Ejemplo n.º 1
0
        void AddXBowAnis(ModelDef model)
        {
            var ov1 = new ScriptOverlay("XBowT1", "Humans_CBowT1"); model.AddOverlay(ov1);
            var ov2 = new ScriptOverlay("XBowT2", "Humans_CBowT2"); model.AddOverlay(ov2);

            ScriptAniJob aniJob1 = new ScriptAniJob("drawXbow_part0", "t_Run_2_Cbow");

            model.AddAniJob(aniJob1);
            aniJob1.SetDefaultAni(new ScriptAni(0, 4)
            {
                { SpecialFrame.Draw, 4 }
            });
            aniJob1.AddOverlayAni(new ScriptAni(0, 4)
            {
                { SpecialFrame.Draw, 4 }
            }, ov1);
            aniJob1.AddOverlayAni(new ScriptAni(0, 4)
            {
                { SpecialFrame.Draw, 4 }
            }, ov2);

            ScriptAniJob aniJob2 = new ScriptAniJob("drawXbow_part1", "s_Cbow");

            model.AddAniJob(aniJob2);
            aniJob2.SetDefaultAni(new ScriptAni(0, 1));
            aniJob2.AddOverlayAni(new ScriptAni(0, 1), ov1);
            aniJob2.AddOverlayAni(new ScriptAni(0, 1), ov2);
            aniJob1.NextAni = aniJob2;

            ScriptAniJob aniJob3 = new ScriptAniJob("drawXbow_part2", "t_Cbow_2_CbowRun");

            model.AddAniJob(aniJob3);
            aniJob3.SetDefaultAni(new ScriptAni(0, 33));
            aniJob3.AddOverlayAni(new ScriptAni(0, 29), ov1);
            aniJob2.AddOverlayAni(new ScriptAni(0, 25), ov2);
            aniJob2.NextAni = aniJob3;

            ScriptAniJob aniJob = new ScriptAniJob("drawXbow_running", "t_Move_2_CBowMove", new ScriptAni(0, 39));

            aniJob.Layer = 2;
            aniJob.DefaultAni.SetSpecialFrame(SpecialFrame.Draw, 7);
            model.AddAniJob(aniJob);

            aniJob1 = new ScriptAniJob("undrawXbow_part0", "t_CBowRun_2_CBow");
            model.AddAniJob(aniJob1);
            aniJob1.SetDefaultAni(new ScriptAni(0, 33)
            {
                { SpecialFrame.Draw, 33 }
            });
            aniJob1.AddOverlayAni(new ScriptAni(0, 29)
            {
                { SpecialFrame.Draw, 29 }
            }, ov1);
            aniJob1.AddOverlayAni(new ScriptAni(0, 25)
            {
                { SpecialFrame.Draw, 25 }
            }, ov2);

            aniJob2 = new ScriptAniJob("undrawXbow_part1", "s_CBow");
            model.AddAniJob(aniJob2);
            aniJob2.SetDefaultAni(new ScriptAni(0, 1));
            aniJob2.AddOverlayAni(new ScriptAni(0, 1), ov1);
            aniJob2.AddOverlayAni(new ScriptAni(0, 1), ov2);
            aniJob1.NextAni = aniJob2;

            aniJob3 = new ScriptAniJob("undrawXbow_part2", "t_Cbow_2_Run");
            model.AddAniJob(aniJob3);
            aniJob3.SetDefaultAni(new ScriptAni(0, 4));
            aniJob3.AddOverlayAni(new ScriptAni(0, 4), ov1);
            aniJob2.AddOverlayAni(new ScriptAni(0, 4), ov2);
            aniJob2.NextAni = aniJob3;

            aniJob       = new ScriptAniJob("undrawXbow_running", "t_CBowMove_2_Move", new ScriptAni(0, 39));
            aniJob.Layer = 2;
            aniJob.DefaultAni.SetSpecialFrame(SpecialFrame.Draw, 32);
            model.AddAniJob(aniJob);

