//获得系统所有设置 public void GetAllSystemSetting() { MemoryStream msdata = new MemoryStream(); Module_11.write_11_1(msdata); AppNet.gameNet.send(msdata, 11, 1); }
//设置系统变量 private void SetSystemValue(uint key, uint value) { MemoryStream msdata = new MemoryStream(); Module_11.write_11_2(msdata, key, value); AppNet.gameNet.send(msdata, 11, 2); }
//设置全部的技能值 public void SetSkillPosValue(uint[] skillpos) { for (uint i = 0; i < skillpos.Length; i++) { MemoryStream msdata = new MemoryStream(); Module_11.write_11_2(msdata, GameConst.SkillPos1 + i, skillpos[i]); AppNet.gameNet.send(msdata, 11, 2); } Singleton <SystemSettingMode> .Instance.GetAllSystemSetting(); }