public void ReadEventTestThrows()
        {
            byte[] rawData =
            {
                0x43, 0x00, 0x00, 0x00, 0x55, 0x6E, 0x73, 0x61, 0x76, 0x65, 0x64, 0x52, 0x65,
                0x70, 0x6C, 0x61, 0x79, 0x2D, 0x32, 0x30, 0x31, 0x39, 0x2E, 0x31, 0x31, 0x2E,
                0x31, 0x38, 0x2D, 0x32, 0x30, 0x2E, 0x33, 0x36, 0x2E, 0x31, 0x33, 0x5F, 0x42,
                0x43, 0x35, 0x38, 0x32, 0x44, 0x44, 0x41, 0x34, 0x42, 0x42, 0x31, 0x43, 0x38,
                0x45, 0x34, 0x30, 0x37, 0x36, 0x32, 0x46, 0x31, 0x39, 0x39, 0x38, 0x45, 0x43,
                0x44, 0x44, 0x43, 0x34, 0x30, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x70, 0x6C, 0x61,
                0x79, 0x65, 0x72, 0x45, 0x6C, 0x69, 0x44, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x76,
                0x65, 0x72, 0x73, 0x69, 0x6F, 0x6E, 0x65, 0x64, 0x45, 0x76, 0x65, 0x6E, 0x74,
                0x00, 0x66, 0xD3, 0x13, 0x00, 0x66, 0xD3, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00
            };
            using var stream  = new MemoryStream(rawData);
            using var archive = new Unreal.Core.BinaryReader(stream)
                  {
                      EngineNetworkVersion = EngineNetworkVersionHistory.HISTORY_JITTER_IN_HEADER
                  };
            var reader = new MockReplayReader();

            reader.SetReplay(new FortniteReplay()
            {
                Info = new ReplayInfo()
                {
                    IsEncrypted = false
                }
            });
            reader.SetMode(ParseMode.Debug);

            Assert.Throws <UnknownEventException>(() => reader.ReadEvent(archive));

            archive.Reset();
            reader.SetMode(ParseMode.Normal);

            var exception = Record.Exception(() => reader.ReadEvent(archive));

            Assert.Null(exception);
        }