Ejemplo n.º 1
0
        public override bool PreDrawExtras(SpriteBatch spriteBatch)
        {
            Player  player   = Main.player[projectile.owner];
            Vector2 pos      = player.Center + new Vector2(-3, 0);
            Vector2 value    = projectile.Center + new Vector2(-7, -6) - (projectile.rotation - 1.57f).ToRotationVector2() * 12;
            float   projPosX = pos.X - 4 - value.X;
            float   projPosY = pos.Y - 4 - value.Y;

            Math.Sqrt((double)(projPosX * projPosX + projPosY * projPosY));
            float rotation2 = (float)Math.Atan2((double)projPosY, (double)projPosX) - 1.57f;
            bool  flag2     = true;

            if (projPosX == 0f && projPosY == 0f)
            {
                flag2 = false;
            }
            else
            {
                float projPosXY = (float)Math.Sqrt((double)(projPosX * projPosX + projPosY * projPosY));
                projPosXY = 12f / projPosXY;
                projPosX *= projPosXY;
                projPosY *= projPosXY;
                value.X  -= projPosX;
                value.Y  -= projPosY;
                projPosX  = pos.X - 4 - value.X;
                projPosY  = pos.Y - 4 - value.Y;
            }
            while (flag2)
            {
                float num  = 12f;
                float num2 = (float)Math.Sqrt((double)(projPosX * projPosX + projPosY * projPosY));
                float num3 = num2;
                if (float.IsNaN(num2) || float.IsNaN(num3))
                {
                    flag2 = false;
                }
                else
                {
                    if (num2 < 20f)
                    {
                        num   = num2 - 8f;
                        flag2 = false;
                    }
                    num2      = 12f / num2;
                    projPosX *= num2;
                    projPosY *= num2;
                    value.X  += projPosX;
                    value.Y  += projPosY;
                    projPosX  = pos.X - 4 - value.X;
                    projPosY  = pos.Y - 4 - value.Y;
                    if (num3 > 12f)
                    {
                        float num4 = 0.3f;
                        if (isHooked)
                        {
                            num4 = 0.8f;
                        }
                        float num5 = Math.Abs(projectile.velocity.X) + Math.Abs(projectile.velocity.Y);
                        if (num5 > 16f)
                        {
                            num5 = 16f;
                        }
                        num5  = 1f - num5 / 16f;
                        num4 *= num5;
                        num5  = num3 / 80f;
                        if (num5 > 1f)
                        {
                            num5 = 1f;
                        }
                        num4 *= num5;
                        if (num4 < 0f)
                        {
                            num4 = 0f;
                        }
                        num5  = 1f - projectile.localAI[1] / 100f;
                        num4 *= num5;
                        if (projPosY > 0f)
                        {
                            projPosY *= 1f + num4;
                            projPosX *= 1f - num4;
                        }
                        else
                        {
                            num5 = Math.Abs(projectile.velocity.X) / 3f;
                            if (num5 > 1f)
                            {
                                num5 = 1f;
                            }
                            num5 -= 0.5f;
                            num4 *= num5;
                            if (num4 > 0f)
                            {
                                num4 *= 2f;
                            }
                            projPosY *= 1f + num4;
                            projPosX *= 1f - num4;
                        }
                    }
                    rotation2 = (float)Math.Atan2((double)projPosY, (double)projPosX) - 1.57f;
                    Texture2D tex    = ModContent.GetTexture("JoostMod/Projectiles/EnchantedMobHook_Chain");
                    Color     color2 = Lighting.GetColor((int)value.X / 16, (int)(value.Y / 16f));
                    Main.spriteBatch.Draw(tex, new Vector2(value.X - Main.screenPosition.X + (float)tex.Width * 0.5f, value.Y - Main.screenPosition.Y + (float)tex.Height * 0.5f), new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(0, 0, tex.Width, (int)num)), color2, rotation2, new Vector2((float)tex.Width * 0.5f, 0f), 1f, SpriteEffects.None, 0f);
                }
            }
            return(false);
        }
Ejemplo n.º 2
0
 public StarwoodStaff() : base(ModContent.GetTexture("StarlightRiver/Items/StarwoodWeapons/StarwoodSlingshot_Alt"))
 {
 }
Ejemplo n.º 3
0
 public static void AddGlowMask(int itemType, string texturePath)
 {
     ItemGlowMask[itemType] = ModContent.GetTexture(texturePath);
 }
Ejemplo n.º 4
0
 public override void PostDraw(SpriteBatch spriteBatch, Color drawColor)
 {
     CrittersUtility.DrawNPCGlowMask(spriteBatch, npc, ModContent.GetTexture("Critters/NPCs/Masks/Ignome_Glow"));
 }
Ejemplo n.º 5
0
        public override bool PreDraw(NPC npc, SpriteBatch spriteBatch, Color drawColor)
        {
            if (!setStats)
            {
                baseDamage  = npc.damage;
                baseDefense = npc.defense;

                setStats = true;
            }

            if (drawHestiaRunes)
            {
                runeAlpha += 0.05f;
            }
            else
            {
                runeAlpha -= 0.05f;
            }

            runeAlpha = MathHelper.Clamp(runeAlpha, 0f, 1f);

            if (npc != null && npc.active && runeAlpha > 0f && (npc.modNPC is IBoonable || npc.type == NPCID.Medusa))
            {
                npc.damage  = (int)(baseDamage * 1.2f);
                npc.defense = baseDefense + 15;


                Vector2 pos = npc.Center;
                for (int i = 0; i < 4; i++)
                {
                    Vector2 offsetPositon = Vector2.UnitY.RotatedBy(MathHelper.PiOver2 * i) * 2;
                    Main.spriteBatch.Draw(Main.npcTexture[npc.type], pos + offsetPositon - Main.screenPosition, npc.frame, new Color(247, 117, 42, 0) * runeAlpha, npc.rotation, npc.frame.Size() * 0.5f, npc.scale, npc.spriteDirection == -1 ? SpriteEffects.None : SpriteEffects.FlipHorizontally, 0f);
                }

                for (int j = 0; j < 3; j++)
                {
                    HestiaRune rune = runes[j];

                    rune.i = j;

                    rune.Update();

                    if (rune.inFront == false)
                    {
                        Texture2D tex = ModContent.GetTexture("SpiritMod/Mechanics/BoonSystem/HestiaBoon/HestiaRune");

                        Color color = new Color(247, 117, 42, 0);

                        Texture2D glow = SpiritMod.Instance.GetTexture("Effects/Masks/Extra_49");
                        color.A = 0;

                        float glowScale = 1 + ((float)Math.Sin(Main.GameUpdateCount) / 4);

                        spriteBatch.Draw(glow, npc.Center + new Vector2(rune.x, rune.y) - Main.screenPosition, null,
                                         color * glowScale, 0, glow.Size() / 2, npc.scale * 0.33f, SpriteEffects.None, 0f);

                        Main.spriteBatch.Draw(tex, npc.Center + new Vector2(rune.x, rune.y) - Main.screenPosition, new Rectangle(0, 22 * j, 22, 22), Color.White * runeAlpha, 0f, new Vector2(11, 11), 1f, SpriteEffects.None, 0f);
                    }

                    runes[j] = rune;
                }
            }
            else
            {
                npc.damage  = baseDamage;
                npc.defense = baseDefense;
            }

            return(true);
        }
Ejemplo n.º 6
0
        public static void DebugWispGen(GenerationProgress progress)
        {
            progress.Message = "DebugAltar...";

            Texture2D Altar = ModContent.GetTexture("StarlightRiver/Structures/OvergrowBossRoom");
            Vector2   spawn = new Vector2(Main.spawnTileX, Main.spawnTileY + 300);

            for (int y = 0; y < Altar.Height; y++)                                   // for every row
            {
                Color[]   rawData = new Color[Altar.Width];                          //array of colors
                Rectangle row     = new Rectangle(0, y, Altar.Width, 1);             //one row of the image
                Altar.GetData(0, row, rawData, 0, Altar.Width);                      //put the color data from the image into the array

                for (int x = 0; x < Altar.Width; x++)                                //every entry in the row
                {
                    Main.tile[(int)spawn.X + x, (int)spawn.Y + y].ClearEverything(); //clear the tile out
                    Main.tile[(int)spawn.X + x, (int)spawn.Y + y].liquidType(0);     // clear liquids

                    ushort placeType = 0;
                    ushort wallType  = 0;
                    switch (rawData[x].R) //select block
                    {
                    case 10: placeType = (ushort)ModContent.TileType <Tiles.Overgrow.BrickOvergrow>(); break;

                    case 20: placeType = (ushort)ModContent.TileType <Tiles.Overgrow.BossWindow>(); break;

                    case 30: placeType = (ushort)ModContent.TileType <Tiles.Overgrow.AppearingBrick>(); break;

                    case 40: placeType = (ushort)ModContent.TileType <Tiles.Overgrow.GrassOvergrow>(); break;
                    }
                    switch (rawData[x].B) //select wall
                    {
                    case 10: wallType = (ushort)ModContent.WallType <Tiles.Overgrow.WallOvergrowBrick>(); break;

                    case 20: wallType = (ushort)ModContent.WallType <Tiles.Overgrow.WallOvergrowInvisible>(); break;

                    case 30: wallType = (ushort)ModContent.WallType <Tiles.Overgrow.WallOvergrowGrass>(); break;
                    }
                    switch (rawData[x].G)
                    {
                    case 10: Main.tile[(int)spawn.X + x, (int)spawn.Y + y].slope(1); break;

                    case 20: Main.tile[(int)spawn.X + x, (int)spawn.Y + y].slope(2); break;

                    case 30: Main.tile[(int)spawn.X + x, (int)spawn.Y + y].slope(3); break;

                    case 40: Main.tile[(int)spawn.X + x, (int)spawn.Y + y].slope(4); break;

                    case 50: Main.tile[(int)spawn.X + x, (int)spawn.Y + y].slope(5); break;
                    }

                    if (placeType != 0)
                    {
                        WorldGen.PlaceTile((int)spawn.X + x, (int)spawn.Y + y, placeType, true, true);
                    }                                                                                                      //place block
                    if (wallType != 0)
                    {
                        WorldGen.PlaceWall((int)spawn.X + x, (int)spawn.Y + y, wallType, true);
                    }                                                                                              //place wall
                }
            }
        }
 public StarwoodBoomerang() : base(ModContent.GetTexture(AssetDirectory.StarwoodItem + "StarwoodBoomerang_Alt"))
 {
 }
        public override bool PreDraw(SpriteBatch spriteBatch, Color lightColor)
        {
            Texture2D texture2D13 = Main.npcTexture[npc.type];
            //int num156 = Main.npcTexture[npc.type].Height / Main.npcFrameCount[npc.type]; //ypos of lower right corner of sprite to draw
            //int y3 = num156 * npc.frame.Y; //ypos of upper left corner of sprite to draw
            Rectangle rectangle = npc.frame;//new Rectangle(0, y3, texture2D13.Width, num156);
            Vector2   origin2   = rectangle.Size() / 2f;

