Ejemplo n.º 1
0
        /// <summary> The method called during a combo. Use for ongoing dust and gore effects. </summary>
        public static void ComboEffects(Player player, Item item, bool initial)
        {
            if (player.attackCD > 0)
            {
                return;
            }
            ModPlayerFists mpf = player.GetModPlayer <ModPlayerFists>();

            if (initial)
            {
                player.itemAnimation = player.itemAnimationMax + 10;
                player.velocity.X    = 0;
                player.velocity.Y    = player.velocity.Y == 0f ? 0f : -5.5f;
            }
            if (player.itemAnimation < player.itemAnimationMax && mpf.specialMove == 0)
            {
                mpf.SetDashOnMovement(18, 24f, 0.992f, 0.96f, true, 0);
            }
            // Charging
            Rectangle r = ModPlayerFists.UseItemGraphicbox(player, 16, 20);

            if (player.itemAnimation > player.itemAnimationMax)
            {
                Color color = new Color(255, 0, 0);
                // Charge effect
                for (int i = 0; i < 3; i++)
                {
                    Dust d = Main.dust[Dust.NewDust(r.TopLeft(), 16, 16, 267, 0, 0, 0, new Color(0, 255, 100), 0.7f)];
                    d.fadeIn    = 1.2f;
                    d.position -= d.velocity * 20f;
                    d.velocity *= 1.5f;
                    d.noGravity = true;
                }
            }
        }
Ejemplo n.º 2
0
 public override bool CanUseItem(Player player)
 {
     if (player.altFunctionUse == 0)
     {   // Short dash brings up to max default speed.
         ModPlayerFists mpf       = player.GetModPlayer <ModPlayerFists>();
         float          dashSpeed = 5f;
         if (mpf.parryBuff)
         {
             dashSpeed = 6f;
         }
         mpf.SetDashOnMovement(dashSpeed, dashSpeed - 0.5f, 0.992f, 0.96f, true, 0);
     }
     return(true);
 }