private void InitialiseKeyboard(IWindowManipulationService windowManipulationService) { if (Settings.Default.ConversationOnlyMode) { Keyboard = new ConversationAlpha(null); windowManipulationService.Maximise(); } else { switch (Settings.Default.StartupKeyboard) { case Enums.Keyboards.Alpha: Keyboard = new Alpha(); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); windowManipulationService.Maximise(); break; case Enums.Keyboards.ConversationAlpha: Keyboard = new ConversationAlpha(() => { Keyboard = new Menu(() => Keyboard = new Alpha()); mainWindowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); }); windowManipulationService.Maximise(); break; case Enums.Keyboards.ConversationNumericAndSymbols: Keyboard = new ConversationNumericAndSymbols(() => { Keyboard = new Menu(() => Keyboard = new Alpha()); mainWindowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); }); windowManipulationService.Maximise(); break; case Enums.Keyboards.Currencies1: Keyboard = new Currencies1(); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; case Enums.Keyboards.Currencies2: Keyboard = new Currencies2(); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; case Enums.Keyboards.Diacritics1: Keyboard = new Diacritics1(); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; case Enums.Keyboards.Diacritics2: Keyboard = new Diacritics2(); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; case Enums.Keyboards.Diacritics3: Keyboard = new Diacritics3(); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; case Enums.Keyboards.Food: Keyboard = new Food(); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; case Enums.Keyboards.Menu: Keyboard = new Menu(() => Keyboard = new Alpha()); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; case Enums.Keyboards.Minimised: Keyboard = new Minimised(() => { Keyboard = new Menu(() => Keyboard = new Alpha()); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); }); windowManipulationService.Minimise(); break; case Enums.Keyboards.Mouse: Keyboard = new Mouse(() => Keyboard = new Menu(() => Keyboard = new Alpha())); windowManipulationService.Restore(); if (Settings.Default.MouseKeyboardDockSize == DockSizes.Full) { mainWindowManipulationService.ResizeDockToFull(); } else { mainWindowManipulationService.ResizeDockToCollapsed(); } break; case Enums.Keyboards.NumericAndSymbols1: Keyboard = new NumericAndSymbols1(); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; case Enums.Keyboards.NumericAndSymbols2: Keyboard = new NumericAndSymbols2(); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; case Enums.Keyboards.NumericAndSymbols3: Keyboard = new NumericAndSymbols3(); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; case Enums.Keyboards.PhysicalKeys: Keyboard = new PhysicalKeys(); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; case Enums.Keyboards.SizeAndPosition: Keyboard = new SizeAndPosition(() => Keyboard = new Menu(() => Keyboard = new Alpha())); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; case Enums.Keyboards.emotionKeyboardKeyboard: Keyboard = new emotionKeyboard(); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; case Enums.Keyboards.PeopleKeyboard: Keyboard = new People(); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; case Enums.Keyboards.SportKeyboard: Keyboard = new Sport(); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; case Enums.Keyboards.CountriesKeyboard: Keyboard = new Countries(); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; case Enums.Keyboards.PlacesKeyboard: Keyboard = new Places(); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; case Enums.Keyboards.WeatherKeyboard: Keyboard = new Weather(); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; case Enums.Keyboards.BathroomKeyboard: Keyboard = new Bathroom(); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; case Enums.Keyboards.HouseholdKeyboard: Keyboard = new Household(); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; case Enums.Keyboards.ClothesKeyboard: Keyboard = new Clothes(); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; case Enums.Keyboards.EntertainmentKeyboard: Keyboard = new Entertainment(); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; case Enums.Keyboards.TimeKeyboard: Keyboard = new Time(); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; case Enums.Keyboards.GesturesKeyboard: Keyboard = new Gestures(); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; case Enums.Keyboards.AnimalsKeyboard: Keyboard = new Animals(); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; case Enums.Keyboards.DrinksKeyboard: Keyboard = new Drinks(); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; case Enums.Keyboards.FruitsKeyboard: Keyboard = new Fruits(); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; case Enums.Keyboards.VegetablesKeyboard: Keyboard = new Vegetables(); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; } } }