            Color color26 = lightColor;

            color26 = npc.GetAlpha(color26);

            SpriteEffects effects = npc.spriteDirection < 0 ? SpriteEffects.None : SpriteEffects.FlipHorizontally;

            Main.spriteBatch.Draw(texture2D13, npc.Center - Main.screenPosition + new Vector2(0f, npc.gfxOffY), new Microsoft.Xna.Framework.Rectangle?(rectangle), npc.GetAlpha(lightColor), npc.rotation, origin2, npc.scale, effects, 0f);
            Texture2D glowmask = npc.type == ModContent.NPCType <TerraChampionBody>() ? ModContent.GetTexture("FargowiltasSouls/NPCs/Champions/TerraChampionBody_Glow") : ModContent.GetTexture("FargowiltasSouls/NPCs/Champions/TerraChampionTail_Glow");

            Main.spriteBatch.Draw(glowmask, npc.Center - Main.screenPosition + new Vector2(0f, npc.gfxOffY), new Microsoft.Xna.Framework.Rectangle?(rectangle), Color.White, npc.rotation, origin2, npc.scale, effects, 0f);
            return(false);
        }
Ejemplo n.º 9
0
 public override void OnInitialize()
 {
     BorderTexture = ModContent.GetTexture("NoxiumMod/UI/UI_Exterior");
     BarTexture    = ModContent.GetTexture("NoxiumMod/UI/UI_Bar");
     BottomTexture = ModContent.GetTexture("NoxiumMod/UI/UI_Interior");
 }
        // In OnInitialize, we place various UIElements onto our UIState (this class).
        // UIState classes have width and height equal to the full screen, because of this, usually we first define a UIElement that will act as the container for our UI.
        // We then place various other UIElement onto that container UIElement positioned relative to the container UIElement.
        public override void OnInitialize()
        {
            // Here we define our container UIElement. In DragableUIPanel.cs, you can see that DragableUIPanel is a UIPanel with a couple added features.
            // Here we define our container UIElement. In DragableUIPanel.cs, you can see that DragableUIPanel is a UIPanel with a couple added features.


            //pokemon icons



            // Next, we create another UIElement that we will place. Since we will be calling `mainPanel.Append(playButton);`, Left and Top are relative to the top left of the mainPanel UIElement.
            // By properly nesting UIElements, we can position things relatively to each other easily.

            mainPanel = new SidebarPanel();
            mainPanel.SetPadding(0);
            // We need to place this UIElement in relation to its Parent. Later we will be calling `base.Append(mainPanel);`.
            // This means that this class, ExampleUI, will be our Parent. Since ExampleUI is a UIState, the Left and Top are relative to the top left of the screen.
            mainPanel.HAlign = 0f - 0.01f;
            mainPanel.VAlign = 0.6f;
            mainPanel.Width.Set(95, 0f);
            mainPanel.Height.Set(385f, 0f);
            mainPanel.BackgroundColor = new Color(50, 50, 50) * 0.5f;

            Texture2D chooseTexture = ModContent.GetTexture("Terramon/UI/SidebarParty/Help");

            choose        = new UIOpaqueButton(chooseTexture, "Show Terramon Help");
            choose.HAlign = 0.007f; // 1
            choose.VAlign = 0.98f;  // 1
            choose.Width.Set(20, 0);
            choose.Height.Set(32, 0);
            choose.OnClick += new MouseEvent(HelpClicked);
            Append(choose);

            firstpkmntexture = ModContent.GetTexture("Terraria/Item_0");
            firstpkmn        = new SidebarClass(firstpkmntexture, "");
            firstpkmn.test1  = firstpkmntexture;
            firstpkmn.HAlign = 0.6f;     // 1
            firstpkmn.VAlign = 0.08888f; // 1
            firstpkmn.Width.Set(40, 0);
            firstpkmn.Height.Set(40, 0);
            firstpkmn.OnClick += new MouseEvent(SpawnPKMN1);
            mainPanel.Append(firstpkmn);

            secondpkmntexture = ModContent.GetTexture("Terraria/Item_0");
            secondpkmn        = new SidebarClass(secondpkmntexture, "");
            secondpkmn.test2  = secondpkmntexture;
            secondpkmn.HAlign = 0.6f;     // 1
            secondpkmn.VAlign = 0.25555f; // 1
            secondpkmn.Width.Set(40, 0);
            secondpkmn.Height.Set(40, 0);
            secondpkmn.OnClick += new MouseEvent(SpawnPKMN2);
            mainPanel.Append(secondpkmn);

            thirdpkmntexture = ModContent.GetTexture("Terraria/Item_0");
            thirdpkmn        = new SidebarClass(thirdpkmntexture, "");
            thirdpkmn.test3  = thirdpkmntexture;
            thirdpkmn.HAlign = 0.6f;     // 1
            thirdpkmn.VAlign = 0.41111f; // 1
            thirdpkmn.Width.Set(40, 0);
            thirdpkmn.Height.Set(40, 0);
            thirdpkmn.OnClick += new MouseEvent(SpawnPKMN3);
            mainPanel.Append(thirdpkmn);

            fourthpkmntexture = ModContent.GetTexture("Terraria/Item_0");
            fourthpkmn        = new SidebarClass(fourthpkmntexture, "");
            fourthpkmn.test4  = fourthpkmntexture;
            fourthpkmn.HAlign = 0.6f;     // 1
            fourthpkmn.VAlign = 0.58888f; // 1
            fourthpkmn.Width.Set(40, 0);
            fourthpkmn.Height.Set(40, 0);
            fourthpkmn.OnClick += new MouseEvent(SpawnPKMN4);
            mainPanel.Append(fourthpkmn);

            fifthpkmntexture = ModContent.GetTexture("Terraria/Item_0");
            fifthpkmn        = new SidebarClass(fifthpkmntexture, "");
            fifthpkmn.test5  = fifthpkmntexture;
            fifthpkmn.HAlign = 0.6f;     // 1
            fifthpkmn.VAlign = 0.75555f; // 1
            fifthpkmn.Width.Set(40, 0);
            fifthpkmn.Height.Set(40, 0);
            fifthpkmn.OnClick += new MouseEvent(SpawnPKMN5);
            mainPanel.Append(fifthpkmn);

            sixthpkmntexture = ModContent.GetTexture("Terraria/Item_0");
            sixthpkmn        = new SidebarClass(sixthpkmntexture, "");
            sixthpkmn.test6  = sixthpkmntexture;
            sixthpkmn.HAlign = 0.6f;     // 1
            sixthpkmn.VAlign = 0.91111f; // 1
            sixthpkmn.Width.Set(40, 0);
            sixthpkmn.Height.Set(40, 0);
            sixthpkmn.OnClick += new MouseEvent(SpawnPKMN6);
            mainPanel.Append(sixthpkmn);

            Append(mainPanel);
            // As a recap, ExampleUI is a UIState, meaning it covers the whole screen. We attach mainPanel to ExampleUI some distance from the top left corner.
            // We then place playButton, closeButton, and moneyDiplay onto mainPanel so we can easily place these UIElements relative to mainPanel.
            // Since mainPanel will move, this proper organization will move playButton, closeButton, and moneyDiplay properly when mainPanel moves.
        }
Ejemplo n.º 11
0
 public CasualMirror() : base(ModContent.GetTexture(AssetDirectory.MiscItem + "CasualMirror"))
 {
 }
        public override void Update(GameTime gameTime)
        {
            // Don't delete this or the UIElements attached to this UIState will cease to function.
            base.Update(gameTime);
            if (TerramonMod.PartyUIAutoMode == false || TerramonMod.PartyUIReverseAutoMode == false)
            {
                if (TerramonMod.PartyUITheme == false)
                {
                    mainPanel.BackgroundColor = new Color(255, 250, 250) * 0.5f;
                }
                else
                {
                    mainPanel.BackgroundColor = new Color(50, 50, 50) * 0.5f;
                }
            }
            if (TerramonMod.PartyUIAutoMode == true)
            {
                if (!Main.dayTime)
                {
                    mainPanel.BackgroundColor = new Color(50, 50, 50) * 0.5f;
                }
                else
                {
                    mainPanel.BackgroundColor = new Color(255, 250, 250) * 0.5f;
                }
            }
            else if (TerramonMod.PartyUIReverseAutoMode == true)
            {
                if (!Main.dayTime)
                {
                    mainPanel.BackgroundColor = new Color(255, 250, 250) * 0.5f;
                }
                else
                {
                    mainPanel.BackgroundColor = new Color(50, 50, 50) * 0.5f;
                }
            }

