void Update() { animateMirror(); animateClock(); animateParticles(); previousState = Mirror.CurrentState; }
public int NumberInState(Mirror.State state) { return(Mirrors.Count(m => m.CurrentState == state)); }
void Update() { animateMirror(); animateClock(); animateParticles(); previousState = Mirror.CurrentState; }
public int NumberInState(Mirror.State state) { return(Mirrors.Count(m => m.CurrentState == state)); }