public void OnConnectButton()
        {
            // Server side of this example can be found here:
            // https://github.com/Benedicht/BestHTTP_DemoSite/blob/master/BestHTTP_DemoSite/Hubs/

            IProtocol protocol = null;

#if BESTHTTP_SIGNALR_CORE_ENABLE_GAMEDEVWARE_MESSAGEPACK
            protocol = new MessagePackProtocol();
#else
            protocol = new JsonProtocol(new LitJsonEncoder());
#endif

            // Crete the HubConnection
            hub = new HubConnection(new Uri(base.sampleSelector.BaseURL + this._hubPath), protocol);

            hub.AuthenticationProvider = new PreAuthAccessTokenAuthenticator(new Uri(base.sampleSelector.BaseURL + this._jwtTokenPath));

            hub.AuthenticationProvider.OnAuthenticationSucceded += AuthenticationProvider_OnAuthenticationSucceded;
            hub.AuthenticationProvider.OnAuthenticationFailed   += AuthenticationProvider_OnAuthenticationFailed;

            // Subscribe to hub events
            hub.OnConnected += Hub_OnConnected;
            hub.OnError     += Hub_OnError;
            hub.OnClosed    += Hub_OnClosed;

            hub.OnTransportEvent += (hub, transport, ev) => AddText(string.Format("Transport(<color=green>{0}</color>) event: <color=green>{1}</color>", transport.TransportType, ev));

            // And finally start to connect to the server
            hub.StartConnect();

            AddText("StartConnect called");
            SetButtons(false, false);
        }
Ejemplo n.º 2
0
        public void OnConnectButton()
        {
            IProtocol protocol = null;

#if BESTHTTP_SIGNALR_CORE_ENABLE_GAMEDEVWARE_MESSAGEPACK
            protocol = new MessagePackProtocol();
#else
            protocol = new JsonProtocol(new LitJsonEncoder());
#endif

            // Crete the HubConnection
            hub = new HubConnection(new Uri("http://localhost:5000" + this._path), protocol);

            // Subscribe to hub events
            hub.OnConnected += Hub_OnConnected;
            hub.OnError     += Hub_OnError;
            hub.OnClosed    += Hub_OnClosed;

            hub.OnRedirected += Hub_Redirected;

            hub.OnTransportEvent += (hub, transport, ev) => AddText(string.Format("Transport(<color=green>{0}</color>) event: <color=green>{1}</color>", transport.TransportType, ev));

            // And finally start to connect to the server
            hub.StartConnect();

            AddText("StartConnect called");

            SetButtons(false, false);
        }
Ejemplo n.º 3
0
        /// <summary>
        /// GUI button callback
        /// </summary>
        public void OnConnectButton()
        {
            IProtocol protocol = null;

#if BESTHTTP_SIGNALR_CORE_ENABLE_GAMEDEVWARE_MESSAGEPACK
            protocol = new MessagePackProtocol();
#else
            protocol = new JsonProtocol(new LitJsonEncoder());
#endif
            // Crete the HubConnection
            hub = new HubConnection(new Uri(this.sampleSelector.BaseURL + this._path), protocol);

            // Optionally add an authenticator
            //hub.AuthenticationProvider = new BestHTTP.SignalRCore.Authentication.HeaderAuthenticator("<generated jwt token goes here>");

            // Subscribe to hub events
            hub.OnConnected += Hub_OnConnected;
            hub.OnError     += Hub_OnError;
            hub.OnClosed    += Hub_OnClosed;

            hub.OnTransportEvent += (hub, transport, ev) => AddText(string.Format("Transport(<color=green>{0}</color>) event: <color=green>{1}</color>", transport.TransportType, ev));

            // Set up server callable functions
            hub.On("Send", (string arg) => AddText(string.Format("On '<color=green>Send</color>': '<color=yellow>{0}</color>'", arg)).AddLeftPadding(20));
            hub.On <Person>("Person", (person) => AddText(string.Format("On '<color=green>Person</color>': '<color=yellow>{0}</color>'", person)).AddLeftPadding(20));
            hub.On <Person, Person>("TwoPersons", (person1, person2) => AddText(string.Format("On '<color=green>TwoPersons</color>': '<color=yellow>{0}</color>', '<color=yellow>{1}</color>'", person1, person2)).AddLeftPadding(20));

            // And finally start to connect to the server
            hub.StartConnect();

            AddText("StartConnect called");

            SetButtons(false, false);
        }
        public void OnConnectButton()
        {
            // Server side of this example can be found here:
            // https://github.com/Benedicht/BestHTTP_DemoSite/blob/master/BestHTTP_DemoSite/Hubs/