            TerramonPlayer modPlayer = Main.LocalPlayer.GetModPlayer <TerramonPlayer>();

            if (modPlayer.firstslotname != "*")
            {
                firstpkmn.SetImage(ModContent.GetTexture("Terramon/Minisprites/Regular/SidebarSprites/" + modPlayer.firstslotname));
                firstpkmn.test1     = firstpkmntexture;
                firstpkmn.HoverText = modPlayer.firstslotname + $"[i:{ModContent.ItemType<Items.Pokeballs.SidebarPKBALL>()}]" +
                                      $"\nLVL: {modPlayer.PartySlot1.GetInt(nameof(BaseCaughtClass.Level))}" +
                                      $"\nEXP: {modPlayer.PartySlot1.GetInt(nameof(BaseCaughtClass.Exp))}" +
                                      $"\nLeft click to send out!";
                firstpkmn.Recalculate();
            }
            if (modPlayer.secondslotname != "*")
            {
                secondpkmn.SetImage(ModContent.GetTexture("Terramon/Minisprites/Regular/SidebarSprites/" + modPlayer.secondslotname));
                secondpkmn.test2     = secondpkmntexture;
                secondpkmn.HoverText = modPlayer.secondslotname + $"[i:{ModContent.ItemType<Items.Pokeballs.SidebarPKBALL>()}]" +
                                       $"\nLVL: {modPlayer.PartySlot2.GetInt(nameof(BaseCaughtClass.Level))}" +
                                       $"\nEXP: {modPlayer.PartySlot2.GetInt(nameof(BaseCaughtClass.Exp))}" +
                                       $"\nLeft click to send out!";
                secondpkmn.Recalculate();
            }
            if (modPlayer.thirdslotname != "*")
            {
                thirdpkmn.SetImage(ModContent.GetTexture("Terramon/Minisprites/Regular/SidebarSprites/" + modPlayer.thirdslotname));
                thirdpkmn.test3     = thirdpkmntexture;
                thirdpkmn.HoverText = modPlayer.thirdslotname + $"[i:{ModContent.ItemType<Items.Pokeballs.SidebarPKBALL>()}]" +
                                      $"\nLVL: {modPlayer.PartySlot3.GetInt(nameof(BaseCaughtClass.Level))}" +
                                      $"\nEXP: {modPlayer.PartySlot3.GetInt(nameof(BaseCaughtClass.Exp))}" +
                                      $"\nLeft click to send out!";
                thirdpkmn.Recalculate();
            }
            if (modPlayer.fourthslotname != "*")
            {
                fourthpkmn.SetImage(ModContent.GetTexture("Terramon/Minisprites/Regular/SidebarSprites/" + modPlayer.fourthslotname));
                fourthpkmn.test4     = fourthpkmntexture;
                fourthpkmn.HoverText = modPlayer.fourthslotname + $"[i:{ModContent.ItemType<Items.Pokeballs.SidebarPKBALL>()}]" +
                                       $"\nLVL: {modPlayer.PartySlot4.GetInt(nameof(BaseCaughtClass.Level))}" +
                                       $"\nEXP: {modPlayer.PartySlot4.GetInt(nameof(BaseCaughtClass.Exp))}" +
                                       $"\nLeft click to send out!";
                fourthpkmn.Recalculate();
            }
            if (modPlayer.fifthslotname != "*")
            {
                fifthpkmn.SetImage(ModContent.GetTexture("Terramon/Minisprites/Regular/SidebarSprites/" + modPlayer.fifthslotname));
                fifthpkmn.test5     = fifthpkmntexture;
                fifthpkmn.HoverText = modPlayer.fifthslotname + $"[i:{ModContent.ItemType<Items.Pokeballs.SidebarPKBALL>()}]" +
                                      $"\nLVL: {modPlayer.PartySlot5.GetInt(nameof(BaseCaughtClass.Level))}" +
                                      $"\nEXP: {modPlayer.PartySlot5.GetInt(nameof(BaseCaughtClass.Exp))}" +
                                      $"\nLeft click to send out!";
                fifthpkmn.Recalculate();
            }
            if (modPlayer.sixthslotname != "*")
            {
                sixthpkmn.SetImage(ModContent.GetTexture("Terramon/Minisprites/Regular/SidebarSprites/" + modPlayer.sixthslotname));
                sixthpkmn.test6     = sixthpkmntexture;
                sixthpkmn.HoverText = modPlayer.sixthslotname + $"[i:{ModContent.ItemType<Items.Pokeballs.SidebarPKBALL>()}]" +
                                      $"\nLVL: {modPlayer.PartySlot6.GetInt(nameof(BaseCaughtClass.Level))}" +
                                      $"\nEXP: {modPlayer.PartySlot6.GetInt(nameof(BaseCaughtClass.Exp))}" +
                                      $"\nLeft click to send out!";
                sixthpkmn.Recalculate();
            }
        }
Ejemplo n.º 13
0
 public override Texture2D GetTexture() => ModContent.GetTexture("MoTools/Tiles/Trees/The404Cactus");
Ejemplo n.º 14
0
        public override void DrawEffects(int i, int j, SpriteBatch spriteBatch, ref Color drawColor, ref int nextSpecialDrawIndex)
        {
            Color color = new Color(255, 255, 255) * (float)Math.Sin(LegendWorld.rottime);

            spriteBatch.Draw(ModContent.GetTexture("StarlightRiver/Tiles/BounceGlow"), new Vector2((i + 12) * 16 - 1, (j + 12) * 16 - 1) - Main.screenPosition, color);
        }
Ejemplo n.º 15
0
        public void DrawSkill(ItemNode node) //Vector2 pos, Texture2D tex,int state)
        {
            ItemSkillPanel basePanel = new ItemSkillPanel(ModContent.GetTexture("AnotherRpgMod/Textures/UI/skill_blank"));

            basePanel.SetPadding(0);
            basePanel.Width.Set(SKILL_SIZE * sizeMultplier, 0f);
            basePanel.Height.Set(SKILL_SIZE * sizeMultplier, 0f);
            ItemSkill skillIcon = new ItemSkill(ModContent.GetTexture("AnotherRpgMod/Textures/ItemTree/unknow"));

            if (node.GetState > 1)
            {
                skillIcon = new ItemSkill(ModContent.GetTexture(SkillTextures.GetItemTexture(node)));
            }

            skillIcon.Width.Set(SKILL_SIZE * sizeMultplier, 0f);
            skillIcon.Height.Set(SKILL_SIZE * sizeMultplier, 0f);


            switch (node.GetState)
            {
            case 1:
                basePanel.Hidden = false;
                skillIcon.Hidden = false;
                skillIcon.color  = new Color(255, 255, 255, 255);
                basePanel.color  = new Color(255, 255, 255, 255);
                break;

            case 2:
                skillIcon.color = new Color(220, 220, 120, 255);
                basePanel.color = new Color(160, 180, 50, 255);
                break;

            case 3:
                skillIcon.color = new Color(220, 220, 220, 255);
                basePanel.color = new Color(120, 120, 120, 255);
                break;

            case 0:
                basePanel.Hidden = true;
                skillIcon.Hidden = true;
                break;

            default:
                skillIcon.color = Color.White;
                basePanel.color = new Color(180, 220, 255, 255);
                break;
            }

            basePanel.basePos = new Vector2(node.GetPos.X, node.GetPos.Y);
            basePanel.node    = node;
            basePanel.skill   = skillIcon;
            ItemSkillText levelText = new ItemSkillText(node.GetLevel + " / " + node.GetMaxLevel, node, sizeMultplier, false);

            if (basePanel.Hidden)
            {
                levelText.SetText("");
            }
            levelText.Left.Set(SKILL_SIZE * 0.2f * sizeMultplier, 0);
            levelText.Top.Set(SKILL_SIZE * 0.5f * sizeMultplier, 0);
            allText.Add(levelText);
            allBasePanel.Add(basePanel);
            skillIcon.OnMouseOver  += new MouseEvent((UIMouseEvent, UIElement) => OpenToolTip(UIMouseEvent, UIElement, node, skillIcon.Hidden));
            skillIcon.OnClick      += new MouseEvent((UIMouseEvent, UIElement) => OnClickNode(UIMouseEvent, UIElement, node));
            skillIcon.OnRightClick += new MouseEvent((UIMouseEvent, UIElement) => OnRightClickNode(UIMouseEvent, UIElement, node));
            skillIcon.OnMouseOut   += new MouseEvent(CloseToolTip);
            basePanel.Append(skillIcon);
            basePanel.Append(levelText);
        }
Ejemplo n.º 16
0
        public override void PostDraw(SpriteBatch spriteBatch, Color lightColor)
        {
            Texture2D texture = ModContent.GetTexture("OrchidMod/Gambler/Projectiles/KingSlimeCardProj_Glow");

            OrchidModProjectile.DrawProjectileGlowmask(projectile, spriteBatch, texture, Color.White);
        }
Ejemplo n.º 17
0
        public void UpdateValue()
        {
            int listSize = allConnection.Count;

            for (int i = 0; i < listSize; i++)
            {
                if (!allConnection[i].bg)
                {
                    allConnection[i].color = (m_itemSource.GetItemTree.GetNode(allConnection[i].neighboorID).GetState == 4 || m_itemSource.GetItemTree.GetNode(allConnection[i].nodeID).GetState == 4) ? Color.GreenYellow : Color.DarkRed;
                }

                allConnection[i].Hidden = (m_itemSource.GetItemTree.GetNode(allConnection[i].neighboorID).GetState == 0 || m_itemSource.GetItemTree.GetNode(allConnection[i].nodeID).GetState == 0);
            }
            listSize = allBasePanel.Count;

            for (int i = 0; i < listSize; i++)
            {
                if (allBasePanel[i].node.GetState > 1)
                {
                    allBasePanel[i].skill.SetTexture = ModContent.GetTexture(SkillTextures.GetItemTexture(allBasePanel[i].node));
                }
                allBasePanel[i].Hidden       = false;
                allBasePanel[i].skill.Hidden = false;
                switch (allBasePanel[i].node.GetState)
                {
                case 1:

                    allBasePanel[i].skill.color = new Color(255, 255, 255, 255);
                    allBasePanel[i].color       = new Color(255, 255, 255, 255);
                    break;

                case 2:
                    allBasePanel[i].skill.color = new Color(220, 220, 120, 255);
                    allBasePanel[i].color       = new Color(160, 180, 50, 255);
                    break;

                case 3:

                    allBasePanel[i].skill.color = new Color(220, 220, 220, 255);
                    allBasePanel[i].color       = new Color(120, 120, 120, 255);
                    break;

                case 0:
                    allBasePanel[i].Hidden       = true;
                    allBasePanel[i].skill.Hidden = true;
                    break;

                default:
                    allBasePanel[i].skill.color = Color.White;
                    allBasePanel[i].color       = new Color(180, 220, 255, 255);
                    break;
                }
            }

            listSize = allText.Count;
            for (int i = 0; i < listSize; i++)
            {
                if (allBasePanel[i].Hidden)
                {
                    allText[i].SetText("");
                }
                else
                {
                    allText[i].SetText(allText[i].node.GetLevel + " / " + allText[i].node.GetMaxLevel, sizeMultplier, false);
                }
            }
        }
Ejemplo n.º 18
0
 public void LoadTexture()
 {
     Button = ModContent.GetTexture("AnotherRpgMod/Textures/UI/character");
 }
Ejemplo n.º 19
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        public override void OnInitialize()
        {
            mainPanel = new UIDragableElement();
            //mainPanel.Left.Set(300f, 0f);
            //mainPanel.Top.Set(300f, 0f);
            mainPanel.HAlign = 0.5f;
            mainPanel.VAlign = 0.5f;
            mainPanel.Width.Set(1280f, 0f);
            mainPanel.Height.Set(720f, 0f);
            //mainPanel.SetPadding(12);
            //mainPanel.SetPadding(0);
            mainPanel.OnScrollWheel += OnScrollWheel_FixHotbarScroll;
            Append(mainPanel);

            if (offsetX != -1)
            {
                mainPanel.Left.Set(offsetX, 0f);
                mainPanel.Top.Set(offsetY, 0f);
                //mainPanel.HAlign = 0f;
                //mainPanel.VAlign = 0f;
            }

