void click() { model = GameObject.Find("ModelRules"); ModelRules modelScr = model.GetComponent <ModelRules>(); modelScr.removeElem(id, projectName, callDispatcher); }
public void click() { model = GameObject.Find("ModelRules"); ModelRules modelScr = model.GetComponent <ModelRules>(); string name = inputName.GetComponent <TMP_InputField>().text; string desc = inputDesc.GetComponent <TMP_InputField>().text; int n; string[] descs = new string[1]; descs[0] = "null"; }
public override void apply() { id = int.Parse(args["id"]); projectId = int.Parse(args["project_id"]); projectName = args["project_name"]; model = GameObject.Find("ModelRules"); ModelRules modelScr = model.GetComponent <ModelRules>(); modelScr.find(id, projectName, applyInServerResponse); ConfirmRuleModificationButton butScr = confirmButton.GetComponent <ConfirmRuleModificationButton>(); butScr.setIdToModify(id); butScr.setProjectId(projectId); butScr.setProjectName(projectName); RemoveRuleButton rmButScr = removeButton.GetComponent <RemoveRuleButton>(); rmButScr.setProjectId(projectId); rmButScr.setIdToRemove(id); rmButScr.setProjectName(projectName); }
public BestPracticeCollection EffectiveCollectionForRule(string ruleId) { foreach (var externalRuleCollection in ExternalRuleCollections) { if (externalRuleCollection.Any(r => r.ID.EqualsI(ruleId))) { return(externalRuleCollection); } } if (ModelRules != null && ModelRules.Any(r => r.ID.EqualsI(ruleId))) { return(ModelRules); } if (LocalUserRules != null && LocalUserRules.Any(r => r.ID.EqualsI(ruleId))) { return(LocalUserRules); } if (LocalMachineRules != null && LocalMachineRules.Any(r => r.ID.EqualsI(ruleId))) { return(LocalMachineRules); } return(null); }