void Awake() { if (cursorLock == true) // Hide Cursor { Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; } Scene(); // HERO hero = GameObject.CreatePrimitive(PrimitiveType.Capsule); // Create an Object hero.AddComponent <Hero>().Init(hero, CharacterNames(), CharacterAge(), text[2], images[0]); hero.transform.position = new Vector3(Random.Range(-40, 40), .5f, Random.Range(-40, 40)); // Random Position // END HERO // CITIZEN AND ZOMBIES RandomMin = Random.Range(5, 16); MinSpawn ms = new MinSpawn(ref RandomMin); CoZ(Random.Range(ms.Min, ConstMax)); // Random Amount // END CITIZEN AND ZOMBIES // CANVAS DisplayQuantity(); // END CANVAS }
public void Initialize(MinSpawn minSpawnReference) { minSpawn = minSpawnReference; }