internal PlayerCharacter(int characterId, int clientId, string name, int unitId, MolDemo map, System.Numerics.Vector3 startPosition) : base(unitId, name, map, startPosition) { collider.type = Collider.Type.PlayerCharacer; this.charId = characterId; this.clientId = clientId; }
internal Character(int unitId, string name, MolDemo map, System.Numerics.Vector3 startPosition) : base(unitId, name, startPosition) { this.map = map; collider.isPassThrough = false; collider.type = Collider.Type.Characer; }