IEnumerator StartPlayerAfterServer() { yield return(new WaitForSecondsRealtime(9f)); SetPlayerFov(false); if (playerType != PlayerType.crewmate) { SetImpostorsName(); taskAction += ImpostorUpdate; } PlayerStaticVars.state = clientState.showingGameplay; Debug.Log(playerTasks.Count + " tasks"); foreach (Task task in playerTasks) { minimap.AddTaskToMinimap(task); } }