public unsafe void CheckShutdownFrees()
        {
            // (because of PlayerConnectionTestFixture.PerTestSetUp)
            MessageStreamManager.DestroyStreamBuilder(messageBuilder);

            // Kill any buffers already registered from the profiler system
            MessageStreamManager.Shutdown();

            long sizePreInit = UnsafeUtility.GetHeapSize(Collections.Allocator.Persistent);

            // Start fresh
            MessageStreamManager.Initialize();

            // The pointers returned by these 2 methods will get lost surely...
            MessageStreamManager.CreateStreamBuilder();
            MessageStreamManager.CreateStreamBuilder();
            long sizeCreate = UnsafeUtility.GetHeapSize(Collections.Allocator.Persistent);

            MessageStreamManager.Shutdown();

            long sizeShutdown = UnsafeUtility.GetHeapSize(Collections.Allocator.Persistent);

            // (because of PlayerConnectionTestFixture.PerTestTearDown)
            // (also do this prior to asserts in case of test failure so tear down doesn't fail and we miss the real issue)
            MessageStreamManager.Initialize();
            messageBuilder = MessageStreamManager.CreateStreamBuilder();

            Assert.IsTrue(sizePreInit < sizeCreate);
            Assert.IsTrue(sizePreInit == sizeShutdown);
        }
Ejemplo n.º 2
0
        public void PerTestTearDown()
        {
            unsafe
            {
                MessageStreamManager.DestroyStreamBuilder(messageBuilder);
            }
#if ENABLE_PROFILER
            Profiler.Shutdown();
#endif
            Connection.Shutdown();
            SpoofExitInternal();
            TempMemoryScope.ExitScope();
        }
        internal static unsafe void ReceiveConnectMessage()
        {
            MessageStreamBuilder *messageStream = MessageStreamManager.CreateStreamBuilder();

            messageStream->WriteData(ProfilerModes.ProfileCPU);

            MessageEventArgs message = new MessageEventArgs();

            message.data = messageStream->m_BufferList->ToByteArray(0, messageStream->m_BufferList->TotalBytes);

            var callback = Connection.GetMessageEvent(EditorMessageIds.kProfilerSetMode);

            callback.Invoke(message);

            MessageStreamManager.DestroyStreamBuilder(messageStream);
        }