            //mainPanel.BackgroundColor = UICommon.DefaultUIBlue;

            var panelBackground = new UIImage(ModContent.GetTexture("SpiritMod/Items/Books/UI/LuminousOcean"));

            panelBackground.SetPadding(12);
            mainPanel.Append(panelBackground);
            mainPanel.AddDragTarget(panelBackground);

            Texture2D     closeTexture = ModContent.GetTexture("SpiritMod/Items/Books/UI/closeButton");
            UIImageButton closeButton  = new UIImageButton(closeTexture);

            closeButton.Left.Set(-30, 1f);
            closeButton.Top.Set(5, 0f);
            closeButton.Width.Set(15, 0f);
            closeButton.Height.Set(15, 0f);
            closeButton.OnClick += CloseButton_OnClick;
            panelBackground.Append(closeButton);


            //UIPanel messageBoxPanel = new UIPanel {
            //	Width = { Percent = 1f },
            //	Height = { Pixels = -110, Percent = 1f },
            //	Top = { Pixels = 110, },
            //	BackgroundColor = UICommon.MainPanelBackground
            //};
            //mainPanel.Append(messageBoxPanel);

            UIElement messageBoxPanel = new UIElement {
                Width  = { Percent = 1f },
                Height = { Pixels = -50, Percent = 1f },
                Top    = { Pixels = 50, },
            };

            panelBackground.Append(messageBoxPanel);
            mainPanel.AddDragTarget(messageBoxPanel);

            //var messageBoxScrollbar = new FixedUIScrollbar(ModContent.GetInstance<SpiritMod>().BookUserInterface) {
            //	Height = { Pixels = -20, Percent = 1f },
            //	VAlign = 0.5f,
            //	HAlign = 1f
            //}.WithView(100f, 1000f);
            ////messageBoxPanel.Append(messageBoxScrollbar);
            //messageBox.Append(messageBoxScrollbar);

            //messageBox.SetScrollbar(messageBoxScrollbar);
        }
Ejemplo n.º 20
0
        public override void OnInitialize()
        {
            SizeMultiplier = (Main.screenHeight / 1080f);
            baseYOffset   *= SizeMultiplier;
            baseXOffset   *= SizeMultiplier;
            YOffset       *= SizeMultiplier;
            XOffset       *= SizeMultiplier;


            Instance   = this;
            statsPanel = new UIPanel();
            statsPanel.SetPadding(0);
            statsPanel.Left.Set(400f * SizeMultiplier, 0f);
            statsPanel.Top.Set(100f * SizeMultiplier, 0f);
            statsPanel.Width.Set(1000 * SizeMultiplier, 0f);
            statsPanel.Height.Set(600 * SizeMultiplier, 0f);
            statsPanel.BackgroundColor = new Color(73, 94, 171, 150);

            statsPanel.OnMouseDown += new UIElement.MouseEvent(DragStart);
            statsPanel.OnMouseUp   += new UIElement.MouseEvent(DragEnd);

            PointsLeft = new UIText("Points : 0 / 0", SizeMultiplier);
            PointsLeft.Left.Set(250 * SizeMultiplier, 0f);
            PointsLeft.Top.Set(20 * SizeMultiplier, 0f);
            PointsLeft.Width.Set(0, 0f);
            PointsLeft.Height.Set(0, 0f);
            statsPanel.Append(PointsLeft);



            ResetText = new UIText("RESET", SizeMultiplier, true)
            {
                TextColor = Color.Gray
            };
            ResetText.Left.Set(50 * SizeMultiplier, 0f);
            ResetText.Top.Set(20 * SizeMultiplier, 0f);
            ResetText.Width.Set(0, 0f);
            ResetText.Height.Set(0, 0f);
            ResetText.OnClick     += new MouseEvent(ResetStats);
            ResetText.OnMouseOver += new MouseEvent(ResetTextHover);
            ResetText.OnMouseOut  += new MouseEvent(ResetTextOut);
            statsPanel.Append(ResetText);

            Texture2D Button = ModContent.GetTexture("Terraria/UI/ButtonPlay");

            for (int i = 0; i < 12; i++)
            {
                if (i < 8)
                {
                    UIImageButton UpgradeStatButton = new UIImageButton(Button);

                    UpgradeStatButton.Left.Set(baseXOffset + XOffset * 2, 0f);
                    UpgradeStatButton.Top.Set(baseYOffset + (YOffset * i), 0f);
                    UpgradeStatButton.Width.Set(22 * SizeMultiplier, 0f);
                    UpgradeStatButton.Height.Set(22 * SizeMultiplier, 0f);
                    Stat Statused = (Stat)i;
                    UpgradeStatButton.OnMouseOver   += new MouseEvent((UIMouseEvent, UIElement) => UpdateStat(UIMouseEvent, UIElement, Statused));
                    UpgradeStatButton.OnMouseOut    += new MouseEvent(ResetOver);
                    UpgradeStatButton.OnClick       += new MouseEvent((UIMouseEvent, UIElement) => UpgradeStat(UIMouseEvent, UIElement, Statused, 1));
                    UpgradeStatButton.OnRightClick  += new MouseEvent((UIMouseEvent, UIElement) => UpgradeStat(UIMouseEvent, UIElement, Statused, 5));
                    UpgradeStatButton.OnMiddleClick += new MouseEvent((UIMouseEvent, UIElement) => UpgradeStat(UIMouseEvent, UIElement, Statused, 25));
                    UpgradeStatButton.OnScrollWheel += new ScrollWheelEvent((UIMouseEvent, UIElement) => UpgradeStatWheel(UIMouseEvent, UIElement, Statused));
                    statsPanel.Append(UpgradeStatButton);


                    progressStatsBar[i] = new StatProgress((Stat)i, ModContent.GetTexture("AnotherRpgMod/Textures/UI/Blank"));
                    progressStatsBar[i].Left.Set(baseXOffset + XOffset * 1.0f, 0f);
                    progressStatsBar[i].Top.Set(baseYOffset + (YOffset * i) + 6, 0f);
                    progressStatsBar[i].Width.Set(105, 0);
                    progressStatsBar[i].HAlign = 0;
                    progressStatsBar[i].Height.Set(10, 0);
                    progressStatsBar[i].width = 105;
                    progressStatsBar[i].left  = baseYOffset + (YOffset * i);
                    statsPanel.Append(progressStatsBar[i]);

                    progressStatsBarBG[i] = new ProgressBG(ModContent.GetTexture("AnotherRpgMod/Textures/UI/Blank"));
                    progressStatsBarBG[i].Left.Set(baseXOffset + XOffset * 1.0f, 0f);
                    progressStatsBarBG[i].Top.Set(baseYOffset + (YOffset * i) + 6, 0f);
                    progressStatsBarBG[i].Width.Set(105, 0);
                    progressStatsBarBG[i].HAlign = 0;
                    progressStatsBarBG[i].Height.Set(10, 0);
                    progressStatsBarBG[i].color = new Color(10, 0, 0, 128);
                    progressStatsBar[i].left    = baseYOffset + (YOffset * i);

                    statsPanel.Append(progressStatsBarBG[i]);

                    StatProgress[i] = new UIText("0", SizeMultiplier);
                    StatProgress[i].SetText("0/2");
                    StatProgress[i].Left.Set(baseXOffset + XOffset * 2.3f, 0f);
                    StatProgress[i].Top.Set(baseYOffset + (YOffset * i), 0f);
                    StatProgress[i].HAlign = 0f;
                    StatProgress[i].VAlign = 0f;
                    StatProgress[i].MinWidth.Set(150 * SizeMultiplier, 0);
                    StatProgress[i].MaxWidth.Set(150 * SizeMultiplier, 0);

                    statsPanel.Append(StatProgress[i]);


                    UpgradeStatText[i] = new UIText("0", SizeMultiplier);
                    UpgradeStatText[i].SetText("Mana : 10 + 10");
                    UpgradeStatText[i].Left.Set(baseXOffset - 75, 0f);
                    UpgradeStatText[i].Top.Set(baseYOffset + (YOffset * i), 0f);
                    UpgradeStatText[i].HAlign = 0f;
                    UpgradeStatText[i].VAlign = 0f;
                    UpgradeStatText[i].MinWidth.Set(150 * SizeMultiplier, 0);
                    UpgradeStatText[i].MaxWidth.Set(150 * SizeMultiplier, 0);
                    statsPanel.Append(UpgradeStatText[i]);
                }

                InfoStat = new UIText("0", SizeMultiplier);
                InfoStat.SetText("");
                InfoStat.Left.Set(baseXOffset - 75 * SizeMultiplier, 0f);
                InfoStat.Top.Set(baseYOffset + 300 * SizeMultiplier, 0f);
                InfoStat.HAlign = 0f;
                InfoStat.VAlign = 0f;
                InfoStat.MinWidth.Set(150 * SizeMultiplier, 0);
                InfoStat.MaxWidth.Set(150 * SizeMultiplier, 0);
                statsPanel.Append(InfoStat);