            aniJob1 = new ScriptAniJob("aim_xbow", "t_cbowwalk_2_cbowaim");
            model.AddAniJob(aniJob1);
            aniJob1.SetDefaultAni(new ScriptAni(0, 5));
            aniJob1.AddOverlayAni(new ScriptAni(0, 6), ov1);
            aniJob1.AddOverlayAni(new ScriptAni(0, 6), ov2);

            aniJob2 = new ScriptAniJob("aiming_xbow", "s_CBowAim");
            model.AddAniJob(aniJob2);
            aniJob2.SetDefaultAni(new ScriptAni());
            aniJob2.AddOverlayAni(new ScriptAni(), ov1);
            aniJob2.AddOverlayAni(new ScriptAni(), ov2);
            aniJob1.NextAni = aniJob2;

            // fixme: add s_bowshoot too?
            aniJob1 = new ScriptAniJob("reload_xbow", "t_CBowReload");
            model.AddAniJob(aniJob1);
            aniJob1.SetDefaultAni(new ScriptAni(0, 32));
            aniJob1.AddOverlayAni(new ScriptAni(0, 29), ov1);
            aniJob1.AddOverlayAni(new ScriptAni(0, 23), ov2);
            aniJob1.NextAni = aniJob2;

            aniJob1 = new ScriptAniJob("unaim_xbow", "t_CBowAim_2_CBowwalk");
            model.AddAniJob(aniJob1);
            aniJob1.SetDefaultAni(new ScriptAni(0, 6));
            aniJob1.AddOverlayAni(new ScriptAni(0, 6), ov1);
            aniJob1.AddOverlayAni(new ScriptAni(0, 6), ov2);
        }
Ejemplo n.º 2
0
        void AddBowAnis(ModelDef model)
        {
            var ov1 = new ScriptOverlay("BowT1", "Humans_BowT1"); model.AddOverlay(ov1);
            var ov2 = new ScriptOverlay("BowT2", "Humans_BowT2"); model.AddOverlay(ov2);

            ScriptAniJob aniJob1 = new ScriptAniJob("drawbow_part0", "t_Run_2_bow");

            model.AddAniJob(aniJob1);
            aniJob1.SetDefaultAni(new ScriptAni(0, 5)
            {
                { SpecialFrame.Draw, 5 }
            });
            aniJob1.AddOverlayAni(new ScriptAni(0, 5)
            {
                { SpecialFrame.Draw, 5 }
            }, ov1);
            aniJob1.AddOverlayAni(new ScriptAni(0, 5)
            {
                { SpecialFrame.Draw, 5 }
            }, ov2);

            ScriptAniJob aniJob2 = new ScriptAniJob("drawbow_part1", "s_bow");

            model.AddAniJob(aniJob2);
            aniJob2.SetDefaultAni(new ScriptAni(0, 1));
            aniJob2.AddOverlayAni(new ScriptAni(0, 1), ov1);
            aniJob2.AddOverlayAni(new ScriptAni(0, 1), ov2);
            aniJob1.NextAni = aniJob2;

            ScriptAniJob aniJob3 = new ScriptAniJob("drawbow_part2", "t_bow_2_bowRun");

            model.AddAniJob(aniJob3);
            aniJob3.SetDefaultAni(new ScriptAni(0, 12));
            aniJob3.AddOverlayAni(new ScriptAni(0, 10), ov1);
            aniJob2.AddOverlayAni(new ScriptAni(0, 8), ov2);
            aniJob2.NextAni = aniJob3;

