internal AnvilRegion(AnvilWorldProvider provider, int x, int z) { Provider = provider; X = x; Z = z; }
internal World(string worldPath, string name) { WorldProvider = new AnvilWorldProvider(worldPath); Name = name; }
internal AnvilRegion(AnvilWorldProvider provider, int x, int z) { Provider = provider; X = x; Z = z; }
internal World(string worldPath, string name) { WorldProvider = new AnvilWorldProvider(worldPath); Name = name; }