public SaveMobLogicClass(MobLogic mob) { this.xCoord = mob.mob_data.xCoord; this.yCoord = mob.mob_data.yCoord; this.mob_HP = mob.mob_data.mob_HP; this.mob_Poisoned = mob.mob_data.mob_Poisoned; this.mob_Cursed = mob.mob_data.mob_Cursed; this.mob_Blinded = mob.mob_data.mob_Blinded; this.mob_Slowed = mob.mob_data.mob_Slowed; this.mob_Weakened = mob.mob_data.mob_Weakened; this.mob_Stoned = mob.mob_data.mob_Stoned; this.mob_Frog = mob.mob_data.mob_Frog; this.wp_index = mob.mob_data.wp_index; }
public MobsController(IUnitOfWork uof, MobLogic mobLogic) { _uof = uof; _mobLogic = mobLogic; }