            ScriptAniJob aniJob = new ScriptAniJob("drawbow_running", "t_Move_2_BowMove", new ScriptAni(0, 19));

            aniJob.Layer = 2;
            aniJob.DefaultAni.SetSpecialFrame(SpecialFrame.Draw, 7);
            model.AddAniJob(aniJob);

            aniJob1 = new ScriptAniJob("undrawbow_part0", "t_BowRun_2_Bow");
            model.AddAniJob(aniJob1);
            aniJob1.SetDefaultAni(new ScriptAni(0, 12)
            {
                { SpecialFrame.Draw, 12 }
            });
            aniJob1.AddOverlayAni(new ScriptAni(0, 10)
            {
                { SpecialFrame.Draw, 10 }
            }, ov1);
            aniJob1.AddOverlayAni(new ScriptAni(0, 8)
            {
                { SpecialFrame.Draw, 8 }
            }, ov2);

            aniJob2 = new ScriptAniJob("undrawbow_part1", "s_Bow");
            model.AddAniJob(aniJob2);
            aniJob2.SetDefaultAni(new ScriptAni(0, 1));
            aniJob2.AddOverlayAni(new ScriptAni(0, 1), ov1);
            aniJob2.AddOverlayAni(new ScriptAni(0, 1), ov2);
            aniJob1.NextAni = aniJob2;

            aniJob3 = new ScriptAniJob("undrawbow_part2", "t_bow_2_Run");
            model.AddAniJob(aniJob3);
            aniJob3.SetDefaultAni(new ScriptAni(0, 5));
            aniJob3.AddOverlayAni(new ScriptAni(0, 5), ov1);
            aniJob2.AddOverlayAni(new ScriptAni(0, 5), ov2);
            aniJob2.NextAni = aniJob3;

            aniJob       = new ScriptAniJob("undrawbow_running", "t_BowMove_2_Move", new ScriptAni(0, 19));
            aniJob.Layer = 2;
            aniJob.DefaultAni.SetSpecialFrame(SpecialFrame.Draw, 12);
            model.AddAniJob(aniJob);

            aniJob1 = new ScriptAniJob("aim_bow", "t_bowwalk_2_bowaim");
            model.AddAniJob(aniJob1);
            aniJob1.SetDefaultAni(new ScriptAni(0, 11));
            aniJob1.AddOverlayAni(new ScriptAni(0, 11), ov1);
            aniJob1.AddOverlayAni(new ScriptAni(0, 11), ov2);

            aniJob2 = new ScriptAniJob("aiming_bow", "s_BowAim");
            model.AddAniJob(aniJob2);
            aniJob2.SetDefaultAni(new ScriptAni());
            aniJob2.AddOverlayAni(new ScriptAni(), ov1);
            aniJob2.AddOverlayAni(new ScriptAni(), ov2);
            aniJob1.NextAni = aniJob2;

            // fixme: add s_bowshoot too?
            aniJob1 = new ScriptAniJob("reload_bow", "t_BowReload");
            model.AddAniJob(aniJob1);
            aniJob1.SetDefaultAni(new ScriptAni(0, 28));
            aniJob1.AddOverlayAni(new ScriptAni(0, 26), ov1);
            aniJob1.AddOverlayAni(new ScriptAni(0, 22), ov2);
            aniJob1.NextAni = aniJob2;

            aniJob1 = new ScriptAniJob("unaim_bow", "t_BowAim_2_Bowwalk");
            model.AddAniJob(aniJob1);
            aniJob1.SetDefaultAni(new ScriptAni(0, 11));
            aniJob1.AddOverlayAni(new ScriptAni(0, 11), ov1);
            aniJob1.AddOverlayAni(new ScriptAni(0, 11), ov2);
        }
Ejemplo n.º 3
0
        void Add1HAnis(ModelDef model)
        {
            var ov1 = new ScriptOverlay("1HST1", "Humans_1hST1"); model.AddOverlay(ov1);
            var ov2 = new ScriptOverlay("1HST2", "Humans_1hST2"); model.AddOverlay(ov2);

            // Draw 1h
            ScriptAniJob aniJob1 = new ScriptAniJob("draw1h_part0", "t_Run_2_1h");

            model.AddAniJob(aniJob1);
            aniJob1.SetDefaultAni(new ScriptAni(0, 2)
            {
                { SpecialFrame.Draw, 2 }
            });
            aniJob1.AddOverlayAni(new ScriptAni(0, 3)
            {
                { SpecialFrame.Draw, 3 }
            }, ov1);
            aniJob1.AddOverlayAni(new ScriptAni(0, 1)
            {
                { SpecialFrame.Draw, 1 }
            }, ov2);

