public void TestCascadeFlaggedCells()
        {
            int rows = 5;
            int cols = 5;

            var mines = new List<Point>
            {
                new Point(cols - 1, rows - 1)
            };
            IPointGenerator generator = new DeterminatePointGenerator(mines);
            IGameSettings settings = new GameSettings(rows, cols, mines.Count, generator);
            IMineSearchGame game = new MineSearchGame(settings);

            var flaggedPoint = new Point(1, 0);
            game.FlagCell(flaggedPoint);

            var revealedPoint = new Point(0, 0);
            game.RevealCell(revealedPoint);
            game.CascadeCell(revealedPoint);

            var revealedCells =
                game.Cells.Where(cell => cell.Revealed).Select(cell => cell.Coordinates).ToList();

            Assert.IsFalse(revealedCells.Contains(flaggedPoint));
        }
 public void TestInitialize()
 {
     // Use the default random point generator.
     var generator = new RandomPointGenerator();
     // Create some simple game settings.
     var gameSettings = new GameSettings(4, 4, 4, generator);
     // Create a new instance of a game.
     _game = new MineSearchGame(gameSettings);
 }
        public void TestSimple()
        {
            int rows = 5;
            int cols = 5;

            var mines = new List<Point>
            {
                new Point(0, 0)
            };
            IPointGenerator generator = new DeterminatePointGenerator(mines);
            IGameSettings settings = new GameSettings(rows, cols, mines.Count, generator);
            IMineSearchGame game = new MineSearchGame(settings);

            var point = new Point(cols - 1, rows - 1);
            game.RevealCell(point);
            game.CascadeCell(point);

            var revealedCells = game.Cells.Count(c => c.Revealed);
            Assert.AreEqual(game.Cells.Size - 1, revealedCells);
        }
        public void TestCascade()
        {
            var mine = new List<Point>
            {
                new Point(0, 2),
                new Point(3, 2),
                new Point(4, 2),
                new Point(0, 3),
                new Point(4, 4)
            };
            var pointGenerator = new DeterminatePointGenerator(mine);
            IGameSettings gameSettings = new GameSettings(5, 5, 5, pointGenerator);
            IMineSearchGame game = new MineSearchGame(gameSettings);

            var point = new Point(0, 0);
            game.RevealCell(point);
            game.CascadeCell(point);

            var revealedSafeCells = game.Cells.Where(cell => cell is SafeCell && cell.Revealed);

            Assert.AreEqual(10, revealedSafeCells.Count());
        }