public static void InitializeModSkill(ref GameObject prefab, ProxyObject dict, string className = "ModSkill") { if (prefab is null || prefab.GetComponent <ModSkill>() != null || !ModComponentUtils.JsonUtils.ContainsKey(dict, className)) { return; } ModSkill newSkill = prefab.AddComponent <ModSkill>(); newSkill.DisplayName = dict[className]["DisplayName"]; newSkill.Icon = dict[className]["Icon"]; newSkill.Image = dict[className]["Image"]; newSkill.PointsLevel2 = dict[className]["PointsLevel2"]; newSkill.PointsLevel3 = dict[className]["PointsLevel3"]; newSkill.PointsLevel4 = dict[className]["PointsLevel4"]; newSkill.PointsLevel5 = dict[className]["PointsLevel5"]; newSkill.DescriptionLevel1 = dict[className]["DescriptionLevel1"]; newSkill.DescriptionLevel2 = dict[className]["DescriptionLevel2"]; newSkill.DescriptionLevel3 = dict[className]["DescriptionLevel3"]; newSkill.DescriptionLevel4 = dict[className]["DescriptionLevel4"]; newSkill.DescriptionLevel5 = dict[className]["DescriptionLevel5"]; newSkill.EffectsLevel1 = dict[className]["EffectsLevel1"]; newSkill.EffectsLevel2 = dict[className]["EffectsLevel2"]; newSkill.EffectsLevel3 = dict[className]["EffectsLevel3"]; newSkill.EffectsLevel4 = dict[className]["EffectsLevel4"]; newSkill.EffectsLevel5 = dict[className]["EffectsLevel5"]; }
private static void MapSkill(GameObject prefab) { ModSkill modSkill = ModUtils.GetComponent <ModSkill>(prefab); if (modSkill != null) { Mapper.RegisterSkill(modSkill); } }
private static void MapSkill(GameObject prefab) { SkillJson.InitializeModSkill(ref prefab); ModSkill modSkill = ModComponentUtils.ComponentUtils.GetComponent <ModSkill>(prefab); if (modSkill != null) { SkillsMapper.RegisterSkill(modSkill); } }
internal static void MapSkill(ModSkill modSkill) { SerializableSkill skill = new GameObject().AddComponent <SerializableSkill>(); skill.name = modSkill.name; skill.m_LocalizedDisplayName = CreateLocalizedString(modSkill.DisplayName); skill.m_SkillType = (SkillType)GameManager.GetSkillsManager().GetNumSkills(); skill.m_SkillIcon = modSkill.Icon; skill.m_SkillIconBackground = modSkill.Image; skill.m_SkillImage = modSkill.Image; skill.m_TierPoints = new int[] { 0, modSkill.PointsLevel2, modSkill.PointsLevel3, modSkill.PointsLevel4, modSkill.PointsLevel5 }; skill.m_TierLocalizedBenefits = CreateLocalizedStrings(modSkill.EffectsLevel1, modSkill.EffectsLevel2, modSkill.EffectsLevel3, modSkill.EffectsLevel4, modSkill.EffectsLevel5); skill.m_TierLocalizedDescriptions = CreateLocalizedStrings(modSkill.DescriptionLevel1, modSkill.DescriptionLevel2, modSkill.DescriptionLevel3, modSkill.DescriptionLevel4, modSkill.DescriptionLevel5); ModUtils.ExecuteMethod(GameManager.GetSkillsManager(), "InstantiateSkillPrefab", skill.gameObject); }
internal static void RegisterSkill(ModSkill modSkill) { skills.Add(modSkill); }