Ejemplo n.º 1
0
        /// <summary>
        /// Login to Minecraft.net and store credentials
        /// </summary>
        public void Login()
        {
            if (VerifyNames)
            {
                var loginHandler = new MinecraftNetInteraction();
                var credentials  = loginHandler.Login(ClientName, ClientPassword);

                if (credentials[0] == "")    // -- Fall back to no auth.
                {
                    RaiseError(this, "Failed to login to Minecraft.net! (Incorrect username or password)");

                    VerifyNames = false;
                }
                else
                {
                    RaiseInfo(this, "Logged in to Minecraft.net successfully.");

                    RaiseDebug(this, string.Format("Token: {0}\nProfile: {1}", credentials[0], credentials[1]));

                    AccessToken     = credentials[0];
                    SelectedProfile = credentials[1];
                    ClientToken     = credentials[2];
                    ClientName      = credentials[3];
                }
            }
            else
            {
                AccessToken     = "None";
                SelectedProfile = "None";
            }
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Uses a client's stored credentials to verify with Minecraft.net
        /// </summary>
        public bool VerifySession()
        {
            if (AccessToken == null || ClientToken == null)
            {
                RaiseError(this, "Credentials are not set!");
                return(false);
            }

            var sessionVerifier = new MinecraftNetInteraction();
            var response        = sessionVerifier.SessionRefresh(AccessToken, ClientToken);

            if (response[0] == "")
            {
                RaiseError(this, "Unable to Verify Session!");
                return(false);
            }

            RaiseInfo(this, "Credentials verified and refreshed!");

            AccessToken     = response[0];
            ClientToken     = response[1];
            SelectedProfile = "Potato";

            return(true);
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Uses a client's stored credentials to verify with Minecraft.net
        /// </summary>
        /// <param name="accessToken">Stored Access Token</param>
        /// <param name="clientToken">Stored Client Token</param>
        public bool VerifySession(string accessToken, string clientToken)
        {
            AccessToken = accessToken;
            ClientToken = clientToken;

            var sessionVerifier = new MinecraftNetInteraction();
            var response        = sessionVerifier.SessionRefresh(AccessToken, ClientToken);

            if (response[0] == "")
            {
                RaiseError(this, "Unable to Verify Session!");
                return(false);
            }

            RaiseInfo(this, "Credentials verified and refreshed!");

            AccessToken = response[0];
            ClientToken = response[1];

            return(true);
        }