public override Color Compute(double x, double y)
        {
            double[] response = _neuralNetwork.Response(new double[] { x, y });
            if (response.Length > _outputColors.Count)
            {
                throw new InvalidOperationException(
                          "The number of outputs is greater than the number of colors.");
            }
            double red = 0.0, green = 0.0, blue = 0.0, alpha = 0.0;

            for (int i = 0; i < response.Length; i++)
            {
                double scaledResult = response[i] * _outputScale + _outputOffset;
                red   += _outputColors[i].R * scaledResult;
                green += _outputColors[i].G * scaledResult;
                blue  += _outputColors[i].B * scaledResult;
                alpha += _outputColors[i].A * scaledResult;
            }

            if (_brightnessScaling)
            {
                red   /= response.Length;
                green /= response.Length;
                blue  /= response.Length;
                alpha /= response.Length;
            }

            return(Color.FromArgb(
                       ClampColorValue(alpha),
                       ClampColorValue(red),
                       ClampColorValue(green),
                       ClampColorValue(blue)
                       ));
        }
Ejemplo n.º 2
0
        internal void PerformTeaching(double teachingRatio)
        {
            /* We assume that we have non-zero amount of elements in the teaching set,
             * so we don't check if the 0 index is correct. This condition is
             * established by LoadTeachingSet(). */
            if (++_currentElementIndex >= _teachingSet.Count)
            {
                _currentElementIndex = 0;
            }

            _examinedNetwork.LearnSimple(CurrentNormalizedElement, teachingRatio,
                                         ref _previousResponse, ref _previousError);

            _currentResponse =
                _examinedNetwork.Response(CurrentNormalizedElement.Inputs);
            _currentError = new double[_currentResponse.Length];
            for (int i = 0; i < _currentResponse.Length; i++)
            {
                _currentError[i] =
                    CurrentElement.ExpectedOutputs[i] - _currentResponse[i];
            }

            /*double avg = 0.0;
             * foreach (double err in _currentError)
             *  avg += Math.Abs(err);
             * avg /= _currentError.Length;
             * _progressHistory.Buffer.Add((float)avg);*/

            double avg = 0.0;

            foreach (TeachingSet.Element elem in _normalizedTeachingSet)
            {
                double[] resp = _examinedNetwork.Response(elem.Inputs);
                for (int i = 0; i < resp.Length; i++)
                {
                    avg += Math.Abs(elem.ExpectedOutputs[i] - resp[i]);
                }
            }
            avg /= _examinedNetwork.OutputCount * _normalizedTeachingSet.Count;
            _progressHistory.Buffer.Add((float)avg);

            _teachingStep++;
        }