                UpgradeStatDetails[i] = new UIText("", SizeMultiplier);
                if (i < 3 || i > 7)
                {
                    UpgradeStatDetails[i].SetText("Health : 100 - 5 Heart x 20 Health Per Heart");
                }
                UpgradeStatDetails[i].SetText("Melee Damage Multiplier : 1");
                UpgradeStatDetails[i].Left.Set(baseXOffset + (XOffset * 2.9f), 0f);
                UpgradeStatDetails[i].Top.Set(baseYOffset + (YOffset * i), 0f);
                UpgradeStatDetails[i].HAlign = 0f;
                UpgradeStatDetails[i].VAlign = 0f;
                UpgradeStatDetails[i].MinWidth.Set(300f * SizeMultiplier, 0);
                UpgradeStatDetails[i].MaxWidth.Set(300f * SizeMultiplier, 0);
                statsPanel.Append(UpgradeStatDetails[i]);

                UpgradeStatOver[i] = new UIText("", SizeMultiplier)
                {
                    TextColor = Color.Aqua
                };
                UpgradeStatOver[i].SetText("");
                UpgradeStatOver[i].Left.Set(baseXOffset + (XOffset * 6.7f), 0f);
                UpgradeStatOver[i].Top.Set(baseYOffset + (YOffset * i), 0f);
                UpgradeStatOver[i].HAlign = 0f;
                UpgradeStatOver[i].VAlign = 0f;
                UpgradeStatOver[i].MinWidth.Set(20f * SizeMultiplier, 0);
                UpgradeStatOver[i].MaxWidth.Set(20f * SizeMultiplier, 0);
                statsPanel.Append(UpgradeStatOver[i]);
            }
            Append(statsPanel);
        }
        // In OnInitialize, we place various UIElements onto our UIState (this class).
        // UIState classes have width and height equal to the full screen, because of this, usually we first define a UIElement that will act as the container for our UI.
        // We then place various other UIElement onto that container UIElement positioned relative to the container UIElement.
        public override void OnInitialize()
        {
            // Here we define our container UIElement. In DragableUIPanel.cs, you can see that DragableUIPanel is a UIPanel with a couple added features.
            mainPanel = new NonDragableUIPanel();
            mainPanel.SetPadding(0);
            // We need to place this UIElement in relation to its Parent. Later we will be calling `base.Append(mainPanel);`.
            // This means that this class, ExampleUI, will be our Parent. Since ExampleUI is a UIState, the Left and Top are relative to the top left of the screen.
            mainPanel.Left.Set(0f, 0f);
            mainPanel.Top.Set(0f, 0f);
            mainPanel.Width.Set(0f, 1f);
            mainPanel.Height.Set(0f, 1f);

            //pokemon icons



            // Next, we create another UIElement that we will place. Since we will be calling `mainPanel.Append(playButton);`, Left and Top are relative to the top left of the mainPanel UIElement.
            // By properly nesting UIElements, we can position things relatively to each other easily.



            Texture2D starterselect     = ModContent.GetTexture("Terramon/UI/PossibleAssets/StarterMenuNew");
            UIImagez  starterselectmenu = new UIImagez(starterselect);

            starterselectmenu.Left.Set(0, 0);
            starterselectmenu.Top.Set(0, 0);
            starterselectmenu.Width.Set(1, 0);
            starterselectmenu.Height.Set(1, 0);
            mainPanel.Append(starterselectmenu);

            Texture2D bottomleftcornertexture = ModContent.GetTexture("Terramon/UI/Starter/BottomLeftCorner");
            UIImagez  bottomleftcorner        = new UIImagez(bottomleftcornertexture);

            bottomleftcorner.HAlign = 0f;
            bottomleftcorner.VAlign = 1f;
            bottomleftcorner.Top.Set(0, 0);
            bottomleftcorner.Width.Set(64, 0);
            bottomleftcorner.Height.Set(64, 0);
            mainPanel.Append(bottomleftcorner);

            Texture2D topleftcornertexture = ModContent.GetTexture("Terramon/UI/Starter/TopLeftCorner");
            UIImagez  topleftcorner        = new UIImagez(topleftcornertexture);

            topleftcorner.HAlign = 0f;
            topleftcorner.VAlign = 0f;
            topleftcorner.Top.Set(0, 0);
            topleftcorner.Width.Set(64, 0);
            topleftcorner.Height.Set(64, 0);
            mainPanel.Append(topleftcorner);

            Texture2D bottomrightcornertexture = ModContent.GetTexture("Terramon/UI/Starter/BottomRightCorner");
            UIImagez  bottomrightcorner        = new UIImagez(bottomrightcornertexture);

            bottomrightcorner.HAlign = 1f;
            bottomrightcorner.VAlign = 1f;
            bottomrightcorner.Top.Set(0, 0);
            bottomrightcorner.Width.Set(64, 0);
            bottomrightcorner.Height.Set(64, 0);
            mainPanel.Append(bottomrightcorner);

            Texture2D toprightcornertexture = ModContent.GetTexture("Terramon/UI/Starter/TopRightCorner");
            UIImagez  toprightcorner        = new UIImagez(toprightcornertexture);

            toprightcorner.HAlign = 1f;
            toprightcorner.VAlign = 0f;
            toprightcorner.Top.Set(0, 0);
            toprightcorner.Width.Set(64, 0);
            toprightcorner.Height.Set(64, 0);
            mainPanel.Append(toprightcorner);

            Texture2D test     = ModContent.GetTexture("Terramon/UI/PossibleAssets/Text");
            UIImagez  testmenu = new UIImagez(test);

            testmenu.HAlign = 0.5f;  // 1
            testmenu.VAlign = 0.3f;  // 1
            testmenu.Width.Set(391, 0);
            testmenu.Height.Set(99, 0);
            mainPanel.Append(testmenu);

            Texture2D bulbasaurTexture       = ModContent.GetTexture("Terramon/UI/PossibleAssets/Bulbasaur");
            UIImagez  bulbasaurTextureButton = new UIImagez(bulbasaurTexture); // Localized text for "Close"

            bulbasaurTextureButton.HAlign = 0.35f;                             // 1
            bulbasaurTextureButton.VAlign = 0.5f;                              // 1bulbasaurTextureButton.Left.Set(63, 0f);
            bulbasaurTextureButton.Width.Set(100, 0f);
            bulbasaurTextureButton.Height.Set(92, 0f);
            mainPanel.Append(bulbasaurTextureButton);

            Texture2D          charmanderTexture       = ModContent.GetTexture("Terramon/UI/PossibleAssets/Charmander");
            UIHoverImageButton charmanderTextureButton = new UIHoverImageButton(charmanderTexture, "Charmander"); // Localized text for "Close"

            charmanderTextureButton.HAlign = 0.5f;                                                                // 1
            charmanderTextureButton.VAlign = 0.5f;                                                                // 1bulbasaurTextureButton.Left.Set(63, 0f);
            charmanderTextureButton.Width.Set(100, 0f);
            charmanderTextureButton.Height.Set(92, 0f);
            charmanderTextureButton.OnClick += new MouseEvent(charmanderTextureButtonClicked);
            mainPanel.Append(charmanderTextureButton);

            Texture2D          squirtleTexture       = ModContent.GetTexture("Terramon/UI/PossibleAssets/Squirtle");
            UIHoverImageButton squirtleTextureButton = new UIHoverImageButton(squirtleTexture, "Squirtle"); // Localized text for "Close"

            squirtleTextureButton.HAlign = 0.65f;                                                           // 1
            squirtleTextureButton.VAlign = 0.5f;                                                            // 1bulbasaurTextureButton.Left.Set(63, 0f);
            squirtleTextureButton.Width.Set(100, 0f);
            squirtleTextureButton.Height.Set(92, 0f);
            squirtleTextureButton.OnClick += new MouseEvent(squirtleTextureButtonClicked);
            mainPanel.Append(squirtleTextureButton);

            Texture2D bulbasaurTextTexture = ModContent.GetTexture("Terramon/UI/PossibleAssets/BulbasaurText");
            UIImagez  bulbasaurText        = new UIImagez(bulbasaurTextTexture);

            bulbasaurText.HAlign = 0.5f;  // 1
            bulbasaurText.VAlign = 0.69f; // 1
            bulbasaurText.Width.Set(307, 0);
            bulbasaurText.Height.Set(57, 0);
            mainPanel.Append(bulbasaurText);

            Texture2D          chooseTexture = ModContent.GetTexture("Terramon/UI/PossibleAssets/Choose");
            UIHoverImageButton choose        = new UIHoverImageButton(chooseTexture, "Choose Bulbasaur!");

            choose.HAlign = 0.5f; // 1
            choose.VAlign = 0.8f; // 1
            choose.Width.Set(153, 0);
            choose.Height.Set(43, 0);
            choose.OnClick += new MouseEvent(Chosen);
            mainPanel.Append(choose);



            Append(mainPanel);