            ScriptAniJob aniJob2 = new ScriptAniJob("draw1h_part1", "s_1h");

            model.AddAniJob(aniJob2);
            aniJob2.SetDefaultAni(new ScriptAni(0, 1));
            aniJob2.AddOverlayAni(new ScriptAni(0, 1), ov1);
            aniJob2.AddOverlayAni(new ScriptAni(0, 1), ov2);
            aniJob1.NextAni = aniJob2;

            ScriptAniJob aniJob3 = new ScriptAniJob("draw1h_part2", "t_1h_2_1hRun");

            model.AddAniJob(aniJob3);
            aniJob3.SetDefaultAni(new ScriptAni(0, 12));
            aniJob3.AddOverlayAni(new ScriptAni(0, 6), ov1);
            aniJob2.AddOverlayAni(new ScriptAni(0, 8), ov2);
            aniJob2.NextAni = aniJob3;

            // Draw 1h running
            ScriptAniJob aniJob = new ScriptAniJob("draw1h_running", "t_Move_2_1hMove", new ScriptAni(0, 24));

            aniJob.Layer = 2;
            aniJob.DefaultAni.SetSpecialFrame(SpecialFrame.Draw, 6);
            model.AddAniJob(aniJob);

            // Undraw 1h
            aniJob1 = new ScriptAniJob("undraw1h_part0", "t_1hRun_2_1h");
            model.AddAniJob(aniJob1);
            aniJob1.SetDefaultAni(new ScriptAni(0, 12)
            {
                { SpecialFrame.Draw, 12 }
            });
            aniJob1.AddOverlayAni(new ScriptAni(0, 6)
            {
                { SpecialFrame.Draw, 6 }
            }, ov1);
            aniJob1.AddOverlayAni(new ScriptAni(0, 8)
            {
                { SpecialFrame.Draw, 8 }
            }, ov2);

            aniJob2 = new ScriptAniJob("undraw1h_part1", "s_1h");
            model.AddAniJob(aniJob2);
            aniJob2.SetDefaultAni(new ScriptAni(0, 1));
            aniJob2.AddOverlayAni(new ScriptAni(0, 1), ov1);
            aniJob2.AddOverlayAni(new ScriptAni(0, 1), ov2);
            aniJob1.NextAni = aniJob2;

            aniJob3 = new ScriptAniJob("undraw1h_part2", "t_1h_2_Run");
            model.AddAniJob(aniJob3);
            aniJob3.SetDefaultAni(new ScriptAni(0, 2));
            aniJob3.AddOverlayAni(new ScriptAni(0, 3), ov1);
            aniJob2.AddOverlayAni(new ScriptAni(0, 1), ov2);
            aniJob2.NextAni = aniJob3;

            // Undraw 1h running
            aniJob       = new ScriptAniJob("undraw1h_running", "t_1hMove_2_Move", new ScriptAni(0, 24));
            aniJob.Layer = 2;
            aniJob.DefaultAni.SetSpecialFrame(SpecialFrame.Draw, 18);
            model.AddAniJob(aniJob);

            // Fwd attack 1
            ScriptAniJob job = new ScriptAniJob("1hattack_fwd0", "s_1hattack");

            model.AddAniJob(job);
            job.SetDefaultAni(new ScriptAni(0, 23)
            {
                { SpecialFrame.Hit, 6 }, { SpecialFrame.Combo, 15 }
            });
            job.AddOverlayAni(new ScriptAni(0, 33)
            {
                { SpecialFrame.Hit, 4 }, { SpecialFrame.Combo, 14 }
            }, ov1);
            job.AddOverlayAni(new ScriptAni(0, 29)
            {
                { SpecialFrame.Hit, 4 }, { SpecialFrame.Combo, 10 }
            }, ov2);