private void SetKeyboardFromEnum(Enums.Keyboards keyboardEnum, IWindowManipulationService windowManipulationService, Action backAction) { // Set up the keyboard switch (keyboardEnum) { case Enums.Keyboards.Alpha: Keyboard = new Alpha1(); break; case Enums.Keyboards.ConversationAlpha: Keyboard = new ConversationAlpha1(backAction); break; case Enums.Keyboards.ConversationNumericAndSymbols: Keyboard = new ConversationNumericAndSymbols(backAction); break; case Enums.Keyboards.ConversationConfirm: Keyboard = new ConversationConfirm(backAction); break; case Enums.Keyboards.Currencies1: Keyboard = new Currencies1(); break; case Enums.Keyboards.Currencies2: Keyboard = new Currencies2(); break; case Enums.Keyboards.CustomKeyboardFile: Keyboard = new DynamicKeyboard(backAction, (d) => { }, Settings.Default.StartupKeyboardFile); break; case Enums.Keyboards.Diacritics1: Keyboard = new Diacritics1(); break; case Enums.Keyboards.Diacritics2: Keyboard = new Diacritics2(); break; case Enums.Keyboards.Diacritics3: Keyboard = new Diacritics3(); break; case Enums.Keyboards.Menu: Keyboard = new Menu(backAction); break; case Enums.Keyboards.Minimised: Keyboard = new Minimised(backAction); break; case Enums.Keyboards.Mouse: Keyboard = new Mouse(backAction); break; case Enums.Keyboards.NumericAndSymbols1: Keyboard = new NumericAndSymbols1(); break; case Enums.Keyboards.NumericAndSymbols2: Keyboard = new NumericAndSymbols2(); break; case Enums.Keyboards.NumericAndSymbols3: Keyboard = new NumericAndSymbols3(); break; case Enums.Keyboards.PhysicalKeys: Keyboard = new PhysicalKeys(); break; case Enums.Keyboards.SizeAndPosition: Keyboard = new SizeAndPosition(backAction); break; case Enums.Keyboards.WebBrowsing: Keyboard = new WebBrowsing(); break; } // Set the window appropriately according to keyboard switch (Settings.Default.StartupKeyboard) { case Enums.Keyboards.ConversationAlpha: case Enums.Keyboards.ConversationConfirm: case Enums.Keyboards.ConversationNumericAndSymbols: windowManipulationService.Maximise(); break; case Enums.Keyboards.Minimised: windowManipulationService.Minimise(); break; case Enums.Keyboards.Mouse: windowManipulationService.Restore(); if (Settings.Default.MouseKeyboardDockSize == DockSizes.Full) { windowManipulationService.ResizeDockToFull(); } else { windowManipulationService.ResizeDockToCollapsed(); } break; default: windowManipulationService.Restore(); windowManipulationService.ResizeDockToFull(); break; } }
private void InitialiseKeyboard(IWindowManipulationService windowManipulationService) { if (Settings.Default.ConversationOnlyMode) { Keyboard = new ConversationAlpha(null); windowManipulationService.Maximise(); } else { switch (Settings.Default.StartupKeyboard) { case Enums.Keyboards.Alpha: Keyboard = new Alpha(); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; case Enums.Keyboards.ConversationAlpha: Keyboard = new ConversationAlpha(() => { Keyboard = new Menu(() => Keyboard = new Alpha()); mainWindowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); }); windowManipulationService.Maximise(); break; case Enums.Keyboards.ConversationNumericAndSymbols: Keyboard = new ConversationNumericAndSymbols(() => { Keyboard = new Menu(() => Keyboard = new Alpha()); mainWindowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); }); windowManipulationService.Maximise(); break; case Enums.Keyboards.Currencies1: Keyboard = new Currencies1(); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; case Enums.Keyboards.Currencies2: Keyboard = new Currencies2(); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; case Enums.Keyboards.Diacritics1: Keyboard = new Diacritics1(); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; case Enums.Keyboards.Diacritics2: Keyboard = new Diacritics2(); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; case Enums.Keyboards.Diacritics3: Keyboard = new