/// <summary>Raised after the game returns to the title screen.</summary> /// <param name="sender">The event sender.</param> private void OnReturnedToTitle(object sender, ReturnedToTitleEventArgs e) { _modConfig?.Dispose(); _modConfig = null; }
/// <summary>Raised after the game returns to the title screen.</summary> /// <param name="sender">The event sender.</param> private void OnReturnedToTitle(object sender, ReturnedToTitleEventArgs e) { _modConfig?.Dispose(); _modConfig = null; }