            // fwd combo 2
            job = new ScriptAniJob("1hattack_fwd1", "s_1hattack");
            model.AddAniJob(job);
            job.SetDefaultAni(new ScriptAni(26, 40)
            {
                { SpecialFrame.Hit, 7 }
            });
            job.AddOverlayAni(new ScriptAni(33, 68)
            {
                { SpecialFrame.Hit, 4 }, { SpecialFrame.Combo, 15 }
            }, ov1);
            job.AddOverlayAni(new ScriptAni(33, 60)
            {
                { SpecialFrame.Hit, 3 }, { SpecialFrame.Combo, 9 }
            }, ov2);

            // fwd combo 3
            job = new ScriptAniJob("1hattack_fwd2", "s_1hattack");
            model.AddAniJob(job);
            job.AddOverlayAni(new ScriptAni(68, 103)
            {
                { SpecialFrame.Hit, 6 }, { SpecialFrame.Combo, 17 }
            }, ov1);
            job.AddOverlayAni(new ScriptAni(65, 92)
            {
                { SpecialFrame.Hit, 8 }, { SpecialFrame.Combo, 13 }
            }, ov2);

            // fwd combo 4
            job = new ScriptAniJob("1hattack_fwd3", "s_1hattack");
            model.AddAniJob(job);
            job.AddOverlayAni(new ScriptAni(103, 120)
            {
                { SpecialFrame.Hit, 7 }
            }, ov1);
            job.AddOverlayAni(new ScriptAni(97, 113)
            {
                { SpecialFrame.Hit, 10 }
            }, ov2);

            // left attack
            job = new ScriptAniJob("1hattack_left", "t_1HAttackL");
            model.AddAniJob(job);
            job.SetDefaultAni(new ScriptAni(0, 30)
            {
                { SpecialFrame.Hit, 5 }, { SpecialFrame.Combo, 15 }
            });
            job.AddOverlayAni(new ScriptAni(0, 24)
            {
                { SpecialFrame.Hit, 4 }, { SpecialFrame.Combo, 10 }
            }, ov1);
            job.AddOverlayAni(new ScriptAni(0, 20)
            {
                { SpecialFrame.Hit, 3 }, { SpecialFrame.Combo, 8 }
            }, ov2);

            // right attack
            job = new ScriptAniJob("1hattack_right", "t_1HAttackR");
            model.AddAniJob(job);
            job.SetDefaultAni(new ScriptAni(0, 30)
            {
                { SpecialFrame.Hit, 5 }, { SpecialFrame.Combo, 15 }
            });
            job.AddOverlayAni(new ScriptAni(0, 24)
            {
                { SpecialFrame.Hit, 4 }, { SpecialFrame.Combo, 10 }
            }, ov1);
            job.AddOverlayAni(new ScriptAni(0, 20)
            {
                { SpecialFrame.Hit, 3 }, { SpecialFrame.Combo, 8 }
            }, ov2);

            // run attack
            job       = new ScriptAniJob("1hattack_run", "t_1HAttackMove");
            job.Layer = 2;
            model.AddAniJob(job);
            job.SetDefaultAni(new ScriptAni(0, 29)
            {
                { SpecialFrame.Hit, 16 }
            });

            // parades
            job = new ScriptAniJob("1h_parade0", "t_1HParade_0");
            model.AddAniJob(job);
            job.SetDefaultAni(new ScriptAni(0, 15));

            job = new ScriptAniJob("1h_parade1", "t_1HParade_0_A2");
            model.AddAniJob(job);
            job.SetDefaultAni(new ScriptAni(0, 15));

            job = new ScriptAniJob("1h_parade2", "t_1HParade_0_A3");
            model.AddAniJob(job);
            job.SetDefaultAni(new ScriptAni(0, 15));

