/// <summary> /// Opens a modal window to show the adjust score instructions. /// </summary> public void notifyAdjustPosition() { if (toggle_button.GetComponent <Toggle>().isOn) { string message = "Adjust the position of the " + adjusting_name + " using the movement commands on the X, Y and Z axes. Press the MENU joystick button to finish."; modal_panel.Notify(message, okFunction); } else { string message = "Can't adjust " + adjusting_name + ".\nThe object display needs to be visible to be adjusted."; modal_panel.Notify(message, noOkFunction); } }
/// <summary> /// Closes the Input/Keyboard window and /// opens a modal window to show the save file status. /// </summary> /// <param name="message">Status message.</param> public void notifySave(string message) { input_panel.GetComponent <InputFieldReset>().resetInputField(); keyboard.GetComponent <KeyboardReset>().resetKeyboard(); input_panel.SetActive(false); keyboard.SetActive(false); modal_panel.Notify(message, okFunction); }
/// <summary> /// Opens a modal window to show the removed file status. /// </summary> /// <param name="message">Status message.</param> public void notifyRemove(string message) { modal_panel.Notify(message, okFunction); }
/// <summary> /// Opens a modal window to show the overwrite file status. /// </summary> /// <param name="message">Status message.</param> public void notifyOverwrite(string message) { modal_panel.Notify(message, okFunction); }
/// <summary> /// Closes the menu panel that called the notification and /// opens a modal window to show an error in save files limit. /// </summary> /// <param name="message">Error message.</param> public void notifySaveFilesLimit(string message) { next_panel.SetActive(false); modal_panel.Notify(message, okFunction); }
/// <summary> /// Opens a modal window to show the new game file status. /// </summary> /// <param name="message">Status message.</param> public void notifyInvalid(string message) { modal_panel.Notify(message, okFunction); }
/// <summary> /// Closes the Input/Keyboard window and /// opens a modal window to show an error in save name process. /// </summary> /// <param name="message">Error message.</param> public void notifySaveNameError(string message) { input_panel.SetActive(false); keyboard.SetActive(false); modal_panel.Notify(message, okFunction); }
/// <summary> /// Opens a modal window to show the joystick absence notifucation. /// </summary> public void notifyJoystickAbsence() { string message = "Couldn't find a joystick. Please connect one and click OK to continue."; modal_panel.Notify(message, okFunction); }