private IEnumerator InitializeCoroutine(MissionModel model)
        {
            mLabel_Title.alpha                    = 0.01f;
            mLabel_Title.text                     = model.Name;
            mLabel_Description.text               = UserInterfaceAlbumManager.Utils.NormalizeDescription(25, 1, model.Description);
            mLabel_RequireDay.text                = model.Turn.ToString();
            mLabel_RequireTransportCraft.text     = model.TankerCount.ToString();
            mLabel_RequireAmmo.text               = getDisplayText(model.UseAmmo);
            mLabel_RequireFuel.text               = getDisplayText(model.UseFuel);
            mTexture_BackgroundDesign.mainTexture = Resources.Load <Texture>($"Textures/Mission/sea_description/{AreaIdToSeaSpriteName(model.AreaId)}");
            List <Reward_Useitem> rewards = model.GetRewardUseitems();

            switch (rewards.Count)
            {
            case 0:
                mSprite_Reward_00.spriteName = string.Empty;
                mSprite_Reward_01.spriteName = string.Empty;
                break;

            case 1:
                mSprite_Reward_00.spriteName = "item_" + rewards[0].Id.ToString();
                mSprite_Reward_01.spriteName = string.Empty;
                break;

            case 2:
                mSprite_Reward_00.spriteName = "item_" + rewards[0].Id.ToString();
                mSprite_Reward_01.spriteName = "item_" + rewards[1].Id.ToString();
                break;

            default:
                mSprite_Reward_00.spriteName = "item_" + rewards[0].Id.ToString();
                mSprite_Reward_01.spriteName = "item_" + rewards[1].Id.ToString();
                break;
            }
            yield return(null);

            Vector3 localPosition  = mLabel_Title.transform.localPosition;
            float   x              = localPosition.x - 50f;
            Vector3 localPosition2 = mLabel_Title.transform.localPosition;
            float   y              = localPosition2.y;
            Vector3 localPosition3 = mLabel_Title.transform.localPosition;
            Vector3 from           = new Vector3(x, y, localPosition3.z);
            Vector3 to             = mLabel_Title.transform.localPosition;

            mLabel_Title.transform.localPosition = from;
            mLabel_Title.transform.DOLocalMove(to, 0.3f);
            mLabel_Title.alpha = 1f;
        }