#if BESTHTTP_SIGNALR_CORE_ENABLE_MESSAGEPACK_CSHARP
            try
            {
                MessagePack.Resolvers.StaticCompositeResolver.Instance.Register(
                    MessagePack.Resolvers.DynamicEnumAsStringResolver.Instance,
                    MessagePack.Unity.UnityResolver.Instance,
                    //MessagePack.Unity.Extension.UnityBlitWithPrimitiveArrayResolver.Instance,
                    //MessagePack.Resolvers.StandardResolver.Instance,
                    MessagePack.Resolvers.ContractlessStandardResolver.Instance
                    );

                var options = MessagePack.MessagePackSerializerOptions.Standard.WithResolver(MessagePack.Resolvers.StaticCompositeResolver.Instance);
                MessagePack.MessagePackSerializer.DefaultOptions = options;
            }
            catch
            { }
#endif

            IProtocol protocol = null;
#if BESTHTTP_SIGNALR_CORE_ENABLE_MESSAGEPACK_CSHARP
            protocol = new MessagePackCSharpProtocol();
#elif BESTHTTP_SIGNALR_CORE_ENABLE_GAMEDEVWARE_MESSAGEPACK
            protocol = new MessagePackProtocol();
#else
            protocol = new JsonProtocol(new LitJsonEncoder());
#endif

            // Crete the HubConnection
            hub = new HubConnection(new Uri(base.sampleSelector.BaseURL + this._hubPath), protocol);

            hub.AuthenticationProvider = new PreAuthAccessTokenAuthenticator(new Uri(base.sampleSelector.BaseURL + this._jwtTokenPath));

            hub.AuthenticationProvider.OnAuthenticationSucceded += AuthenticationProvider_OnAuthenticationSucceded;
            hub.AuthenticationProvider.OnAuthenticationFailed   += AuthenticationProvider_OnAuthenticationFailed;

            // Subscribe to hub events
            hub.OnConnected += Hub_OnConnected;
            hub.OnError     += Hub_OnError;
            hub.OnClosed    += Hub_OnClosed;

            hub.OnTransportEvent += (hub, transport, ev) => AddText(string.Format("Transport(<color=green>{0}</color>) event: <color=green>{1}</color>", transport.TransportType, ev));

            // And finally start to connect to the server
            hub.StartConnect();

            AddText("StartConnect called");
            SetButtons(false, false);
        }
Ejemplo n.º 5
0
        /// <summary>
        /// GUI button callback
        /// </summary>
        public void OnConnectButton()
        {
#if BESTHTTP_SIGNALR_CORE_ENABLE_MESSAGEPACK_CSHARP
            try
            {
                MessagePack.Resolvers.StaticCompositeResolver.Instance.Register(
                    MessagePack.Resolvers.DynamicEnumAsStringResolver.Instance,
                    MessagePack.Unity.UnityResolver.Instance,
                    //MessagePack.Unity.Extension.UnityBlitWithPrimitiveArrayResolver.Instance,
                    //MessagePack.Resolvers.StandardResolver.Instance,
                    MessagePack.Resolvers.ContractlessStandardResolver.Instance
                    );

                var options = MessagePack.MessagePackSerializerOptions.Standard.WithResolver(MessagePack.Resolvers.StaticCompositeResolver.Instance);
                MessagePack.MessagePackSerializer.DefaultOptions = options;
            }
            catch
            { }
#endif

            IProtocol protocol = null;
#if BESTHTTP_SIGNALR_CORE_ENABLE_MESSAGEPACK_CSHARP
            protocol = new MessagePackCSharpProtocol();
#elif BESTHTTP_SIGNALR_CORE_ENABLE_GAMEDEVWARE_MESSAGEPACK
            protocol = new MessagePackProtocol();
#else
            protocol = new JsonProtocol(new LitJsonEncoder());
#endif
            // Crete the HubConnection
            hub = new HubConnection(new Uri(base.sampleSelector.BaseURL + this._path), protocol);

            // Optionally add an authenticator
            //hub.AuthenticationProvider = new BestHTTP.SignalRCore.Authentication.HeaderAuthenticator("<generated jwt token goes here>");

            // Subscribe to hub events
            hub.OnConnected += Hub_OnConnected;
            hub.OnError     += Hub_OnError;
            hub.OnClosed    += Hub_OnClosed;

            hub.OnTransportEvent += (hub, transport, ev) => AddText(string.Format("Transport(<color=green>{0}</color>) event: <color=green>{1}</color>", transport.TransportType, ev));

            // Set up server callable functions
            hub.On("Send", (string arg) => AddText(string.Format("On '<color=green>Send</color>': '<color=yellow>{0}</color>'", arg)).AddLeftPadding(20));
            hub.On <Person>("Person", (person) => AddText(string.Format("On '<color=green>Person</color>': '<color=yellow>{0}</color>'", person)).AddLeftPadding(20));
            hub.On <Person, Person>("TwoPersons", (person1, person2) => AddText(string.Format("On '<color=green>TwoPersons</color>': '<color=yellow>{0}</color>', '<color=yellow>{1}</color>'", person1, person2)).AddLeftPadding(20));