            // As a recap, ExampleUI is a UIState, meaning it covers the whole screen. We attach mainPanel to ExampleUI some distance from the top left corner.
            // We then place playButton, closeButton, and moneyDiplay onto mainPanel so we can easily place these UIElements relative to mainPanel.
            // Since mainPanel will move, this proper organization will move playButton, closeButton, and moneyDiplay properly when mainPanel moves.
        }
Ejemplo n.º 22
0
 public void LoadTexture()
 {
     Button = ModContent.GetTexture("AnotherRpgMod/Textures/UI/skill_tree");
 }
Ejemplo n.º 23
0
 public override void PostDraw(SpriteBatch spriteBatch, Color drawColor)
 {
     GlowmaskUtils.DrawNPCGlowMask(spriteBatch, npc, ModContent.GetTexture("SpiritMod/NPCs/Critters/Floater_Critter_Glow"));
 }
Ejemplo n.º 24
0
        public override void OnInitialize()
        {
            keyboardPanel = new UIPanel();
            keyboardPanel.SetPadding(8);
            keyboardPanel.Left.Set(-550f, 1f);
            keyboardPanel.Top.Set(-370f, 1f);
            keyboardPanel.Width.Set(500f, 0f);
            keyboardPanel.Height.Set(300f, 0f);
            keyboardPanel.BackgroundColor = new Color(73, 94, 171);

            codeTextBox = new NewUITextBoxMultiLine("Type code here", 1f);
            codeTextBox.SetUnfocusKeys(false, false);
            codeTextBox.BackgroundColor = Color.Transparent;
            codeTextBox.BorderColor     = Color.Transparent;
            codeTextBox.Left.Pixels     = 0;
            codeTextBox.Top.Pixels      = 0;
            codeTextBox.Width.Set(-20, 1f);
            //filterTextBox.OnTextChanged += () => { filterText = filterTextBox.Text; updateneeded = true; };
            codeTextBox.OnEnterPressed += EnterAction;
            codeTextBox.OnTabPressed   += TabAction;
            codeTextBox.OnUpPressed    += UpAction;
            //keyboardPanel.Append(codeTextBox);

            replOutput = new UIList();
            replOutput.Width.Set(-25f, 1f);             // left spacing plus scrollbar
            //replOutput.Height.Set(-codeTextBox.GetDimensions().Height - 32, 1f);
            replOutput.Height.Set(-26, 1f);
            replOutput.Left.Set(0, 0f);
            //replOutput.Top.Set(codeTextBox.GetDimensions().Height, 0f);
            replOutput.Top.Set(0, 0f);
            replOutput.ListPadding = 10f;
            replOutput.Add(codeTextBox);
            keyboardPanel.Append(replOutput);

            keyboardScrollbar = new UIElements.FixedUIScrollbar(userInterface);
            keyboardScrollbar.SetView(100f, 1000f);
            keyboardScrollbar.Top.Pixels = codeTextBox.GetDimensions().Height;
            keyboardScrollbar.Height.Set(-26, 1f);
            keyboardScrollbar.Left.Set(-4, 0f);
            keyboardScrollbar.HAlign = 1f;
            keyboardPanel.Append(keyboardScrollbar);

            replOutput.SetScrollbar(keyboardScrollbar);

            UIImageButton clearButton = new UIHoverImageButton(ModContent.GetTexture("Terraria/UI/ButtonDelete"), "Clear REPL");

            clearButton.OnClick += (a, b) => {
                pendingClear = true;
                codeTextBox.SetText("");
            };
            clearButton.Top.Set(-26, 1f);
            clearButton.Left.Set(26 * 0, 0f);
            keyboardPanel.Append(clearButton);

            UIImageButton resetButton = new UIHoverImageButton(ModContent.GetTexture("Terraria/UI/ButtonDelete"), "Reset REPL");

            resetButton.OnClick += (a, b) => {
                pendingClear = true;
                codeTextBox.SetText("");
                REPLTool.replBackend.Reset();
            };
            resetButton.Top.Set(-26, 1f);
            resetButton.Left.Set(26 * 1, 0f);
            keyboardPanel.Append(resetButton);

            UIImageButton eyeDropperButton = new UIHoverImageButton(ModdersToolkit.instance.GetTexture("UIElements/eyedropper"), "Tile Selector");

            eyeDropperButton.Height.Pixels = 20;
            //eyeDropperButton.Width.Pixels = 20;
            eyeDropperButton.OnClick += EyeDropperButton_OnClick;
            eyeDropperButton.Top.Set(-26, 1f);
            eyeDropperButton.Left.Set(26 * 2, 0f);
            keyboardPanel.Append(eyeDropperButton);

            UIImageButton openText = new UIHoverImageButton(ModdersToolkit.instance.GetTexture("UIElements/CopyCodeButton"), "Open External Editor");

            openText.OnClick += OpenTextButton_OnClick;
            openText.Top.Set(-26, 1f);
            openText.Left.Set(26 * 3, 0f);
            keyboardPanel.Append(openText);

            UIImageButton runText = new UIHoverImageButton(TextureManager.Load("Images/UI/ButtonPlay"), "Execute External Code");

            runText.OnClick += RunTextButton_OnClick;
            runText.Top.Set(-26, 1f);
            runText.Left.Set(26 * 4, 0f);
            keyboardPanel.Append(runText);

            Append(keyboardPanel);
        }
Ejemplo n.º 25
0
        public override void ModifyDrawLayers(Player player, List <PlayerLayer> layers)
        {
            var modPlayer = player.GetModPlayer <MrPlagueRaces.MrPlagueRacesPlayer>();

            bool hideChestplate = modPlayer.hideChestplate;
            bool hideLeggings   = modPlayer.hideLeggings;

            Main.playerTextures[0, 0] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Head");
            Main.playerTextures[0, 1] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Eyes_2");
            Main.playerTextures[0, 2] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Eyes");
            Main.playerTextures[0, 3] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Torso");