            // dodge
            job = new ScriptAniJob("1h_dodge", "t_1HParadeJumpB");
            model.AddAniJob(job);
            job.SetDefaultAni(new ScriptAni(0, 14));
        }
Ejemplo n.º 4
0
        void Add2hAnis(ModelDef model)
        {
            var ov1 = new ScriptOverlay("2HST1", "Humans_2hST1"); model.AddOverlay(ov1);
            var ov2 = new ScriptOverlay("2HST2", "Humans_2hST2"); model.AddOverlay(ov2);

            // Draw 2h
            ScriptAniJob aniJob1 = new ScriptAniJob("draw2h_part0", "t_Run_2_2h");

            model.AddAniJob(aniJob1);
            aniJob1.SetDefaultAni(new ScriptAni(0, 4)
            {
                { SpecialFrame.Draw, 4 }
            });
            aniJob1.AddOverlayAni(new ScriptAni(0, 4)
            {
                { SpecialFrame.Draw, 4 }
            }, ov1);
            aniJob1.AddOverlayAni(new ScriptAni(0, 3)
            {
                { SpecialFrame.Draw, 3 }
            }, ov2);

            ScriptAniJob aniJob2 = new ScriptAniJob("draw2h_part1", "s_2h");

            model.AddAniJob(aniJob2);
            aniJob2.SetDefaultAni(new ScriptAni(0, 1));
            aniJob2.AddOverlayAni(new ScriptAni(0, 1), ov1);
            aniJob2.AddOverlayAni(new ScriptAni(0, 1), ov2);
            aniJob1.NextAni = aniJob2;

            ScriptAniJob aniJob3 = new ScriptAniJob("draw2h_part2", "t_2h_2_2hRun");

            model.AddAniJob(aniJob3);
            aniJob3.SetDefaultAni(new ScriptAni(0, 15));
            aniJob3.AddOverlayAni(new ScriptAni(0, 15), ov1);
            aniJob2.AddOverlayAni(new ScriptAni(0, 10), ov2);
            aniJob2.NextAni = aniJob3;

            // Draw 2h running
            ScriptAniJob aniJob = new ScriptAniJob("draw2h_running", "t_Move_2_2hMove", new ScriptAni(0, 24));

            aniJob.Layer = 2;
            aniJob.DefaultAni.SetSpecialFrame(SpecialFrame.Draw, 6);
            model.AddAniJob(aniJob);

            // Undraw 2h
            aniJob1 = new ScriptAniJob("undraw2h_part0", "t_2hRun_2_2h");
            model.AddAniJob(aniJob1);
            aniJob1.SetDefaultAni(new ScriptAni(0, 15)
            {
                { SpecialFrame.Draw, 15 }
            });
            aniJob1.AddOverlayAni(new ScriptAni(0, 15)
            {
                { SpecialFrame.Draw, 15 }
            }, ov1);
            aniJob1.AddOverlayAni(new ScriptAni(0, 10)
            {
                { SpecialFrame.Draw, 10 }
            }, ov2);

            aniJob2 = new ScriptAniJob("undraw2h_part1", "s_2h");
            model.AddAniJob(aniJob2);
            aniJob2.SetDefaultAni(new ScriptAni(0, 1));
            aniJob2.AddOverlayAni(new ScriptAni(0, 1), ov1);
            aniJob2.AddOverlayAni(new ScriptAni(0, 1), ov2);
            aniJob1.NextAni = aniJob2;

            aniJob3 = new ScriptAniJob("undraw2h_part2", "t_2h_2_Run");
            model.AddAniJob(aniJob3);
            aniJob3.SetDefaultAni(new ScriptAni(0, 4));
            aniJob3.AddOverlayAni(new ScriptAni(0, 4), ov1);
            aniJob2.AddOverlayAni(new ScriptAni(0, 3), ov2);
            aniJob2.NextAni = aniJob3;

            // Undraw 2h running
            aniJob       = new ScriptAniJob("undraw2h_running", "t_2hMove_2_Move", new ScriptAni(0, 24));
            aniJob.Layer = 2;
            aniJob.DefaultAni.SetSpecialFrame(SpecialFrame.Draw, 18);
            model.AddAniJob(aniJob);