            // And finally start to connect to the server
            hub.StartConnect();

            AddText("StartConnect called");

            SetButtons(false, false);
        }
Ejemplo n.º 6
0
        public void OnConnectButton()
        {
#if BESTHTTP_SIGNALR_CORE_ENABLE_MESSAGEPACK_CSHARP
            try
            {
                MessagePack.Resolvers.StaticCompositeResolver.Instance.Register(
                    MessagePack.Resolvers.DynamicEnumAsStringResolver.Instance,
                    MessagePack.Unity.UnityResolver.Instance,
                    //MessagePack.Unity.Extension.UnityBlitWithPrimitiveArrayResolver.Instance,
                    //MessagePack.Resolvers.StandardResolver.Instance,
                    MessagePack.Resolvers.ContractlessStandardResolver.Instance
                    );

                var options = MessagePack.MessagePackSerializerOptions.Standard.WithResolver(MessagePack.Resolvers.StaticCompositeResolver.Instance);
                MessagePack.MessagePackSerializer.DefaultOptions = options;
            }
            catch
            { }
#endif

            IProtocol protocol = null;
#if BESTHTTP_SIGNALR_CORE_ENABLE_MESSAGEPACK_CSHARP
            protocol = new MessagePackCSharpProtocol();
#elif BESTHTTP_SIGNALR_CORE_ENABLE_GAMEDEVWARE_MESSAGEPACK
            protocol = new MessagePackProtocol();
#else
            protocol = new JsonProtocol(new LitJsonEncoder());
#endif

            // Crete the HubConnection
            hub = new HubConnection(new Uri(this.sampleSelector.BaseURL + this._path), protocol);

            // Subscribe to hub events
            hub.OnConnected += Hub_OnConnected;
            hub.OnError     += Hub_OnError;
            hub.OnClosed    += Hub_OnClosed;

            hub.OnRedirected += Hub_Redirected;

            hub.OnTransportEvent += (hub, transport, ev) => AddText(string.Format("Transport(<color=green>{0}</color>) event: <color=green>{1}</color>", transport.TransportType, ev));

            // And finally start to connect to the server
            hub.StartConnect();

            AddText("StartConnect called");

            SetButtons(false, false);
        }
        void OnConnectButton()
        {
#if CSHARP_7_OR_LATER
#if BESTHTTP_SIGNALR_CORE_ENABLE_MESSAGEPACK_CSHARP
            try
            {
                MessagePack.Resolvers.StaticCompositeResolver.Instance.Register(
                    MessagePack.Resolvers.DynamicEnumAsStringResolver.Instance,
                    MessagePack.Unity.UnityResolver.Instance,
                    //MessagePack.Unity.Extension.UnityBlitWithPrimitiveArrayResolver.Instance,
                    //MessagePack.Resolvers.StandardResolver.Instance,
                    MessagePack.Resolvers.ContractlessStandardResolver.Instance
                    );

                var options = MessagePack.MessagePackSerializerOptions.Standard.WithResolver(MessagePack.Resolvers.StaticCompositeResolver.Instance);
                MessagePack.MessagePackSerializer.DefaultOptions = options;
            }
            catch
            { }
#endif

            IProtocol protocol = null;
#if BESTHTTP_SIGNALR_CORE_ENABLE_MESSAGEPACK_CSHARP
            protocol = new MessagePackCSharpProtocol();
#elif BESTHTTP_SIGNALR_CORE_ENABLE_GAMEDEVWARE_MESSAGEPACK
            protocol = new MessagePackProtocol();
#else
            protocol = new JsonProtocol(new LitJsonEncoder());
#endif
            // Crete the HubConnection
            hub = new HubConnection(new Uri(this.sampleSelector.BaseURL + this._path), protocol);

            // Subscribe to hub events
            hub.OnError += Hub_OnError;

            hub.OnTransportEvent += (hub, transport, ev) => AddText(string.Format("Transport(<color=green>{0}</color>) event: <color=green>{1}</color>", transport.TransportType, ev));

            // Set up server callable functions
            hub.On("Send", (string arg) => AddText(string.Format("On '<color=green>Send</color>': '<color=yellow>{0}</color>'", arg)).AddLeftPadding(20));
            hub.On <Person>("Person", (person) => AddText(string.Format("On '<color=green>Person</color>': '<color=yellow>{0}</color>'", person)).AddLeftPadding(20));
            hub.On <Person, Person>("TwoPersons", (person1, person2) => AddText(string.Format("On '<color=green>TwoPersons</color>': '<color=yellow>{0}</color>', '<color=yellow>{1}</color>'", person1, person2)).AddLeftPadding(20));

            AddText("StartConnect called");

