Ejemplo n.º 1
0
        private void writeMetadata(UnityBinaryWriter writer)
        {
            // Write Header
            MetadataHeader.Write(writer);

            // Write Types
            writer.WriteInt(Types.Length);
            for (int i = 0; i < Types.Length; i++)
            {
                Types[i].Write(writer);
                if (MetadataHeader.EnableTypeTree)
                {
                    Types[i].TypeTree.Write(writer);
                }
            }
        }