Ejemplo n.º 1
0
        private void button_mod_Click(object sender, EventArgs e)
        {
            var warning = false;

            SetMessage("...", Color.Black);
            _progressBarManipulator.Reset(3 + _activeMods.Count);
            _progressBarManipulator.Increment();

            _moddingService.Restore();
            _progressBarManipulator.Increment();
            foreach (var mod in _activeMods)
            {
                var modDir = new DirectoryInfo(Paths.ModPath + "\\" + Paths.ModDirectoryName + "\\" + mod.ModDirectoryName);
                warning = _moddingService.LetsMod(mod, modDir, new DirectoryInfo(Paths.ExePath), _activeMods) || warning;
                _progressBarManipulator.Increment();
            }

            _moddingService.SaveActiveMods(_language, _activeMods);
            _progressBarManipulator.Increment();

            if (warning)
            {
                SetMessage("Warning", Color.Orange);
            }
            else
            {
                SetMessage("Modding was successful", Color.Green);
            }
            _progressBarManipulator.Finish();
        }
Ejemplo n.º 2
0
        private void button_mod_Click(object sender, EventArgs e)
        {
            // set user interface into the modding state (disable buttons etc)
            setUIToModdingState(true);
            // Modding in second task to avoid UI freeze
            var activeMods = new List <Mod>();
            //get file count of all active mods
            var fileCount = 0;

            foreach (ListViewItem modItem in activeModsListView.Items)
            {
                var mod = modItem.Tag as Mod;
                activeMods.Add(mod);
                fileCount += mod.FileCount;
            }
            Task.Factory.StartNew(() =>
            {
                SetMessage(Resources.PleaseWait, Color.Black);
                //reset progress bar to new file count
                _progressBarManipulator.Reset(fileCount + 3);
                _progressBarManipulator.Increment();

                _moddingService.Restore();
                _progressBarManipulator.Increment();

                var warning = false;
                var error   = false;
                foreach (var mod in activeMods)
                {
                    var returnValue = _moddingService.LetsMod(mod, mod.ModDirectoryInfo, new DirectoryInfo(Paths.ExePath), activeMods, _progressBarManipulator);
                    warning         = warning || returnValue == ModdingService.WARNING_CODE;
                    error           = error || returnValue == ModdingService.ERROR_CODE;
                    //cancel when error occured
                    if (error)
                    {
                        break;
                    }
                }

                _moddingService.SaveActiveMods(_language, activeMods);
                _progressBarManipulator.Finish();

                if (error)
                {
                    SetMessage(Resources.Error, Color.Red);
                    Helpers.ShowMessage(Resources.ModdingService_ErrorMessage, Resources.Error);
                }
                else if (warning)
                {
                    SetMessage(Resources.Warning, Color.Orange);
                    Helpers.ShowMessage(Resources.ModdingService_WarningMessage, Resources.Warning);
                }
                else
                {
                    SetMessage(Resources.ModdingSuccessful, Color.Green);
                }
                // set user interface into normal state (enable buttons etc)
                setUIToModdingState(false);
            });
        }