Diacritics3(); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; case Enums.Keyboards.Menu: Keyboard = new Menu(() => Keyboard = new Alpha()); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; case Enums.Keyboards.Minimised: Keyboard = new Minimised(() => { Keyboard = new Menu(() => Keyboard = new Alpha()); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); }); windowManipulationService.Minimise(); break; case Enums.Keyboards.Mouse: Keyboard = new Mouse(() => Keyboard = new Menu(() => Keyboard = new Alpha())); windowManipulationService.Restore(); if (Settings.Default.MouseKeyboardDockSize == DockSizes.Full) { mainWindowManipulationService.ResizeDockToFull(); } else { mainWindowManipulationService.ResizeDockToCollapsed(); } break; case Enums.Keyboards.NumericAndSymbols1: Keyboard = new NumericAndSymbols1(); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; case Enums.Keyboards.NumericAndSymbols2: Keyboard = new NumericAndSymbols2(); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; case Enums.Keyboards.NumericAndSymbols3: Keyboard = new NumericAndSymbols3(); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; case Enums.Keyboards.PhysicalKeys: Keyboard = new PhysicalKeys(); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; case Enums.Keyboards.SizeAndPosition: Keyboard = new SizeAndPosition(() => Keyboard = new Menu(() => Keyboard = new Alpha())); windowManipulationService.Restore(); mainWindowManipulationService.ResizeDockToFull(); break; } } }
private void SetKeyboardFromEnum(Enums.Keyboards keyboardEnum, IWindowManipulationService windowManipulationService, Action backAction) { if (Keyboard is Minimised && keyboardEnum == Enums.Keyboards.Minimised) { return; } // Set up the keyboard switch (keyboardEnum) { case Enums.Keyboards.Alpha: Keyboard = new Alpha1(); break; case Enums.Keyboards.ConversationAlpha: Keyboard = new ConversationAlpha1(backAction); break; case Enums.Keyboards.ConversationNumericAndSymbols: Keyboard = new ConversationNumericAndSymbols(backAction); break; case Enums.Keyboards.ConversationConfirm: Keyboard = new ConversationConfirm(backAction); break; case Enums.Keyboards.Currencies1: Keyboard = new Currencies1(); break; case Enums.Keyboards.Currencies2: Keyboard = new Currencies2(); break; case Enums.Keyboards.CustomKeyboardFile: Keyboard = new DynamicKeyboard(backAction, keyStateService, Settings.Default.StartupKeyboardFile); break; case Enums.Keyboards.Diacritics1: Keyboard = new Diacritics1(); break; case Enums.Keyboards.Diacritics2: Keyboard = new Diacritics2(); break; case Enums.Keyboards.Diacritics3: Keyboard = new Diacritics3(); break; case Enums.Keyboards.DynamicKeyboard: Keyboard = new DynamicKeyboardSelector(() => { }, 0); break; case Enums.Keyboards.Menu: Keyboard = new Menu(backAction); break; case Enums.Keyboards.Minimised: mainWindowManipulationService.Minimise(); var currentKeyboard = Keyboard; Keyboard = new Minimised(() => { mainWindowManipulationService.Restore(); Keyboard = currentKeyboard != null ? currentKeyboard : new Menu(() => Keyboard = new Alpha1()); }); break; case Enums.Keyboards.Mouse: Keyboard = new Mouse(backAction); break; case Enums.Keyboards.NumericAndSymbols1: Keyboard = new NumericAndSymbols1(); break; case Enums.Keyboards.NumericAndSymbols2: Keyboard = new NumericAndSymbols2(); break; case Enums.Keyboards.NumericAndSymbols3: Keyboard = new NumericAndSymbols3(); break; case Enums.Keyboards.PhysicalKeys: Keyboard = new PhysicalKeys(); break; case Enums.Keyboards.SizeAndPosition: Keyboard = new SizeAndPosition(backAction); break; case Enums.Keyboards.WebBrowsing: Keyboard = new WebBrowsing(); break; default: Log.ErrorFormat("Cannot load keyboard: {0}, this is not a valid StartupKeyboard", Settings.Default.StartupKeyboard); break; } // Set the window appropriately according to keyboard switch (keyboardEnum) { case Enums.Keyboards.ConversationAlpha: case Enums.Keyboards.ConversationConfirm: case Enums.Keyboards.ConversationNumericAndSymbols: windowManipulationService.Maximise(); break; case Enums.Keyboards.Minimised: break; case Enums.Keyboards.Mouse: windowManipulationService.Restore(); if (Settings.Default.MouseKeyboardDockSize == DockSizes.Full) { windowManipulationService.ResizeDockToFull(); } else { windowManipulationService.ResizeDockToCollapsed(); } break; default: windowManipulationService.Restore(); windowManipulationService.ResizeDockToFull(); break; } }