            // Fwd attack 1
            ScriptAniJob job = new ScriptAniJob("2hattack_fwd0", "s_2hattack");

            model.AddAniJob(job);
            job.SetDefaultAni(new ScriptAni(0, 26)
            {
                { SpecialFrame.Hit, 8 }, { SpecialFrame.Combo, 14 }
            });
            job.AddOverlayAni(new ScriptAni(0, 35)
            {
                { SpecialFrame.Hit, 6 }, { SpecialFrame.Combo, 16 }
            }, ov1);
            job.AddOverlayAni(new ScriptAni(0, 34)
            {
                { SpecialFrame.Hit, 5 }, { SpecialFrame.Combo, 13 }
            }, ov2);

            // fwd combo 2
            job = new ScriptAniJob("2hattack_fwd1", "s_2hattack");
            model.AddAniJob(job);
            job.SetDefaultAni(new ScriptAni(31, 50)
            {
                { SpecialFrame.Hit, 6 }
            });
            job.AddOverlayAni(new ScriptAni(40, 75)
            {
                { SpecialFrame.Hit, 6 }, { SpecialFrame.Combo, 16 }
            }, ov1);
            job.AddOverlayAni(new ScriptAni(39, 75)
            {
                { SpecialFrame.Hit, 4 }, { SpecialFrame.Combo, 12 }
            }, ov2);

            // fwd combo 3
            job = new ScriptAniJob("2hattack_fwd2", "s_2hattack");
            model.AddAniJob(job);
            job.AddOverlayAni(new ScriptAni(80, 114)
            {
                { SpecialFrame.Hit, 6 }, { SpecialFrame.Combo, 16 }
            }, ov1);
            job.AddOverlayAni(new ScriptAni(79, 118)
            {
                { SpecialFrame.Hit, 9 }, { SpecialFrame.Combo, 17 }
            }, ov2);

            // fwd combo 4
            job = new ScriptAniJob("2hattack_fwd3", "s_2hattack");
            model.AddAniJob(job);
            job.AddOverlayAni(new ScriptAni(124, 146)
            {
                { SpecialFrame.Hit, 12 }
            }, ov2);

            // left attack
            job = new ScriptAniJob("2hattack_left", "t_2hAttackL");
            model.AddAniJob(job);
            job.SetDefaultAni(new ScriptAni(0, 36)
            {
                { SpecialFrame.Hit, 6 }, { SpecialFrame.Combo, 18 }
            });
            job.AddOverlayAni(new ScriptAni(0, 28)
            {
                { SpecialFrame.Hit, 5 }, { SpecialFrame.Combo, 14 }
            }, ov1);
            job.AddOverlayAni(new ScriptAni(0, 26)
            {
                { SpecialFrame.Hit, 5 }, { SpecialFrame.Combo, 14 }
            }, ov2);

            // right attack
            job = new ScriptAniJob("2hattack_right", "t_2hAttackR");
            model.AddAniJob(job);
            job.SetDefaultAni(new ScriptAni(0, 36)
            {
                { SpecialFrame.Hit, 6 }, { SpecialFrame.Combo, 18 }
            });
            job.AddOverlayAni(new ScriptAni(0, 29)
            {
                { SpecialFrame.Hit, 5 }, { SpecialFrame.Combo, 14 }
            }, ov1);
            job.AddOverlayAni(new ScriptAni(0, 26)
            {
                { SpecialFrame.Hit, 5 }, { SpecialFrame.Combo, 14 }
            }, ov2);

            // run attack
            job       = new ScriptAniJob("2hattack_run", "t_2hAttackMove");
            job.Layer = 2;
            model.AddAniJob(job);
            job.SetDefaultAni(new ScriptAni(0, 23)
            {
                { SpecialFrame.Hit, 12 }
            });

