Ejemplo n.º 1
0
        public void SetUp()
        {
            this.world  = MockWorld.Generate();
            this.entity = this.world.CreateEntity();

            this.interpreter = new Interpreter(Assembly.GetAssembly(typeof(ReverieGame)));

            Container inventory = new Container(10);

            this.entity.AddComponent(inventory);

            EntityDataCache entityDatas = WorldCache.GetCache(this.world).EntityDatas;

            Entity itemStack = this.world.CreateEntity();

            itemStack.AddComponent(new EntityStack(3, 3));
            itemStack.AddComponent(entityDatas[EntityType.Consumable]);

            Entity itemSingle = this.world.CreateEntity();

            itemSingle.AddComponent(entityDatas[EntityType.Consumable]);

            Entity     bag           = this.world.CreateEntity();
            Container  container     = new Container(3);
            EntityData bagEntityData = new EntityData(
                Guid.NewGuid(),
                "Bag",
                "Just a bag.",
                null,
                EntityType.Container);

            bag.AddComponent(bagEntityData);
            bag.AddComponent(container);
            container.AddEntity(itemStack);

            inventory.AddEntity(bag);
            inventory.AddEntity(itemSingle);
        }
Ejemplo n.º 2
0
 public ReverieGame()
 {
     this.gameWorld   = MockWorld.Generate();
     this.interpreter = new CommandParser.Interpreter(Assembly.GetAssembly(typeof(ReverieGame)));
 }