            if ((player.armor[1].type == ItemID.FamiliarShirt || player.armor[11].type == ItemID.FamiliarShirt) && !hideChestplate)
            {
                Main.playerTextures[0, 4] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Sleeves_1");
            }
            else
            {
                Main.playerTextures[0, 4] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            Main.playerTextures[0, 5] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Hands");
            if ((player.armor[1].type == ItemID.FamiliarShirt || player.armor[11].type == ItemID.FamiliarShirt) && !hideChestplate)
            {
                Main.playerTextures[0, 6] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Shirt_1");
            }
            else
            {
                Main.playerTextures[0, 6] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            Main.playerTextures[0, 7] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Arm");
            if ((player.armor[1].type == ItemID.FamiliarShirt || player.armor[11].type == ItemID.FamiliarShirt) && !hideChestplate)
            {
                Main.playerTextures[0, 8] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Sleeve_1");
            }
            else
            {
                Main.playerTextures[0, 8] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            Main.playerTextures[0, 9]  = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Hand");
            Main.playerTextures[0, 10] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Legs");
            if ((player.armor[2].type == ItemID.FamiliarPants || player.armor[12].type == ItemID.FamiliarPants) && !hideLeggings)
            {
                Main.playerTextures[0, 11] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Pants_1");
            }
            else
            {
                Main.playerTextures[0, 12] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            if ((player.armor[1].type == ItemID.FamiliarShirt || player.armor[11].type == ItemID.FamiliarShirt) && !hideChestplate)
            {
                Main.playerTextures[0, 13] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Sleeve_1_2");
            }
            else
            {
                Main.playerTextures[0, 13] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            if ((player.armor[2].type == ItemID.FamiliarPants || player.armor[12].type == ItemID.FamiliarPants) && !hideLeggings)
            {
                Main.playerTextures[0, 14] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Pants_1_2");
            }
            else
            {
                Main.playerTextures[0, 14] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            Main.playerTextures[1, 0] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Head");
            Main.playerTextures[1, 1] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Eyes_2");
            Main.playerTextures[1, 2] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Eyes");
            Main.playerTextures[1, 3] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Torso");
            if ((player.armor[1].type == ItemID.FamiliarShirt || player.armor[11].type == ItemID.FamiliarShirt) && !hideChestplate)
            {
                Main.playerTextures[1, 4] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Sleeves_2");
            }
            else
            {
                Main.playerTextures[1, 4] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            Main.playerTextures[1, 5] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Hands");
            if ((player.armor[1].type == ItemID.FamiliarShirt || player.armor[11].type == ItemID.FamiliarShirt) && !hideChestplate)
            {
                Main.playerTextures[1, 6] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Shirt_2");
            }
            else
            {
                Main.playerTextures[1, 6] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            Main.playerTextures[1, 7] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Arm");
            if ((player.armor[1].type == ItemID.FamiliarShirt || player.armor[11].type == ItemID.FamiliarShirt) && !hideChestplate)
            {
                Main.playerTextures[1, 8] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Sleeve_2");
            }
            else
            {
                Main.playerTextures[1, 8] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            Main.playerTextures[1, 9]  = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Hand");
            Main.playerTextures[1, 10] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Legs");
            if ((player.armor[2].type == ItemID.FamiliarPants || player.armor[12].type == ItemID.FamiliarPants) && !hideLeggings)
            {
                Main.playerTextures[1, 11] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Pants_2");
            }
            else
            {
                Main.playerTextures[1, 12] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            if ((player.armor[1].type == ItemID.FamiliarShirt || player.armor[11].type == ItemID.FamiliarShirt) && !hideChestplate)
            {
                Main.playerTextures[1, 13] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Sleeve_2_2");
            }
            else
            {
                Main.playerTextures[1, 13] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            if ((player.armor[2].type == ItemID.FamiliarPants || player.armor[12].type == ItemID.FamiliarPants) && !hideLeggings)
            {
                Main.playerTextures[1, 14] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Pants_2_2");
            }
            else
            {
                Main.playerTextures[1, 14] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            Main.playerTextures[2, 0] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Head");
            Main.playerTextures[2, 1] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Eyes_2");
            Main.playerTextures[2, 2] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Eyes");
            Main.playerTextures[2, 3] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Torso");
            if ((player.armor[1].type == ItemID.FamiliarShirt || player.armor[11].type == ItemID.FamiliarShirt) && !hideChestplate)
            {
                Main.playerTextures[2, 4] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Sleeves_3");
            }
            else
            {
                Main.playerTextures[2, 4] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            Main.playerTextures[2, 5] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Hands");
            if ((player.armor[1].type == ItemID.FamiliarShirt || player.armor[11].type == ItemID.FamiliarShirt) && !hideChestplate)
            {
                Main.playerTextures[2, 6] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Shirt_3");
            }
            else
            {
                Main.playerTextures[2, 6] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            Main.playerTextures[2, 7] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Arm");
            if ((player.armor[1].type == ItemID.FamiliarShirt || player.armor[11].type == ItemID.FamiliarShirt) && !hideChestplate)
            {
                Main.playerTextures[2, 8] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Sleeve_3");
            }
            else
            {
                Main.playerTextures[2, 8] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            Main.playerTextures[2, 9]  = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Hand");
            Main.playerTextures[2, 10] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Legs");
            if ((player.armor[2].type == ItemID.FamiliarPants || player.armor[12].type == ItemID.FamiliarPants) && !hideLeggings)
            {
                Main.playerTextures[2, 11] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Pants_3");
            }
            else
            {
                Main.playerTextures[2, 12] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            if ((player.armor[1].type == ItemID.FamiliarShirt || player.armor[11].type == ItemID.FamiliarShirt) && !hideChestplate)
            {
                Main.playerTextures[2, 13] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Sleeve_3_2");
            }
            else
            {
                Main.playerTextures[2, 13] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            if ((player.armor[2].type == ItemID.FamiliarPants || player.armor[12].type == ItemID.FamiliarPants) && !hideLeggings)
            {
                Main.playerTextures[2, 14] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Pants_3_2");
            }
            else
            {
                Main.playerTextures[2, 14] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            Main.playerTextures[3, 0] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Head");
            Main.playerTextures[3, 1] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Eyes_2");
            Main.playerTextures[3, 2] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Eyes");
            Main.playerTextures[3, 3] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Torso");
            if ((player.armor[1].type == ItemID.FamiliarShirt || player.armor[11].type == ItemID.FamiliarShirt) && !hideChestplate)
            {
                Main.playerTextures[3, 4] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Sleeves_4");
            }
            else
            {
                Main.playerTextures[3, 4] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            Main.playerTextures[3, 5] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Hands");
            if ((player.armor[1].type == ItemID.FamiliarShirt || player.armor[11].type == ItemID.FamiliarShirt) && !hideChestplate)
            {
                Main.playerTextures[3, 6] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Shirt_4");
            }
            else
            {
                Main.playerTextures[3, 6] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            Main.playerTextures[3, 7] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Arm");
            if ((player.armor[1].type == ItemID.FamiliarShirt || player.armor[11].type == ItemID.FamiliarShirt) && !hideChestplate)
            {
                Main.playerTextures[3, 8] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Sleeve_4");
            }
            else
            {
                Main.playerTextures[3, 8] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            Main.playerTextures[3, 9]  = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Hand");
            Main.playerTextures[3, 10] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Legs");
            if ((player.armor[2].type == ItemID.FamiliarPants || player.armor[12].type == ItemID.FamiliarPants) && !hideLeggings)
            {
                Main.playerTextures[3, 11] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Pants_4");
            }
            else
            {
                Main.playerTextures[3, 12] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            if ((player.armor[1].type == ItemID.FamiliarShirt || player.armor[11].type == ItemID.FamiliarShirt) && !hideChestplate)
            {
                Main.playerTextures[3, 13] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Sleeve_4_2");
            }
            else
            {
                Main.playerTextures[3, 13] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            if ((player.armor[2].type == ItemID.FamiliarPants || player.armor[12].type == ItemID.FamiliarPants) && !hideLeggings)
            {
                Main.playerTextures[3, 14] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Pants_4_2");
            }
            else
            {
                Main.playerTextures[3, 14] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            Main.playerTextures[8, 0] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Head");
            Main.playerTextures[8, 1] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Eyes_2");
            Main.playerTextures[8, 2] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Eyes");
            Main.playerTextures[8, 3] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Torso");
            if ((player.armor[1].type == ItemID.FamiliarShirt || player.armor[11].type == ItemID.FamiliarShirt) && !hideChestplate)
            {
                Main.playerTextures[8, 4] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Sleeves_9");
            }
            else
            {
                Main.playerTextures[8, 4] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            Main.playerTextures[8, 5] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Hands");
            if ((player.armor[1].type == ItemID.FamiliarShirt || player.armor[11].type == ItemID.FamiliarShirt) && !hideChestplate)
            {
                Main.playerTextures[8, 6] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Shirt_9");
            }
            else
            {
                Main.playerTextures[8, 6] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            Main.playerTextures[8, 7] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Arm");
            if ((player.armor[1].type == ItemID.FamiliarShirt || player.armor[11].type == ItemID.FamiliarShirt) && !hideChestplate)
            {
                Main.playerTextures[8, 8] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Sleeve_9");
            }
            else
            {
                Main.playerTextures[8, 8] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            Main.playerTextures[8, 9]  = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Hand");
            Main.playerTextures[8, 10] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Legs");
            if ((player.armor[2].type == ItemID.FamiliarPants || player.armor[12].type == ItemID.FamiliarPants) && !hideLeggings)
            {
                Main.playerTextures[8, 11] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Pants_9");
            }
            else
            {
                Main.playerTextures[8, 12] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            if ((player.armor[1].type == ItemID.FamiliarShirt || player.armor[11].type == ItemID.FamiliarShirt) && !hideChestplate)
            {
                Main.playerTextures[8, 13] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Sleeve_9_2");
            }
            else
            {
                Main.playerTextures[8, 13] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            if ((player.armor[2].type == ItemID.FamiliarPants || player.armor[12].type == ItemID.FamiliarPants) && !hideLeggings)
            {
                Main.playerTextures[8, 14] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Pants_9_2");
            }
            else
            {
                Main.playerTextures[8, 14] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            Main.playerTextures[4, 0] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Head_Female");
            Main.playerTextures[4, 1] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Eyes_2_Female");
            Main.playerTextures[4, 2] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Eyes_Female");
            Main.playerTextures[4, 3] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Torso_Female");
            if ((player.armor[1].type == ItemID.FamiliarShirt || player.armor[11].type == ItemID.FamiliarShirt) && !hideChestplate)
            {
                Main.playerTextures[4, 4] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Sleeves_5");
            }
            else
            {
                Main.playerTextures[4, 4] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            Main.playerTextures[4, 5] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Hands_Female");
            if ((player.armor[1].type == ItemID.FamiliarShirt || player.armor[11].type == ItemID.FamiliarShirt) && !hideChestplate)
            {
                Main.playerTextures[4, 6] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Shirt_5");
            }
            Main.playerTextures[4, 7] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Arm_Female");
            if ((player.armor[1].type == ItemID.FamiliarShirt || player.armor[11].type == ItemID.FamiliarShirt) && !hideChestplate)
            {
                Main.playerTextures[4, 8] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Sleeve_5");
            }
            else
            {
                Main.playerTextures[4, 8] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            Main.playerTextures[4, 9]  = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Hand_Female");
            Main.playerTextures[4, 10] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Legs_Female");
            if ((player.armor[2].type == ItemID.FamiliarPants || player.armor[12].type == ItemID.FamiliarPants) && !hideLeggings)
            {
                Main.playerTextures[4, 11] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Pants_5");
            }
            else
            {
                Main.playerTextures[4, 12] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            if ((player.armor[1].type == ItemID.FamiliarShirt || player.armor[11].type == ItemID.FamiliarShirt) && !hideChestplate)
            {
                Main.playerTextures[4, 13] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Sleeve_5_2");
            }
            else
            {
                Main.playerTextures[4, 13] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            if ((player.armor[2].type == ItemID.FamiliarPants || player.armor[12].type == ItemID.FamiliarPants) && !hideLeggings)
            {
                Main.playerTextures[4, 14] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Pants_5_2");
            }
            else
            {
                Main.playerTextures[4, 14] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            Main.playerTextures[5, 0] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Head_Female");
            Main.playerTextures[5, 1] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Eyes_2_Female");
            Main.playerTextures[5, 2] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Eyes_Female");
            Main.playerTextures[5, 3] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Torso_Female");
            if ((player.armor[1].type == ItemID.FamiliarShirt || player.armor[11].type == ItemID.FamiliarShirt) && !hideChestplate)
            {
                Main.playerTextures[5, 4] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Sleeves_6");
            }
            else
            {
                Main.playerTextures[5, 4] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            Main.playerTextures[5, 5] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Hands_Female");
            if ((player.armor[1].type == ItemID.FamiliarShirt || player.armor[11].type == ItemID.FamiliarShirt) && !hideChestplate)
            {
                Main.playerTextures[5, 6] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Shirt_6");
            }
            Main.playerTextures[5, 7] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Arm_Female");
            if ((player.armor[1].type == ItemID.FamiliarShirt || player.armor[11].type == ItemID.FamiliarShirt) && !hideChestplate)
            {
                Main.playerTextures[5, 8] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Sleeve_6");
            }
            else
            {
                Main.playerTextures[5, 8] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            Main.playerTextures[5, 9]  = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Hand_Female");
            Main.playerTextures[5, 10] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Legs_Female");
            if ((player.armor[2].type == ItemID.FamiliarPants || player.armor[12].type == ItemID.FamiliarPants) && !hideLeggings)
            {
                Main.playerTextures[5, 11] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Pants_6");
            }
            else
            {
                Main.playerTextures[5, 12] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            if ((player.armor[1].type == ItemID.FamiliarShirt || player.armor[11].type == ItemID.FamiliarShirt) && !hideChestplate)
            {
                Main.playerTextures[5, 13] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Sleeve_6_2");
            }
            else
            {
                Main.playerTextures[5, 13] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            if ((player.armor[2].type == ItemID.FamiliarPants || player.armor[12].type == ItemID.FamiliarPants) && !hideLeggings)
            {
                Main.playerTextures[5, 14] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Pants_6_2");
            }
            else
            {
                Main.playerTextures[5, 14] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            Main.playerTextures[6, 0] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Head_Female");
            Main.playerTextures[6, 1] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Eyes_2_Female");
            Main.playerTextures[6, 2] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Eyes_Female");
            Main.playerTextures[6, 3] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Torso_Female");
            if ((player.armor[1].type == ItemID.FamiliarShirt || player.armor[11].type == ItemID.FamiliarShirt) && !hideChestplate)
            {
                Main.playerTextures[6, 4] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Sleeves_7");
            }
            else
            {
                Main.playerTextures[6, 4] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            Main.playerTextures[6, 5] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Hands_Female");
            if ((player.armor[1].type == ItemID.FamiliarShirt || player.armor[11].type == ItemID.FamiliarShirt) && !hideChestplate)
            {
                Main.playerTextures[6, 6] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Shirt_7");
            }
            Main.playerTextures[6, 7] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Arm_Female");
            if ((player.armor[1].type == ItemID.FamiliarShirt || player.armor[11].type == ItemID.FamiliarShirt) && !hideChestplate)
            {
                Main.playerTextures[6, 8] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Sleeve_7");
            }
            else
            {
                Main.playerTextures[6, 8] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            Main.playerTextures[6, 9]  = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Hand_Female");
            Main.playerTextures[6, 10] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Legs_Female");
            if ((player.armor[2].type == ItemID.FamiliarPants || player.armor[12].type == ItemID.FamiliarPants) && !hideLeggings)
            {
                Main.playerTextures[6, 11] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Pants_7");
            }
            else
            {
                Main.playerTextures[6, 12] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            if ((player.armor[1].type == ItemID.FamiliarShirt || player.armor[11].type == ItemID.FamiliarShirt) && !hideChestplate)
            {
                Main.playerTextures[6, 13] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Sleeve_7_2");
            }
            else
            {
                Main.playerTextures[6, 13] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            if ((player.armor[2].type == ItemID.FamiliarPants || player.armor[12].type == ItemID.FamiliarPants) && !hideLeggings)
            {
                Main.playerTextures[6, 14] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Pants_7_2");
            }
            else
            {
                Main.playerTextures[6, 14] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            Main.playerTextures[7, 0] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Head_Female");
            Main.playerTextures[7, 1] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Eyes_2_Female");
            Main.playerTextures[7, 2] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Eyes_Female");
            Main.playerTextures[7, 3] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Torso_Female");
            if ((player.armor[1].type == ItemID.FamiliarShirt || player.armor[11].type == ItemID.FamiliarShirt) && !hideChestplate)
            {
                Main.playerTextures[7, 4] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Sleeves_8");
            }
            else
            {
                Main.playerTextures[7, 4] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            Main.playerTextures[7, 5] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Hands_Female");

