(TritonHs.MainAssemblyPath, "", "TextField", "SetTextFieldBounds", objArray1);
 }
Ejemplo n.º 25
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 public static void SetHideFlags(object obj, HideFlags flags)
 {
     object[] objArray1 = new object[] { obj, flags };
     MonoClass.smethod_18(TritonHs.MainAssemblyPath, "", "SceneUtils", "SetHideFlags", objArray1);
 }
Ejemplo n.º 26
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 public static void SetTextFieldColor(float r, float g, float b, float a)
 {
     object[] objArray1 = new object[] { r, g, b, a };
     MonoClass.smethod_18(TritonHs.MainAssemblyPath, "", "TextField", "SetTextFieldColor", objArray1);
 }
 public static void SetRegionAndLocale(int gameRegion, string gameLocale)
 {
     object[] objArray1 = new object[] { gameRegion, gameLocale };
     MonoClass.smethod_18(TritonHs.MainAssemblyPath, "", "MobileCallbackManager", "SetRegionAndLocale", objArray1);
 }
Ejemplo n.º 28
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 public static void SetTextFieldMaxCharacters(int maxCharacters)
 {
     object[] objArray1 = new object[] { maxCharacters };
     MonoClass.smethod_18(TritonHs.MainAssemblyPath, "", "TextField", "SetTextFieldMaxCharacters", objArray1);
 }
Ejemplo n.º 29
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 public static void ShowInnkeeperQuoteForReward(Reward reward)
 {
     object[] objArray1 = new object[] { reward };
     MonoClass.smethod_18(TritonHs.MainAssemblyPath, "", "RewardUtils", "ShowInnkeeperQuoteForReward", objArray1);
 }
Ejemplo n.º 30
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 public static void PruneCachedAssetFiles(object userData)
 {
     object[] objArray1 = new object[] { userData };
     MonoClass.smethod_18(TritonHs.MainAssemblyPath, "", "TavernBrawlManager", "PruneCachedAssetFiles", objArray1);
 }