Ejemplo n.º 1
0
        // unit #9
        private void CellOwnerChangedHandler(object sender, Middle_Tier.TicTacToeGame.CellOwnerChangedArgs e)
        {
            var buttonName = $"btnCell{e.RowID}{e.ColID}";

            foreach (var control in panel1.Controls)
            {
                if (control is Button button)
                {
                    if (button.Name == buttonName)
                    {
                        switch (e.CellOwner)
                        {
                        case CellOwners.Error:
                            button.Text = "#";
                            break;

                        case CellOwners.Open:
                            button.Text = "?";
                            break;

                        case CellOwners.Human:
                            button.Text = "X";
                            break;

                        case CellOwners.Computer:
                            button.Text = "O";
                            break;

                        default:
                            throw new ArgumentOutOfRangeException();
                        }
                    }
                }
            }
        }
Ejemplo n.º 2
0
 private void CellOwnerChangedHandler(object sender, Middle_Tier.TicTacToeGame.CellOwnerChangedArgs e)
 {
     foreach (var control in tableLayoutPanel1.Controls)
     {
         if (control is GameCell gameCell)
         {
             if (gameCell.GameCellRow == e.RowID &&
                 gameCell.GameCellCol == e.ColID)
             {
                 gameCell.GameCellOwner = e.CellOwner;
             }
         }
     }
 }
Ejemplo n.º 3
0
        private void CellOwnerChangedHandler(object sender, Middle_Tier.TicTacToeGame.CellOwnerChangedArgs e)
        {
            System.Diagnostics.Debug.Print($"CellOwnerChangedHandler {e.RowID},{e.ColID}");

            foreach (var control in tableLayoutPanel1.Controls)
            {
                if (control is GameCell gameCell)
                {
                    if (gameCell.GameCellRow == e.RowID &&
                        gameCell.GameCellCol == e.ColID)
                    {
                        gameCell.GameCellOwner = e.CellOwner;
                    }
                }
            }
        }