Ejemplo n.º 1
0
    public override void OnGridUpdate()
    {
        base.OnGridUpdate();
        oldMine = mine;
        mine    = null;

        MissionManager.Mission newMission = GameManager.instance.missionManager.PrepareNewMission();
        newMission.position = block.gridCoordinates;
        newMission.callBack = "";
        newMission.range    = 1;
        Block[] blocks = GameManager.instance.missionManager.CheckAdjacentBlocks(block.gridCoordinates, newMission).ToArray();
        GameManager.instance.missionManager.EndMission(newMission);

        foreach (Block b in blocks)
        {
            Mine m = b.GetComponent <Mine>();
            if (m != null)
            {
                mine = m;
                if (mine != oldMine)
                {
                    mine.Cage();
                }
                break;
            }
        }

        if (oldMine != null && oldMine != mine)
        {
            oldMine.Uncage();
        }
        if (mine == null)
        {
            isEnabled = false;
        }
    }