Ejemplo n.º 1
0
    void OnCollisionEnter(Collision col)
    {
        //test si assiète complète sinon pas acceptée
        if (col.gameObject.GetComponent <plate>() != null)
        {
            recipiePrice = 0;
            List <Transform> list = col.gameObject.GetComponent <plate>().getList();

            bool result = true;

            for (int i = 0; i < recipie.Length; i++)
            {
                //Debug.Log("recipie :" + recipie[i].name + "// plate :" + list[i].GetComponent<AbstractFood>().name);
                if (recipie[i].cookState != list[i].GetComponent <AbstractFood>().cookState ||
                    recipie[i].sliceState != list[i].GetComponent <AbstractFood>().sliceState ||
                    recipie[i].name.Equals(list[i].GetComponent <AbstractFood>().name))
                {
                    recipiePrice -= list[i].GetComponent <AbstractFood>().getPrice();
                    result        = false;
                }
                else
                {
                    recipiePrice += list[i].GetComponent <AbstractFood>().getPrice();
                }
            }

            if (result)
            {
                if (source != null && win != null)
                {
                    source.PlayOneShot(win);
                }
            }
            else
            {
                if (source != null && win != null)
                {
                    source.PlayOneShot(fail);
                }
            }

            mc.setMoney(mc.getMoney() + recipiePrice);

            col.gameObject.GetComponent <plate>().destroyList();
            Destroy(col.gameObject);
        }
    }