            SetButtons(false, false);

            // And finally start to connect to the server
            await hub.ConnectAsync();

            SetButtons(false, true);
            AddText(string.Format("Hub Connected with <color=green>{0}</color> transport using the <color=green>{1}</color> encoder.", hub.Transport.TransportType.ToString(), hub.Protocol.Name));

            // Call a server function with a string param. We expect no return value.
            await hub.SendAsync("Send", "my message");

            // Call a parameterless function. We expect a string return value.
            try
            {
                string result = await hub.InvokeAsync <string>("NoParam");

                AddText(string.Format("'<color=green>NoParam</color>' returned: '<color=yellow>{0}</color>'", result))
                .AddLeftPadding(20);
            }
            catch (Exception ex)
            {
                AddText(string.Format("'<color=green>NoParam</color>' error: '<color=red>{0}</color>'", ex.Message)).AddLeftPadding(20);
            }

            // Call a function on the server to add two numbers. OnSuccess will be called with the result and OnError if there's an error.
            var addResult = await hub.InvokeAsync <int>("Add", 10, 20);

            AddText(string.Format("'<color=green>Add(10, 20)</color>' returned: '<color=yellow>{0}</color>'", addResult)).AddLeftPadding(20);

            var nullabelTestResult = await hub.InvokeAsync <int?>("NullableTest", 10);

            AddText(string.Format("'<color=green>NullableTest(10)</color>' returned: '<color=yellow>{0}</color>'", nullabelTestResult)).AddLeftPadding(20);

            // Call a function that will return a Person object constructed from the function's parameters.
            var getPersonResult = await hub.InvokeAsync <Person>("GetPerson", "Mr. Smith", 26);

            AddText(string.Format("'<color=green>GetPerson(\"Mr. Smith\", 26)</color>' returned: '<color=yellow>{0}</color>'", getPersonResult)).AddLeftPadding(20);

            // To test errors/exceptions this call always throws an exception on the server side resulting in an OnError call.
            // OnError expected here!

            try
            {
                var singleResultFailureResult = await hub.InvokeAsync <int>("SingleResultFailure", 10, 20);

                AddText(string.Format("'<color=green>SingleResultFailure(10, 20)</color>' returned: '<color=yellow>{0}</color>'", singleResultFailureResult)).AddLeftPadding(20);
            }
            catch (Exception ex)
            {
                AddText(string.Format("'<color=green>SingleResultFailure(10, 20)</color>' error: '<color=red>{0}</color>'", ex.Message)).AddLeftPadding(20);
            }

            // This call demonstrates IEnumerable<> functions, result will be the yielded numbers.
            var batchedResult = await hub.InvokeAsync <int[]>("Batched", 10);

            AddText(string.Format("'<color=green>Batched(10)</color>' returned items: '<color=yellow>{0}</color>'", batchedResult.Length)).AddLeftPadding(20);

            // OnItem is called for a streaming request for every items returned by the server. OnSuccess will still be called with all the items.
            hub.GetDownStreamController <int>("ObservableCounter", 10, 1000)
            .OnItem(result => AddText(string.Format("'<color=green>ObservableCounter(10, 1000)</color>' OnItem: '<color=yellow>{0}</color>'", result)).AddLeftPadding(20))
            .OnSuccess(result => AddText("'<color=green>ObservableCounter(10, 1000)</color>' OnSuccess.").AddLeftPadding(20))
            .OnError(error => AddText(string.Format("'<color=green>ObservableCounter(10, 1000)</color>' error: '<color=red>{0}</color>'", error)).AddLeftPadding(20));

            // A stream request can be cancelled any time.
            var controller = hub.GetDownStreamController <int>("ChannelCounter", 10, 1000);

            controller.OnItem(result => AddText(string.Format("'<color=green>ChannelCounter(10, 1000)</color>' OnItem: '<color=yellow>{0}</color>'", result)).AddLeftPadding(20))
            .OnSuccess(result => AddText("'<color=green>ChannelCounter(10, 1000)</color>' OnSuccess.").AddLeftPadding(20))
            .OnError(error => AddText(string.Format("'<color=green>ChannelCounter(10, 1000)</color>' error: '<color=red>{0}</color>'", error)).AddLeftPadding(20));

            // a stream can be cancelled by calling the controller's Cancel method
            controller.Cancel();

            // This call will stream strongly typed objects
            hub.GetDownStreamController <Person>("GetRandomPersons", 20, 2000)
            .OnItem(result => AddText(string.Format("'<color=green>GetRandomPersons(20, 1000)</color>' OnItem: '<color=yellow>{0}</color>'", result)).AddLeftPadding(20))
            .OnSuccess(result => AddText("'<color=green>GetRandomPersons(20, 1000)</color>' OnSuccess.").AddLeftPadding(20));
#endif
        }