            // parades
            job = new ScriptAniJob("2h_parade0", "t_2hParade_0");
            model.AddAniJob(job);
            job.SetDefaultAni(new ScriptAni(0, 15));

            job = new ScriptAniJob("2h_parade1", "t_2hParade_0_A2");
            model.AddAniJob(job);
            job.SetDefaultAni(new ScriptAni(0, 15));

            job = new ScriptAniJob("2h_parade2", "t_2hParade_0_A3");
            model.AddAniJob(job);
            job.SetDefaultAni(new ScriptAni(0, 15));

            // dodge
            job = new ScriptAniJob("2h_dodge", "t_2hParadeJumpB");
            model.AddAniJob(job);
            job.SetDefaultAni(new ScriptAni(0, 24));
        }
Ejemplo n.º 5
0
        public void BuildDefinition()
        {
            // HUMAN MODEL
            ModelDef m = new ModelDef("humans", "HUMANS.MDS");

            m.SetAniCatalog(new NPCCatalog());
            AddFistAnis(m);
            Add1HAnis(m);
            Add2hAnis(m);
            AddJumpAnis(m);
            AddClimbAnis(m);
            AddBowAnis(m);
            AddXBowAnis(m);
            AddUnconsciousAnis(m);
            AddItemAnis(m);
            AddGestureAnis(m);

            m.AddOverlay(new ScriptOverlay("Humans_Torch", "Humans_Torch.mds"));
            m.AddOverlay(new ScriptOverlay("Humans_Skeleton", "Humans_Skeleton.mds"));

            m.Radius     = 40;
            m.HalfHeight = 90;
            m.FistRange  = 40;
            m.Create();


            // NPCs
            NpcDef npcDef = new NpcDef("maleplayer", _BaseDefFactory, _Registration);

            npcDef.Name     = "Spieler";
            npcDef.Model    = m;
            npcDef.BodyMesh = HumBodyMeshs.HUM_BODY_NAKED0.ToString();
            npcDef.BodyTex  = (int)HumBodyTexs.G1Hero;
            npcDef.HeadMesh = HumHeadMeshs.HUM_HEAD_PONY.ToString();
            npcDef.HeadTex  = (int)HumHeadTexs.Face_N_Player;
            npcDef.Guild    = 1;
            npcDef.Create();

            npcDef          = new NpcDef("femaleplayer", _BaseDefFactory, _Registration);
            npcDef.Name     = "Spielerin";
            npcDef.Model    = m;
            npcDef.BodyMesh = HumBodyMeshs.HUM_BODY_BABE0.ToString();
            npcDef.BodyTex  = (int)HumBodyTexs.F_Babe1;
            npcDef.HeadMesh = HumHeadMeshs.HUM_HEAD_BABE.ToString();
            npcDef.HeadTex  = (int)HumHeadTexs.FaceBabe_N_Anne;
            npcDef.Guild    = 1;
            npcDef.Create();

            npcDef          = new NpcDef("skeleton", _BaseDefFactory, _Registration);
            npcDef.Name     = "Skelett";
            npcDef.Model    = m;
            npcDef.BodyMesh = "Ske_Body";
            npcDef.BodyTex  = 0;
            npcDef.HeadMesh = "";
            npcDef.HeadTex  = 0;
            npcDef.Guild    = 31;
            npcDef.Create();

            npcDef          = new NpcDef("skeleton2", _BaseDefFactory, _Registration);
            npcDef.Name     = "Skelett";
            npcDef.Model    = m;
            npcDef.BodyMesh = "Ske_Body2";
            npcDef.BodyTex  = 0;
            npcDef.HeadMesh = "";
            npcDef.HeadTex  = 0;
            npcDef.Guild    = 31;
            npcDef.Create();

            npcDef          = new NpcDef("skeleton_lord", _BaseDefFactory, _Registration);
            npcDef.Name     = "Schattenlord";
            npcDef.Model    = m;
            npcDef.BodyMesh = HumBodyMeshs.HUM_BODY_NAKED0.ToString();
            npcDef.BodyTex  = 0;
            npcDef.HeadMesh = "Ske_Head";
            npcDef.HeadTex  = 0;
            npcDef.Guild    = 31;
            npcDef.Create();
        }