public static float DistanceSquared(Vector3 a, Vector3 b) { return(MonoGameVector3.DistanceSquared(a.MonoGameVector, b.MonoGameVector)); }
public static float DistanceSquared(Vector3 v1, Vector3 v2) { return(Vector.DistanceSquared(v1, v2)); }
public static float DistanceSquared(Vector3 a, Vector3 b) { return(MonoGameVector3.DistanceSquared(a.MonoGameVector, b.MonoGameVector)); }
public static float DistanceSquared(Vector3 v1, Vector3 v2) { return(Vector.DistanceSquared(v1, v2)); }