Ejemplo n.º 1
0
    protected void SpawnMinion(GameObject prefab, Vector3 position, Minion.MinionEventHandler deathCallBack)
    {
        GameObject spawned = Instantiate(prefab, position, Quaternion.identity) as GameObject;

        spawned.SendMessage("SetWalkTarget", transform.position);
        Minion minionScript = spawned.GetComponent <Minion>();

        minionScript.OnMinionDeath += deathCallBack;
    }
Ejemplo n.º 2
0
    virtual protected IEnumerator spawnMinion(GameObject prefab, Vector3 spawnPosition, Minion.MinionEventHandler deathCallBack, GameObject spawnEffects)
    {
        spawnEffects.transform.position = spawnPosition;
        //spawnEffects.SetActiveRecursively(true);

        yield return(new WaitForSeconds(2f));

        //spawnEffects.SetActiveRecursively(false);
        spawnEffects.transform.position = effectHoldingPosition;

        GameObject spawned = Instantiate(prefab, spawnPosition, Quaternion.identity) as GameObject;

        //print("spawned: " + spawned.name);
        spawned.SendMessage("SetWalkTarget", walkTarget);
        Minion minionScript = spawned.GetComponent <Minion>();

        if (deathCallBack != null)
        {
            minionScript.OnMinionDeath += deathCallBack;
        }
    }