            if ((player.armor[1].type == ItemID.FamiliarShirt || player.armor[11].type == ItemID.FamiliarShirt) && !hideChestplate)
            {
                Main.playerTextures[7, 6] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Shirt_8");
            }
            Main.playerTextures[7, 7] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Arm_Female");
            if ((player.armor[1].type == ItemID.FamiliarShirt || player.armor[11].type == ItemID.FamiliarShirt) && !hideChestplate)
            {
                Main.playerTextures[7, 8] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Sleeve_8");
            }
            else
            {
                Main.playerTextures[7, 8] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            Main.playerTextures[7, 9]  = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Hand_Female");
            Main.playerTextures[7, 10] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Legs_Female");
            if ((player.armor[2].type == ItemID.FamiliarPants || player.armor[12].type == ItemID.FamiliarPants) && !hideLeggings)
            {
                Main.playerTextures[7, 11] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Pants_8");
            }
            else
            {
                Main.playerTextures[7, 12] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            if ((player.armor[1].type == ItemID.FamiliarShirt || player.armor[11].type == ItemID.FamiliarShirt) && !hideChestplate)
            {
                Main.playerTextures[7, 13] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Sleeve_8_2");
            }
            else
            {
                Main.playerTextures[7, 13] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            if ((player.armor[2].type == ItemID.FamiliarPants || player.armor[12].type == ItemID.FamiliarPants) && !hideLeggings)
            {
                Main.playerTextures[7, 14] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Pants_8_2");
            }
            else
            {
                Main.playerTextures[7, 14] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            Main.playerTextures[9, 0] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Head_Female");
            Main.playerTextures[9, 1] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Eyes_2_Female");
            Main.playerTextures[9, 2] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Eyes_Female");
            Main.playerTextures[9, 3] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Torso_Female");
            if ((player.armor[1].type == ItemID.FamiliarShirt || player.armor[11].type == ItemID.FamiliarShirt) && !hideChestplate)
            {
                Main.playerTextures[9, 4] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Sleeves_10");
            }
            else
            {
                Main.playerTextures[9, 4] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            Main.playerTextures[9, 5] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Hands_Female");
            if ((player.armor[1].type == ItemID.FamiliarShirt || player.armor[11].type == ItemID.FamiliarShirt) && !hideChestplate)
            {
                Main.playerTextures[9, 6] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Shirt_10");
            }
            Main.playerTextures[9, 7] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Arm_Female");
            if ((player.armor[1].type == ItemID.FamiliarShirt || player.armor[11].type == ItemID.FamiliarShirt) && !hideChestplate)
            {
                Main.playerTextures[9, 8] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Sleeve_10");
            }
            else
            {
                Main.playerTextures[9, 8] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            Main.playerTextures[9, 9]  = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Hand_Female");
            Main.playerTextures[9, 10] = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Legs_Female");
            if ((player.armor[2].type == ItemID.FamiliarPants || player.armor[12].type == ItemID.FamiliarPants) && !hideLeggings)
            {
                Main.playerTextures[9, 11] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Pants_10");
            }
            else
            {
                Main.playerTextures[9, 12] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            if ((player.armor[1].type == ItemID.FamiliarShirt || player.armor[11].type == ItemID.FamiliarShirt) && !hideChestplate)
            {
                Main.playerTextures[9, 13] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Sleeve_10_2");
            }
            else
            {
                Main.playerTextures[9, 13] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            if ((player.armor[2].type == ItemID.FamiliarPants || player.armor[12].type == ItemID.FamiliarPants) && !hideLeggings)
            {
                Main.playerTextures[9, 14] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Pants_10_2");
            }
            else
            {
                Main.playerTextures[9, 14] = ModContent.GetTexture("MrPlagueRaces/Content/RaceTextures/Blank");
            }
            for (int i = 0; i < 133; i++)
            {
                Main.playerHairTexture[i]    = ModContent.GetTexture($"ShaggyAddonRaces/Content/RaceTextures/Baphoma/Hair/Examplian_Hair_{i + 1}");
                Main.playerHairAltTexture[i] = ModContent.GetTexture($"ShaggyAddonRaces/Content/RaceTextures/Baphoma/Hair/Examplian_HairAlt_{i + 1}");
            }
            Main.ghostTexture = ModContent.GetTexture("ShaggyAddonRaces/Content/RaceTextures/Baphoma/Baphoma_Ghost");
        }
Ejemplo n.º 26
0
 public UIHoverImageButton(string texture, string hoverText) : base(ModContent.GetTexture(texture))
 {
     HoverText = hoverText;
     Texture   = texture;
 }
Ejemplo n.º 27
0
        public override DrawDataInfo GetData(PlayerDrawSet info)
        {
            _glowTexture ??= ModContent.GetTexture("ModLoader/Developer.Jofairden.PowerRanger_Body_Body_Glow");

            return(GetBodyDrawDataInfo(info, _glowTexture.Value));
        }
Ejemplo n.º 28
0
 public override void PostDrawInWorld(SpriteBatch spriteBatch, Color lightColor, Color alphaColor, float rotation, float scale, int whoAmI) => GlowmaskUtils.DrawItemGlowMaskWorld(spriteBatch, item, ModContent.GetTexture(Texture + "_glow"), rotation, scale);
Ejemplo n.º 29
0
 public override void AI()
 {
     npc.wet            = false;
     npc.lavaWet        = false;
     npc.honeyWet       = false;
     npc.velocity.X     = npc.velocity.Y = 0f;
     npc.dontTakeDamage = true;
     npc.immune[255]    = 30;
     if (WorldGen.crimson)
     {
         Main.npcTexture[npc.type] = ModContent.GetTexture("Antiaris/NPCs/Miscellaneous/BrokenMirror2");
     }
     else
     {
         Main.npcTexture[npc.type] = ModContent.GetTexture("Antiaris/NPCs/Miscellaneous/BrokenMirror");
     }
     if (Main.npc[(int)npc.ai[2]].active && Main.npc[(int)npc.ai[2]].type == mod.NPCType("TowerKeeperNonActive"))
     {
         this.startRitual = false;
     }
     if (mod.GetModWorld <AntiarisWorld>().DownedTowerKeeper)
     {
         this.startRitual = false;
     }
     foreach (var golem in Main.npc)
     {
         if (!golem.active && (golem.type == mod.NPCType("TowerKeeperNonActive") || golem.type == mod.NPCType("TowerKeeper") || golem.type == mod.NPCType("TowerKeeper2")) && !mod.GetModWorld <AntiarisWorld>().DownedTowerKeeper)
         {
             npc.Transform(mod.NPCType("Mirror"));
         }
     }
     if (startRitual)
     {
         npc.ai[0] = -1f;
         npc.ai[1] = 0.0f;
         int x    = (int)npc.Center.X / 16 + 2;
         int y    = (int)npc.Center.Y / 16 - 15;
         int boss = NPC.NewNPC(x * 16 + 10, y * 16 - 2, mod.NPCType("TowerKeeperNonActive"), 0, 0.0f, 0.0f, 0.0f, 0.0f, 255);
         npc.ai[2]     = (float)boss;
         npc.netUpdate = true;
         startRitual   = false;
     }
     if (!startRitual && !mod.GetModWorld <AntiarisWorld>().DownedTowerKeeper)
     {
         if (Main.npc[(int)npc.ai[2]].alpha == 0)
         {
             ++npc.ai[3];
         }
         if ((double)npc.ai[3] % 3.0 == 1.0 && (double)npc.ai[3] >= 200.0 && (double)npc.ai[3] < 300.0 && Main.netMode != 1)
         {
             float   speed = (float)(3.0 + (double)Main.rand.NextFloat() * 6.0);
             Vector2 start = Vector2.UnitY.RotatedByRandom(6.28318548202515);
             Projectile.NewProjectile(npc.Center.X, npc.Center.Y, start.X * speed, start.Y * speed, mod.ProjectileType("Energy"), 0, 0.0f, Main.myPlayer, Main.npc[(int)npc.ai[2]].Center.X, Main.npc[(int)npc.ai[2]].Center.Y - 42f);
         }
     }
     if (Main.netMode != 1)
     {
         npc.homeless  = false;
         npc.homeTileX = -1;
         npc.homeTileY = -1;
         npc.netUpdate = true;
     }
 }
Ejemplo n.º 30
0
        // ...

        void IGlowingItem.DrawItemGlowmask(PlayerDrawInfo drawInfo)
        {
            OrchidHelper.DrawSimpleItemGlowmaskOnPlayer(drawInfo, ModContent.GetTexture(this.Texture + "_Glow"));
        }