Ejemplo n.º 1
0
        public override void Update(double fps = 1)
        {
            base.Update(fps);
            TickDamping(fps);

            if (_pos.X < 0)
            {
                _pos.X = 0;
                _vec.X = -_vec.X / BumpDamping;
            }
            else if (_pos.X > _grid.Width - _canvas.Width - 30)
            {
                _pos.X = _grid.Width - _canvas.Width - 30;
                _vec.X = -_vec.X / BumpDamping;
            }

            if (_pos.Y < 0)
            {
                _pos.Y = 0;
                _vec.Y = -_vec.Y / BumpDamping;
            }
            else if (_pos.Y > _grid.ActualHeight - _canvas.ActualHeight - 45)
            {
                _pos.Y = _grid.ActualHeight - _canvas.ActualHeight - 45;
                _vec.Y = -_vec.Y / BumpDamping;
            }

            for (int i = 0; i < Missiles.Count; i++)
            {
                Missiles[i].Update(fps);
                if (Missiles[i].ToRemove)
                {
                    Missiles[i].Remove();
                    Missiles.Remove(Missiles[i]);
                }
            }

            if (_lastShot < fps / _shotsPerSec)
            {
                _lastShot++;
            }

            if (HP <= 0)
            {
                Death?.Invoke(this, new EventArgs());
            }
        }
Ejemplo n.º 2
0
        private void OnEntityRemove(MyEntity myEntity)
        {
            try
            {
                if (myEntity == null || !_isServer || DsState.State.ReInforce)
                {
                    return;
                }

                if (!(myEntity.DefinitionId.HasValue && myEntity.DefinitionId.Value.TypeId == typeof(MyObjectBuilder_Missile)))
                {
                    return;
                }

                Missiles.Remove(myEntity);
                FriendlyMissileCache.Remove(myEntity);
            }
            catch (Exception ex) { Log.Line($"Exception in Controller OnEntityRemove: {ex}"); }
        }