internal PlayerCharacter(int characterId, int clientId, string name, int unitId, MolDemo map, System.Numerics.Vector3 startPosition) : base(unitId, name, map, startPosition)
 {
     collider.type = Collider.Type.PlayerCharacer;
     this.charId   = characterId;
     this.clientId = clientId;
 }
Ejemplo n.º 2
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 internal Character(int unitId, string name, MolDemo map, System.Numerics.Vector3 startPosition) : base(unitId, name, startPosition)
 {
     this.map = map;
     collider.isPassThrough = false;
     collider.type          = Collider.Type.Characer;
 }