public static Vector2 Barycentric(Vector2 v1, Vector2 v2, Vector2 v3, float a1, float a2) { return(new Vector2(Vector.Barycentric(v1, v2, v3, a1, a2))); }
public static Vector2 Barycentric(Vector2 v1, Vector2 v2, Vector2 v3, float a1, float a2) { return(new Vector2(Vector.Barycentric(v1, v2, v3, a1, a2))); }